Float now, for it might not be possible after this patch.
Printable View
Float now, for it might not be possible after this patch.
I wish I decorated houses for others because I could be charging a PREMIUM right now.
They were talking about things like character collision, how your character interacts with other physical objects. Which doesn't necessarily mean anything with housing will change and I don't recall them saying anything about housing glitches at all.
They can't even get housing right, what makes you think they would "fix" anything in it? It's like their home made version of COVID. Curious to know about, but don't get near it.
From the unofficial translation in the FFXIV subreddit Discord
YoshiP: "There might be some things, mainly in housing because of floating items, that won't be possible after this collision update anymore. We tried to keep as many of them as they are right now, if something broke please let us know so we can try to reverse it"
With luck, it's just some of the more extreme glitches utilizing the out of bounds hacks that will be affected and not the relatively simple floating tricks we use. But I won't be surprised to find items we had floating away from walls and floors snapping back to them because the game decided they were close enough.
Yoshi P. said, "there might be some things, mainly in housing, because of these floating items that won't be possible after this collision update."
I would float things now based off that comment.
I missed that line, it was getting early by that point. It sounds like Yoshi isn't sure what, if any, impact it would have on housing but acknowledged there could be an impact.
Last time they made a change to housing glitches it was the ability to put things in the void. At the time, anything that was currently placed in a void would stay there but you couldn't do any new placements. Most likely this will be similar, anything already in place will be unaffected but anything new may be more difficult to do. Because he's talking about collision the changes are probably in the bounding box and how many interaction points it has for detection. I don't think they'd change the size of the bounding box for every item in the game; that would be a nightmarish amount of work. If its just detecting the bounding box then it will mean you can't float things as far into the walls or ceiling as before and some objects like the display cases may not overlap as much.
Why not just give us the tools and let us able to put items in a 4D space, it worked with a game like Starwars Galaxies and it predates this game here by far.... buy house place somewhere.. decorate anyway that want to... being able to raise and lower things.. rotate... even bank curves and more.
Why can't we have it like that in FFXIV, that is supposed to be a modern game, it more seem like gameplay devolved.
Hopefully it is just the bounding box but that will still cause the issues you mention. I tend to float a lot of things partially into the walls and ceilings because they're not the size I want (the Wooden Loft and Trouple/Round Stage being good examples) so I have to get creative with placement. I could still overlap them when they're not large enough (though I would have to choose between not creating a perfectly level surface or suffering through the visual distortion when they overlap) but that would leave me in a bind when I only want a half or quarter sized loft.
Another example of how if we had the tools for vertical placement and resizing like other MMO housing provides, we wouldn't need to resort to the glitches and tricks we frequently use.
I know SE does listen even if they don't always respond. They know that housing is wildly popular and players do some amazing work with it despite the limitations that can help promote the game. I can only hope that they've been listening and now they're ready to put some time and effort into updating the way item placement works. It will be a shame if they're letting housing stagnate for the sake of giving us WoW Garrisons (since Island Sanctuary seems to be the content most likely to compete with housing for development time).
I think my issue is we HAVE to glitch stuff because the housing items don't work properly. The biggest example the loft. What on earth point is a loft you can't place anything on without glitching it? A loft should be treated as the floor. Partitions-have to be tricked into accepting windows-because everyone wants to live in a dark hovel with no windows? What good is a wall covering that won't accept some wall items? Partitions are a foot thick with no way to cover the trim to the side and over the door so rectangular partition HAS to be floated up there unless you want your room to look stupid. People dont glitch stuff because they WANT to break the coding. It's labor intensive and tiring. If they're going to break it then really they should address the issues that make people HAVE to glitch items in order to customize their houses as intended.
Funny that some of the code is in there to make us LESS able to customize. Like, if you can preview an item, there is no reason to ever not allow it to be placed at all since it is already rendered there. You CAN preview a window on a partition, it renders it there and previews it there, why do I have to glitch it so it stays there? We should also be allowed to delete items from under items, such as a table under a plushy, maybe I just want to make my Stuffed Edda float by the entrance of the house, let me do that without having to glitch it there.
And how really hard would it be to have a 5th Icon on decoration for Z-Axis control? Make it an up, maybe up and down arrow, and allow it to do nothing else but to move an item up and down the Z-axis freely. Maybe the issue is that you can't create a grid on the Z-axis for Grid-Snapping? This has to be it, right? Because the game clearly remembers a Z-position once you somehow lock a height with a rotation, having it be a tool REALLY shouldn't be that difficult. This would allow us to sink parts of an item down the floor, like maybe I don't want my shelves to be that tall or maybe I like the upper bit of a stove, or maybe I'm playing Lalafell and don't like that all furniture is Midlander height. Or maybe I like the stanted windows but I don't feel like they should be height of the entire floor...
logged in after maintenance to find out my elevator glitch stopped working.. came searching on the forum to find this post.. why yoshi why :(
Before the patch I was able to climb my mini Heaven on High in my yard to get onto the roof of my house, and pretty quickly at that. It...was more of a challenge today. Had to go about it differently by jumping up from a different angle, hopping over to the fence, and then back on again to get to the top but I made it. But either way, they appeared to have messed with that a bit as well.
I logged in and my elevator made me zip up instead of having that stuck animate before going up, so its working better then ever, of course my house has the moogle roof.
