Originally Posted by
HyperiusUltima
Has to do with targeted content. Lacus Litore being far faster than the horrible CT Raid(which, in all honesty, is oversaturated) for the 3rd Step was a great fix, and something I like.
Now fix Duels. The Duel itself is 20 Minutes LONG and should not disappear after the person who entered dies. If they die, just reset the boss. When the Duel runs out of time, then the boss goes poof. Simple as that.
All you have to do is make a Duel Queue that runs in the background and goes through a randomized list. If the player dies, then force a Return(and thus loss of Mettle) before cycling to the next person with a Duel Request. If they don't accept in the time or jump in in time, move to the next in line and so on until the Queue is finished.
Example:
Player A accepted the request and fought Gabriel; died on first mechanic.
In the 10 people that accepted the initial request for Gabriel's Duel after qualifying, you have Player G up next. They're given the timer. Player G does not accept, and thus forfeits.
Player C is up next. They accept the request, but don't enter in time. This results in a forfeit and then goes to Player F until all 10 have been through, Gabriel is defeated, or time runs out.
Note: The enrage is literally far under the actual timer for the duel from start to finish.