Ok given this could be just a red herring
But
It would be rather surprising to see the Necromancer job comeback which has not been playable in the main series since FF5 Advance.
Ok given this could be just a red herring
But
It would be rather surprising to see the Necromancer job comeback which has not been playable in the main series since FF5 Advance.
Necromancer and Chemist I think is possible. Primarily Chemist.
Berserker I'd say is a hard no. Very little would differentiate them from Warrior.
Now if they want to add a melee class that uses cast times 100% and become a literal melee BLM I'd be all up for that.
I really want Necromancer very badly but I won't be sad if it never shows up.
The first 2? Nah, I would seriously doubt it. Those were more or less jobs that we already have, just from different worlds. Berserker was WAR and Necromancer was most likely SMN. Chemist though is, in my opinion, fairly likely.
I could see the soul master sort of concept turn into a job, spiritual energy of some sort. I could even see void / very dangerous dark magic. I think it would be a big challenge to produce raising the dead part though. I tend to dislike and label no's based on lore as lore no just to state they're rather loose and not that strong (lore can easily evolve).. but the whole raise the dead thing seems like a unique challenge lol, at least if they're humanoids.
Say like for example on forbidden sorts of magic you could pull a FFXI blue mage like concept where it's only partially consensual or I guess entirely non-consensual in a sense. Without spoiling much I'd also point to ShB's story and a key part that you'd not purposefully do but 'had to'. I think a horror based job would be really neat to make a dark job around, get the people who had fun making Edna content going full force. But for the heck of it in another thread I made a more comedy based excuse for dark powers that in a tl;dr turned up being running a void demon café that specializes on emotional aether rich food brought over by us (instead of them feasting on humans), which is usually overcooked and burnt food made by the impassioned, at least after series of unfortunate events for our very powerful void creature who begins the café within their own domain as part of a conclusion that begins our job. As their trap failed to capture us but left us marked such that we had a connection to them (too sly to kill in their own domain but unable to escape us and unable to remove their own curse mark, an agree-able pact is made). Players could choose to ignore the mark, but an npc would warn of the potential for the demon to find you and if you're weak influence you at your weakest (so this gives players the motivation to go out and hunt the demon down to try and remove it). May add a further slightly hidden step of saying 'no' to the pact by letting an NPC perform a ritual to hide you, and it closes the quest out (can pick it up again at a special location but it lets players role play a peace of mind that they closed the whole ordeal). Many more words but that was the spark note XD (wanted the void demon to be a playground for Fern to talk crap to everyone including the player lol).
For raising the dead you may suggest you only raise the dead monsters (never humanoids), and in the lore it describes how you use a glamour to make them seem alive / not what you've actually done to NPCs (only others with echo can see through it, or whatever lol - perhaps to NPCs it just feels like a cold breeze and disturbance in the shadows so they're like "void dead"). But even if you made a good reason for forbidden magic like overloading your circuits in creation magic, doing something bad for your own health, or whatever- I think it would be hard for them to make a good excuse why you could raise dead humans as slaves . . that might be untenable lol. Of course I've not spend lots of time on it so there may be a route, but just seems like one of the most difficult things you could try and will into the game (raising dead humans to fight for you).
Anyway I can see a dark / 'naughty' job in this game, and I kind of hope they do one, but stereotypically Diablo like necromancer might be hard lol. Not one to say impossible since I think creative types make the impossible possible all the time but it does seem 'hard'. Personally would like to see a dark transformation based job (like Vincent inspired visuals, or primal inspired transformation a bit like their recent FFXVI reveal). A job that's dangerous, unhealthy, perhaps even causes some NPCs to question you- like the scions might talk about the ShB event in comparison to the job and ask why you've chosen to do what you're doing. Can be a fun dialog back and forth to be honest. When power costs too much or when it's worth it, etc.
As for what I think the next jobs will be, Chemist seems likely and I think the Necromancer and Berserker were just more for fun.
Well, I would say Chemist, or an Alchemy-Magitek based healer class is possible, Berserker less so, as it's Just a Warrior given some beef to be a dungeon boss. Now Necromancer is possible, as it would be an Actual Caster Class. On this note, there is a pattern to be aware of.