Anyone else having issues with their staircase bookshelf failing at the staircase part? I put two of them side-by-side between partitions to make legit stairs, and prior to 5.5, they worked fine. Now, there is no smooth transition on the incline -- you have to jump to start running up them. On top of that, a third of the time, I literally slide back down the stairs; the other two-thirds are split between falling through the stairs completely, and getting lucky enough to successfully scale them as intended. Was the intention to have gimmicks like this no longer viable? I'm torn now, because the wooden steps don't fit my aesthetic.
https://i.imgur.com/PdlYZsv.png It involves this setup here, and when you sit on the stump then jump, the game decides to push you to the roof of the house instead of the ground. Surprised it has yet to be patched out.
I doubt very much that's intended since the item was designed to act as a staircase.
I don't have any placed right now but I'll try to remember to drag them out of storage once I'm online to see if I replicate the problem.
Likely it was.
Have you tried using the storage glitch to get closer placement? There were a couple of interior items I was having problems getting as close to my interior walls as I used to but I could still do it using the storage glitch. That may still work for outdoor furnishings as well.
Yea it was set up way prior.
Got a chance to check the Wooden Staircase Bookshelf and got a similar result to Novak. I can't run up them in a smooth motion like I could prepatch.
With 2 side by side if I run at the base sometimes I just stay running without ascending them, sometimes I glitch through them (not up them) and sometimes I'll start ascending them in a jerky fashion (as if I'm getting caught on something every step or two). I had to jump to guarantee I ascend, and still get that jerky motion.
With just one place, I can never ascend unless I jump first. Either I keep running at the base or I end up glitching through it.
I couldn't replicate sliding back down or falling down through them once I was on them. Descending them in a normal fashion felt the same as it did pre-patch - it was never as smooth as ascending and sometimes I'd "skip" a step going down.
Looks like something to submit as a bug report.
One thing I think I've noticed is item collision radius (seemingly) bigger. For example, I had some regular imitation windows floated in front of some verdant partitions which were up against the wall... and in moving one off and then back on again (to adjust an item to the side) it will now continually clip through the verdant partition to the wall. The partition hasn't moved, and the point to which I have to float the window to get it to stay is much farther out. Sadly, I don't have any before pictures because I wasn't done decorating the house at patch time.
I had to re-do abunch of stairs bc character ran through them, rather than up them.
The bookshelf stairs no longer work as intended. you'll just run through them
SE hates housing
Did anyone else notice a problem with walking through the backside of the Imitation Stained Crystal Ornament? I just placed some in our FC-house and walking through them is not as smooth as I remember (going as far as having to jump through the window instead of walking) - it might just be a problem with my general placement, though!
Just tested it. The change is in the camera collision (there's no still no character hesitation as if hitting an object when you walk through from the back side). Now as you walk through, your view "jumps" a little in a way it didn't before.
It's as if there is a layer of camera collision that is no longer "smooth". I switched to slow walk and carefully "inched" my way through the ornament until the collision kicked in. My character is completely inside of the ornament at this point (other than a few stray bits of armor showing).
If I swing the camera view from left to right, the view "stutters" as if it's catching on small obstacles. It's not until my character is fully in front of the ornament that the stuttering goes away and the view moves smoothly. I don't record at all but someone making a video of it would probably be the best way to demonstrate what's happening.
It is ridiculous we have to glitch ANYTHING in this game with regards to housing and furnishings. Other games you are able to customize things to your liking. Like pictures on a chimney or furniture on LOFTS for god sake.
What they need to do is put official Z-axis controls in the game. If City of Heroes, a 17 year old MMO that is no longer supported by an official studio (nor has the official studio updated it in any way for years), can do it, surely a currently updated MMO can add a simple "hold shift while dragging to move things up and down along the Z-axis only" and "hold ctrl while dragging to move along the X-axis and Y-axis while remaining at current Z-axis" option. I mean City of Heroes's base builder allows you to do exactly that and build fairly amazing things so why can't SE figure it out with a team that is still developing for a gamer that is still bringing in profits?
Here's an unfurnished mansion made in City of Heroes that consists primarily of smaller parts arranged to make a structure:
https://i.imgur.com/FiA1oFc.jpg
I know code is different for every game but come on. If this 2004 game that shut down in 2012 (and was subsequently revived via private servers) could figure out a way to do Z-axis controls for their housing, why can't a more modern game, with an active studio working on it, find a way to do it for our housing system? The glitches themselves prove it CAN be done. All SE has to figure out is how to make it possible for us to do it with in game controls rather than glitches so that what once were classified as "glitches" become an intentional and usable "feature."
The whole spaghetti code excuse gets trotted out a lot, but it's been years since ARR went live. It's long overdue for time and resources to spent fixing the spaghetti code issues. Maybe then inventory and a glamour log wouldn't be so problematic.
Tried to float a lantern yesterday.
Once the shelf came CLOSE to other stuff on the wall, even without fixing it, EVERYTHING floating started moving with the shelf lmao
We got glitches to work around your limitations and you had to take even that from us, thanks Yoshida.
All along? Nope, been floating stuff for years and it never happened before. I'm not talking about adding new floating items, I'm talking about moving a shelf close to items already floating, and see them moving without placing the shelf.
I think it's time I dig out my screenshots of the entire CITIES built with the CoH housing system. People even add fake skylines to them. My personal favorite function of CoH housing is the ability to put things upside down though. We made a bunch of spooky haunted locations by putting furniture on the ceiling.
So, what's the general consensus? Is it pretty much as it was before?
Don't want to risk breaking my house.