Thematically it makes sense, this could also put it on the level of WHM's Holy for dungeons (with its Stun). Did it before? I'm leveling AST atm.
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Thematically it makes sense, this could also put it on the level of WHM's Holy for dungeons (with its Stun). Did it before? I'm leveling AST atm.
It didn't. Gravity was originally AST's version of Holy (since it's original kit sans cards was cribbed directly from WHM). At one point in Heavensward, they had the same base potency but the main difference (apart from the obvious ranged target vs point blank range) was that Gravity had a lower cast time (Holy used to be a 3s cast) and Holy had the stun. Both have undergone a few changes since then.
Basically the perk Gravity seems to bring nowadays is for the healer to cast in a distance, because both Holy and Art of War got to be in melee.
Which is a rather useless perk to begin with. It really doesn't matter whether you stand between the dungeon trash or at a distance to it, it has the same potency as holy but no stun, making it simply worse.
So yes, Gravity never had a slow effect but it really should.
Do you mean a Heavy effect? That's what the original, RDM only spell, in FFXI had. In fact, that was its only feature. "Weighs the target down." Reducing movement speed by 26%. I suppose a slow effect would make a little sense too, but they'd probably consider it too powerful or it'd get in the way of Arm's Length being useful etc. Also SCH's missing Shadowflare would cry foul.
AST used to have a spell called Stella that was single target, very pretty and deadly looking, that dealt low damage and inflicted 20% Heavy.
It'd be nice if we could get some more debuffs in XIV in general. They were the main component to damage mitigation in FFXI for a long time haha.
May as well give Art of War a blind too, with its dark shadowy animation.
Time Mage will be able to cast slowga on enemies in the new expansion hehe. Just kidding but would be so cool to get time mage as a new job.
Problem with adding a slow to Gravity is that slow has diminishing returns like stun does, and that wouldn't play well with Tank's Arm's Length.
You could make it so it has a 5 sec slow that doesn't share the DR timer or add a blind to it (since blind was removed from Flash a Long time ago).
But I do agree, SCH/AST do need some sort of debuff attached to their AOEs to make them even remotely equal weight to Holy.
IMHO though, I don't see the stun from Holy surviving into the next expansion. SE has decided to nerf healer utility in expansions, not increase it.
Jin→Ten→Chi DOTON
Get on my level.
I would argue that slow is an even more useless perk. If the enemies are already in melee with the tank, which is most of the time, it does exactly nothing. You might toss a few gravities with lightspeed during the running part of the pull, but slowing them at that stage will make them take longer to reach the tank and be grouped nicely for AoEs. Also if the DPS attack them during that time, they'd get more hits in because of the slow and potentially pull the enemies off the tank, causing extra hassle.
Edit: Never mind, I confused slow with heavy.