https://i.imgur.com/9aabcWm.png
They expect us to grind these right after we've already finished our Skysteel Tools?
No thank you, about the only reason to make these are glam.
Even with Tier VIII Materia, they have less stats.
Printable View
https://i.imgur.com/9aabcWm.png
They expect us to grind these right after we've already finished our Skysteel Tools?
No thank you, about the only reason to make these are glam.
Even with Tier VIII Materia, they have less stats.
Glam and bragging rights.
At least they've got the sockets to give some flexibility the Skybuilders don't have for those who want that shiny bad enough. Personally, I'd rather spend the time on the normal Expert to earn scrip to buy things I can sell or gift to friends.
Came here just to say exactly the same thing. I get it, those new 500 blues really are just for glamour (I think the effects look better than the Skybuilders) but the amount of grind needed for them is off the scale ridiculous when you need to make 60 items of over 7k quality which just can't be done via macro. I took a break for a few month's and I'm struggling already with the grind to get all the Skybuilders tools and Aesthete gear. I might just forget about expert level crafting altogether now until EW arrives.
Obviously, they were a joke.. They were only ever going to be treated as essentially being equivalent to Blessed Tools.
The grind for these is just too much for any sane person, far worse than even the pteranodon mount grind. If you have any respect for yourself at all, you will do the smart thing and not bother doing these until 6.0 when level 90 stats will make the grind more bearable (but still hellish). I'll be spending the next 6 months stockpiling my yellow scrip mats until then, thank you very much.
Honestly, besides the obviously overtuned grind, everything else about these is pretty cool. They look cool, they go on your back, they have materia slots, the process is a multistep grind with a variety of expert craft types culminating in a supremely difficult final craft, and they even have an achievement for doing them all. But the sheer number of times they demand that you do these difficult crafts is just absurd and ruins the whole thing. Shame.
We're talking 90-420 Experts per tool, so 720-3360 Expert crafts for the full set. This is assuming no fails. Also keep in mind they're less lenient on minimum collectibility than the Relic Experts, the last step is a 5 star craft and failing it means you've wasted both your A and B crafts needed to attempt it.
I agree the tools look great. Stats are better than Blessed Tools tend to be. They sit on your back and have a decent model (except that weird thing again where they half in size when you unsheathe them). The challenge is good. I might have been tempted to have a go at them, but after ranked seasons, the Pteranodon and the Relics I'm a bit burnt on grinding thousands of Experts, which is a shame when Expert crafting itself isn't a bad system. It just isn't as fun after countless hundreds.
I'll grab these in Endwalker. Life is too short.
I totally agree with you guys on this. The appearance is excellent, just as I requested in my earlier thread: large, on back, shine when unsheathed.
Having 3 slots really is silly. You need 1 slot obviously for CP. Then 1 slot for control, just to be on par with the Skybuilders' control. Then there's just 1 slot left... What are you gonna do? Control or craft? Having only 13 more control than the Skybuilders but suffers from a large deficit in craftsmanship? Or just make them even with the Skybuilders?
This grind is not worth our time until they either nerf it, or wait until our base stats are so strong that we just power through them.
I haven't posted on the forums for a long time and I logged on to comment on this too.
I remember picking up crafting during ARR. Caimie's guides really helped me get geared up and going through the myriad of paths one could take through the process and I enjoyed how many ways there were to steadily climb up the gear steps, since I started in late ARR and I didn't have to do it patch by patch. Since then crafting's gone through a lot of changes and I've more or less kept up to date. I have four out of the eight "Master" crafter titles, and someday I'll get all of them. But even with that, having crafted around 50 to 60 thousand HQ items overall, I think that this grind is absurd.
To begin with, the relics were already absurd because more doesn't equal harder, it just equals more tedious. I thought expert recipes were pretty fun to figure out and wiggle good collectability in there while working with what you had (until you run into 30 turns without pliant, but I digress), but doing it not just once, or thrice (I remember you, Supra and Lucis tools), but something in the range of 50 times per tool was very demoralizing. Still sat down for the grind, since it was feasible, and eventually you get the hang of it, so it just turns into a bit of a small waste of time, and you get the tool. Not the most fun grind, but still okay.