Jobs
Tanks 4
1.0 Warrior
1.0 Paladin
3.0 Dark Knight
5.0 Gunbreaker
Healer 3
1.0 White mage
2.0 Scholar
3.0 Astrologian
Melee DPS 4
1.0 Dragoon
1.0 Monk
2.0 Ninja
4.0 Samurai
Ranged DPS 3
1.0 Bard
3.0 Machinist
5.0 Dancer
Caster DPS 4ish
1.0 Black Mage
2.0 Summoner
4.0 Red Mage
4.5 Blue Mage
if they are going for symmetry, as it kind of seems that way, then Healer and Ranged DPS have room for one more each. While Blue Needs a makeover to keep it feeling like it does while finally being able to play with everyone else. So in keeping with Balance as a theme Berserker and Chemist seem likely, While Necromancers are basically Summoners gone dark and undead. So I doubt we will get Necromancer as a class unless they did a Blizzard Makeover which I doubt. BTW Blizzard Makeover making Necromancers spell tanks in heavy Armor with an Army of Zombies. I think the class teases in that dungeon where just easter eggs from other games. Also, they had a few other classes there as well, all of which were basically renamed, current player classes. ie Ink Mage & Thief.
At the same time, I would love for some of the base classes to have more Job Stones, Ink Mage for Arcanist, Thief for Rogue, Necromancer for Conjurer*, and Berserker for Marauder etc. Also, I would love to see Hammers used in combat Like seriously where are the Warhammers?
*there is a presidence for this already in the game, wont spoil it, but we've already had a Conjurer NPC become a Necromancer, which is funny since Arcanist would have made more sense at first thought, but strangely it actually works.
---
opps... I knew I was forgetting a trainwreck somewhere.
^ poor Monk.
But no, I'm more inclined to believe that the Heroes Gauntlet is actually specifically ruling out those as possible jobs, along with Thief and Ink Mage.
Plausibility of job teases in order from most to least likely:
Chemist: Reasonably plausible. It definitely feels quite on the nose the way they talked about it during the MSQ quest in 5.3.
Necromancer: Not particularly plausible, but interesting enough to have fun speculating about. There's nothing about it that screams, "No" about it being a potential job, so have fun speculating.
Berserker: Not plausible. Everything about this boss just screams warrior (e.g. red glowing eyes, greataxe, behemoth helm, beastly garb, beast-themed weaponskills, etc.) and there are no other warrior jobs during the dungeon making it handily fill that spot, particularly since they probably wanted to avoid a boss called "Spectral Warrior" given the upcoming Warrior of Light fight.
Chemist is very likely. Berserker feels way too similar to what we already have in Warrior. Necro is pretty much directly contradicted by multiple storylines and lore sources in the game already. Sure it could happen, and I know it's a popular choice for inclusion, but it would require some pretty large scale retconning or concept twisting to make it acceptable.
From those three I'd say Chemist is the most likely. Necro wouldn't really fit into current story as something we can spin as a goodguy job. Berserker is basically warrior, inkmage is sumoner, thief is rogue, so those are all out.
That said Geomancer was also "hinted" last xpac and that was a bust lol. I hope for a healer, don't really care much for the theme at this point lol
#pray4necromancerin6.0 You know they're only going to release two jobs
I'm a little jelly of the real theif,necromancer. But God id kill for a real berserker .. not a warrior with a berserk trait.
Chemist is the only one that COULD work. We already have Warrior, so Berserker becomes something pointless. And Necromancy is not exactly something that would look nice on the Warrior of Light, at all.
There are two other threads that talked about upcoming jobs, the second one below I went into a lot of reasoning..but to save you time of searching, this my relevant quote to the above question:
Relevant threads:Quote:
I am 99.9% sure the new jobs will not be any of those to appear in The Heroes Gauntlet. Rather, I thought it was a nod to “jobs you keep asking for that aren’t even on the table for consideration”.
Seemed like an inside joke to me.
If I was a betting man, I would say a healer seems a solid possibility for 6.0, but probably a name to avoid confusion with alCHEMIST like Apothecary, Herbalist or Medic.
Beyond that I would bet a Maiming or Scouting DPS. Either something very predictable like Mystic Knight based on past FF games..or a wildcard new job like dual handguns or some craziness.
https://forum.square-enix.com/ffxiv/...%28Post-ShB%29
https://forum.square-enix.com/ffxiv/...-for-Patch-5.3
Chemist as a Healer would be a reasonable way to go about it, though I'd prefer the name Salve-maker or Apothecary to distinguish from the crafters.
The other two just seemed like fanservice. Marauder already has Berserk (or was it Warrior?), so a full on Berserker class would be a touch redundant, especially with the way the Inner Beast is set up.
Except in 14 Dark Knights are more Paladins than Paladins themselves, they do what's right for the innocent rules be damned, hardly "evil" caked in edge? absolutely but they're portrayed as good, same with the rouges, they're pretty much a branch of the city sent to protect it when you need someone not afraid to dirty their hands. I suppose they could have done a Robin Hood style thief but, they go well out of their way in 14 to ensure any job we can play strictly has some rhyme or reason for why the expressly use their abilities for only good.
