https://na.finalfantasyxiv.com/lodes...5c2da260eae21a
Have a look, fill another 5 pages with coincounter debate.
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https://na.finalfantasyxiv.com/lodes...5c2da260eae21a
Have a look, fill another 5 pages with coincounter debate.
Unfortunately, these are not complete patch notes :(
The new items and recipes are still missing in the list and coming to "a later date". Therefore, not a complete list for me :p
-Pouts in Viera and Hrothgar neglect.-
So much AST love. And Sleeve draw revamped.. I've been waiting for this for so long. Thank you Yoshi P
https://na.finalfantasyxiv.com/lodes...5c2da260eae21a
Patch 5.3 HYPE \o/
Shoutout to all the junk loot being removed from the dungeons. Maybe now people will stop going off in a completely unrelated, time-wasting direction for a grand total of 3 potions you can't even use because they heal too little.
I'm a dummy who forgets to refresh Storm's Eye often so it passively regaining duration from using Inner Release is a nice QoL change.
I'm also glad they got rid of most of the fluff items from the ARR dungeon chests, too.
Succor got an MP reduction nice. Also can I make a minor nitpick about the AST changes. So they finally added the MP effect the Draw that many people "suggested", but why is the cost 8%? Not saying it can't be it just seems like an odd percentage, since most others are 5% or 10%. Guess they are really trying to stop any MP issues, lol. Could I maybe suggest they add this description to Energy Drain so that the tool tip tells people it restores 5% of max MP; like Assize and now Draw do.
Chests with junk loot also got removed in general, so there's less chests to go around.
EDIT:
Yeah but I benefit from that, too, since I can roll. Nobody benefits from 3 junk potions being added to a random guy's inventory.
EYE TRACKING FOR THE GPOSE CAMERA. YES.
This has been high on my wishlist for ages.
And apparently we're getting control on mouth movements as well, which might combine for a better range of face expressions.
GNB buffs lol. Talk about the new meta for everything. Also Warriors are jumping for joy right now.
I wonder what will happen to the achievements "I Made That (Worth Collecting)" where you had to craft collectables since "Collectable Synthesis" will be removed. Is this another time that SE makes achievements unable to achieve anymore?
That change simply means there won't be recipes with a dual purpose anymore. There are normal, non-collectable recipes and entirely separate collectable recipes. The ones for custom deliveries and skybuilder items are already such, and there may be a new set of collectable recipes for Rowena. The idea is to avoid accidentally using the wrong mode (mostly, making a normal item when you intended to make a collectable).
"Nascent Flash No longer requires a target party member to execute." its about time.
and then Tri-disaster. I wonder how the damage numbers look now.
I was hoping for a preview of the Puppet's Bunker gear. Guess I'll just wait until tomorrow and see what drops.
Wonder how much that Hawaiian shirt's gonna set me back.
Interesting and usefull to keep in mind:
I really want this:Quote:
An issue when undertaking the duty The Puppets' Bunker wherein the way forward does not appear if all players in the alliance jump from a certain location.
* In the event this issue occurs, the way forward should appear after one or more players uses the action Return and travels along the correct route.
https://img.finalfantasyxiv.com/t/c2...png?1597054136
What do you know! I'm hype for this patch :D
I miss the days when the patch notes showed off some of the Triple Triad cards we'd be getting... :(
Small oof on the tri-disaster nerf but that still doesn't change that SMN just deletes big trash pulls and can still chunk some bosses with ease.
VERY glad to see AST getting some MP love.
So if I get this correctly, Sleeve Draw is now just one free Draw, but guarantees a different seal than one you already have?
The AST changes are love that should have been around for a while, though I will miss the 50% cut on Lightspeed, though I suppose it's no longer necessary.
The WAR changes actually make me sad. They already deleted my favorite animation from the job, now they make it so you don't do Storm's Eye as much, which was my second favorite animation on the job. OTL I don't like Storm's Path, please give us back Butcher's Block but keep Path's effects. The Nascent Flash thing is very nice. Now WAR's back in on the solo old stuff game!
MNK changes are ehh. Guess you'll get to load up some more Leaden Fist Bootshine > Dragon Kick alternating more often... maybe readjusted openers on a fight by fight basis. Nothing to write home about imo.
GNB mild buff to Brutal Shell is also nice.
It's cute with the doll on it, but a similar ribbon without the doll would work with a different style of outfit.
I just generally want to see more varieties of jewellery and interesting things in those slots. Like we've never gotten another scarf after the Redbill scarf - it seems obvious and they've got the model ready to use.
Also, Lv1 jewellery (what little exists) always seems to be some kind of novelty mascot thing. I'd like to see more variety there.
I'm sad that they removed the auto-lifesteal from steel cyclone when ShB launched. Could've kept it on cyclone and decimate at the 50% and then made glint do 50% for all weaponskills to achieve the same purpose since you really only use glint on big trash pulls you AoE down.
That's not bad, definitely a QoL improvement.
Only downside is that first Divination will now be set at 30s into a fight, minimum. Probably more like 33s.
Now if they could just allow Seal activation with just youself or your target being in combat, instead of requiring both of you to be.
Bit disapointed how SCH once again got forgotten, less MP for its AoE Heal, nice but, i wish it would play more around, SCH has it the hardes on healing still, OCD Heals rely a lot on its aether stacks while WHM and AST have so many instant heals without conditions. I love paly SCH still but the class simply has to work far more to get the same effect then the other healers, it is a shame how it got butchered since the mass rework.
I'm so excited for the Dwarf Tribe! They've always been one of my favorite aspects of The First.
This leaves only DRK remaining who needs QoL changes to help it. Cause man, it makes no sense that Souleater doesn't heal for 100% of the damage dealt. And the Walking Dead effect of Living Dead still needs adjustments so it's easier to recover from. And can we get an MP cost instead of a cooldown on Abyssal Drain? If we're going to use it that little, it may as well share resources with the Shadow moves and TBN.
DRK gets rebuilt every expansion, I'm sure 6.0 won't be any different. The job team just seems to have no idea what to do with it.
You can pre-draw the first card as soon as you enter the dungeon. In many cases all the loading delays and running to the first enemies means that the cooldown of draw is already almost over by the time you're ready to use the card. Then you can draw another, redraw for a different seal if needed, and finally sleeve draw to complete the set.
Loving my AST changes because the piety builds we’re getting annoying, now we can turn towards a more dps build without the frequent drop in MP regeneration and a high focus on perfect light speed windows to manage MP further. Sleeve draw needed this face lift so I thank you devs for looking further into AST issues.