These tools are absurd. I already said it, and I'll agree with everyone else here. I actually started them tonight and I got 10 out of the 16 I crafted into suitable turn-ins, collectability-wise; 18 material B, then. But then I took a jab at the second step, and it's already a hassle with the change of condition lineup midway through the triple steps. I can't imagine what the five star item will be like. The fact you not only have to attempt making these things, which are the hardest thing ever made to craft in-game (I'd say they're even harder than the old "3.5 stars monstrosities") around 30-60 (but likeliest around 90-120) times but that if you fail, you have to start over and do step A and step B minimum twice total, possibly four-six times, just to get another shot at it?
I've made 60 thousand HQ items and while they're easily spammable now, this grind is what might cause me to burn out for real if I attempt it for even one tool. You'd think doing the hardest items ever maybe five times would be enough to satisfy the need for difficulty, but up to sixty times if you get unlucky with collectability (if the item is even usable in the first place) is way too much.
At a given point, more does not equal harder. More equals tedious.
This cements in my head the thought that Square Enix still has no idea of what crafting grinds should be.
Edit: Oh yeah and the absolute best joke is how EASY the gathering tools are to get. Just mine / chop / fish everything. Well, okay, fishing is legitimately a rough trip, but the rest are nowhere as hard as this. Miner and Botanist gold tools are a huge actual joke to get, not so much a joke as in the process like these tools. I think Fisher has the best balance, since getting almost every single fish recorded is pretty rough, but a fun trip.
I really thought those resplendent tools were going to be the victory lap for those who grinded skybuilder's tool (only craftable with Skybuilder's Tool Equipped) to entice people to actually make the relics but boy oh boy, never went from 100% hype to totally deflated so fast. Had to buy a cheeseburger to cheer myself up.
If they were victory laps for the Skybuilders' Tools, it'd have been SOOOOOOOOO GOOD! Imagine if they were just a another few more Expert Recipes (perhaps even harder recipes, but only need like 20) using the Skybuilders' Tools to craft, it'd have been perfect...
Now they're just stupid... They serve absolutely no purpose! It's practically an alternative to Skybuilders in terms of stats. But it is a VERY steep grind that involves some very hard recipes. Isn't that exactly what the Skysteel tool quest was all about? We honestly don't need another Skysteel tool quest just to get another set of Skybuilders' Tools.... especially NOT right after we just finished Skybuilders' Tools!
Honestly, they need to quick-fix this, otherwise, they're just a total waste of some very nicely designed glam tools...
They should have just saved these nice glams for Endwalker... Why release them now in such a horrible way?
Thank goodness for this thread. I was having anxiety over this heinous looking grind. Now that i see others feel the same i can rest easy not doing these. Thanks everyone for the voices of reason. Cheers:)
As someone who got all the blessed tools in both HW and SB, I'd prepared for similar tools this time and had every recordable recipe crafted and every item gathered (and most fish). I can't put it into words how disappointed I was that their approach to similar tools this time was to tie crafted tools behind very significant expert recipe grinding while gathering tools remained the same. Just...why? Why switch it up like that? Why make it such a grind? I just don't understand it. Like I get it, it's glamour....so were the blessed tools. Definitely not worth the time or effort for even one of them, let alone 8.
I feel like something they could do to alleviate the nastiness of this whole process is something they did back in the old ARR relic tool days. Give us a way to get back the materials when we don't make a good enough turnin. Like, a 40k collectibility item can still be turned to get the 2 mats that went into it back, and 30k collectibility gets you one of the mats back. This way you aren't just gut punched back to the beginning unless you totally fail the craft. 30k collectibility I think is a pretty reliable amount for a person who is somewhat used to expert crafts even if they get pretty terrible RNG. This way, while the grind is still intense, at least the most demoralizing part of it - going all the way back to the start and wasting your previous successful expert crafts - isn't as much of a big deal. And it is something that could easily be patched in.