Yes, there is a warrior close to a berserk, but its a Tank. A berserk can be a class with to heavy weapons, slow, no amror, but heavy hitting.
Or he can be like the Marauder from Warhammer Online with weapons connected to his body. A litte bit dark...but we have a darkknight ingame.^^
https://i.pinimg.com/originals/43/fc...a418027802.jpg
Yes, which is why I said in FF XIV they chose the term Rogue rather than the iconic term Thief, iconic relating to how they used thief in many other FF titles. But it was simply a decision of the FF XIV Team, Thief being unfitting for a WoL. And as far as Dark Knight is concerned, that has been explained rather well by BlitzAceRush.
I'm not keen on necromancy for a job even if it's only raising skeletons and mindless zombies. It's been done to death by so many games and it contradicts the whole WoL/WoD archetype. What I'd love to see is a crossover with Ascian creationism magic where we either create monsters to fight at our side or enthrall beasts to fight at our side, both for a limited time to avoid a permanent pet-type job. Also creation magic is a very powerful concept with a lot of room to wiggle and create unique job abilities both single target and AOE and within the existing lore.
This game's Warrior is basically Berserker, Necromancer would not make sense at all in this game's lore (which kinda goes out of its way to say necromancy is a Bad Thing), and we already have Alchemist as a crafter.
So no, I wouldn't say it's hinting at any of them.
Have you even done any of the Warrior job quests? There's far more of a "berserker" quality to the class than simply having an ability called Berserk.Quote:
But God id kill for a real berserker .. not a warrior with a berserk trait.
Chemist, Judge or Time Mage are my guesses.
Chemist was referenced pretty heavy handedly in the latest patch.
Judge is going to become more relevant as the Bozja content progresses, given that the primary villain is a judge. Would keep an eye out to see if that character gets unique combat animations when he inevitably appears in a solo-duty. Could be a new plate-wearing maiming dps, so that DRG finally has company.
As for Time Mage; some time-related abilities were sort of pruned out of AST's kit, and they've introduced a new character in the Eden raids that seems to use time-related magic.
Who knows. Maybe we'll get another leak.
I'm not really sure whether Gaia should be used as a hint for time mage. Her powers could very well be NPc specific to her and simply be meant for the parallel to Ultimicia/the FF VIII nostalgia.
Fascinating how many people can immediately point to berserker as a new job but i looked at it in a different way.
What if it’s foreshadowing a major warrior rework. DRK fills in the space where warrior was and warrior takes on a new playstyle.
Berserker and Necromancer are highly unlikely, one is literally a job we already have but with a different name and the other is...controversial, to say the least. Chemist was definitely teased, even if we have Alchemist. I mean, I could say GNB is just melee MCH, yet both exist and are very different.
That said, tbh I still have hopes of seeing Geomancer, just because I have preference to fantasy over sci fi.
i mean you could spin necromancy as saving lives by using the dead for dangerous work or go with the classic meaning of necromancy which is simply being able to talk to the dead
Berserker is basically Warrior. Just let him use DRK swords as alternative weapon.
Necromancer is too villainy for WoL.
Chemist - i would say almost confirmed.
Judging by the twins last conversation, I'm pretty sure they will be the ones to pick up the 2 new jobs, with Alphinaud being the new healer variation (Chemist or whatever they decide to call it). Alisaie will get the other job, which is harder to pin down. She's recently learned to do a bit of Fae creation magic. I don't think necromancer or anything controlling the undead will happen in large part because it would never go over in the Chinese version of the game.
Ah yes, remember how we can't have Gladiator because we already have Blacksmith as a crafter?
How could we reconcile the idea of a class that uses swords against a class that makes the swords? Aren't they all in the same?
If the only reason you have against Chemist is "The name is similar to Alchemist", then just that's purely superficial. It could be called Apothecary, Physician, Medic, Surgeon. Anything that implies healing using drugs and medicine.
"Oh, but a class that uses actual potions is not viable."
Of course they would not use Potions as they are in game. The "use" of healing items would be implied in the animations and names, they would not use actual potions. Just like Bard and Machinist do not use actual ammunition.
This analogy breaks down because Alchemists do use the potions they create. E.g. the Alchemist guild is part of the Phrontistery in Ul'dah where they house and treat patients. Not saying that Chemist couldn't also exist, just pointing out it's a bad analogy with respect to defining a difference between Chemist vs Alchemist.
I'm starting to get the idea that people who want Berserker just really, really wish warrior was relegated to dps role.