EDIT: And like the person above, I put serious effort into making sure I had every recipe ticked off with each patch, in expectation of the new I Made That achievement. Like, okay, I get that they wanted something different for the glam tools this time, but the new I Made That achievement should still have existed, maybe with a title or something this time. Like, why even bother checking the things off at all now? It's making me seriously question if I should put in the effort to fill out the log in Endwalkers if SE is just going to do the same thing again. Very bad decision on their part.
I don't get it either. When they considered adding a new title to the ranked seasons, they received a lot of feedback that people just didn't want to do that again, it was a burn out and exhausting. The Pteranodon mount has an extremely low acquisition rate too and there are even people who have admitted outside of the game to botting it. Experts worked because of the challenge and initial theorycraft, not the intense grind. They're both forgetting their design mentality of "if it's not fun you're doing it wrong" and overestimating the value of and how much "bragging rights" you get from crafting. It feels like Experts have become something to keep the players who enjoyed endgame crafts quiet in the corner, while they simplify the bulk of it and try to force it on the people who have no real interest in crafting to boost participation. They can say "but we gave you months worth of hardcore content!".
I too was looking forward to the Blessed Tools and making one of everything. It's a lengthy but relaxed grind and you end up with a ton of items to sell which is nice. Now, it's basically more cut content to me and one less thing to do this patch.
Other hardcore content gives useful rewards along the way with every success during those months. You get Relevation and Allegory, you get some sort of token (totems or books) that can be collected in small numbers to exchange for gear in a job of your choice (or for a mount in the case of the totems if you don't get lucky with a direct drop). You sometimes get other random loot (Orchestrion rolls, mounts, crafting material for bardings/housing items).
This isn't offering a comparable reward system unless we're expected to compare it to Ultimate. Spend hours making small progress until finally completed to get a tool (weapon) then repeat for each class.
This system also has an entry fee. We're required to spend large amounts of scrip to buy the materials needed to start the process for each tool. Other hardcore content does not have an entry fee.
I salute those who are willing to go to the effort to get their shiny gold tool. It's just not worth it to me.
Ah yes. This is the thread I needed.
Regged for the forum just to post here because RIP casual nice things. Not sure who asked for more expert recipes, but congrats to them. Moar hardcore only D: I never want to meld in my life and you didn't need to before. It was still a huge damn hurdle, but just annoyingly long, not annoyingly stat/RNG based.
FSH is still super hard, but I crammed 330 ish FSH in Jan to catch up to 4.5's achievement. But yeah... Too bad I didn't catch that bug where you could just ask the calamity salvager for resplendent tools :P
It was fun while it lasted though
I don't mind there being some insane optional grind for people who are bored, but I don't like the reward for all that effort being something that has no purpose besides crafter glam.
This long and punishing system could be an opportunity to allow crafters to make special armor equivalent to raid gear (530 currently) on the catchup patches. If you're gonna be doing hundreds of expert recipes, I think you deserve to produce something better than the typical inferior battle gear that crafting is usually limited to.
The timing of these resplendent tools was quite odd too... One patch after the finished 'relic' skybuilder tools comes an entirely separate grind that's even longer than a relic. It's ok for these things to be high difficulty, but why is it also a super long grind when we already have grindy tools. The glam won't even be very prestigious if we can just overlevel farm them in Endwalker with much higher stats.
Just popping in to say that I did all 8 Skybuilder's to 510, and thought about going back and doing this for the glim glams... NOPE!
I'll try again when all the crafters are at 90 in a few months. For now, it's a waste of time.
This is essentially my take on it. I don't want to have to fight Expert RNG on 8 jobs for 30 crafts 3 times each.
I'll just wait until I'm lvl 90, and one button HQ them for the glamour.
The DoL ones are just as pointless. 750 HQ items fighting RNG? Or simply fill out your gathering log and get an item that is damn near comparable.
I wouldn't count on the new Trained Eye (if there is one) working on Expert crafts.
Still, increased stats on gear will offset the RNG significantly if more shiny tools clogging up inventory and glamour dresser space is something you enjoy (assuming SE hasn't developed some sort of forced stat sync system for them).