Conjurer advanced classes?
To start off discussion in the new conjurer forums!
Yoshida has mentioned that he wants to either add advanced classes or specialization classes for each class. Most likely to be traditional final fantasy classes such as white mage or black mage.
So the discussion what advanced/specializations do you believe Conjurer will have?
positive things about: "leave mages the way they are. You can respec with a macro"
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Originally Posted by
Neptune
I hope they just leave mages the way they are. You can respec with a macro.
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Originally Posted by
AngelOfDestruction
I agree although I wouldnt mind seeing a few more mage options such as Blue or Summoner of some kind.
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Originally Posted by
Shadowedge
I, for one, would love to have a pure healing class in the game, though that actually can happen now by mixing and matching conj and thaum spells.
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Originally Posted by
TempestReve
the conj quests dont really seem very white magey on their own either, they seem more like elementalists or something since they are always so keen on emphasizing the sacredness of the wood and such.
One of the things I like from having played the game so far is that you can swich so easy between the classes. So when I get bored playing on class I can swich to a nother one just swiching weapon. I also like the option that you can make your "own" caracter. And re-specing with macros ís optimal and fun.
That way the player could make a "Summoner" if they add diffrent summon spells to the game. And they could make a "elementalists" if they add more diffrent types of elemental damage spells to the game. And you could make a fun healer if there are a enough variation of healing spells.
So basicaly i comes down to how many diffrent spells there exists.
advanced classes as a flavor ( not a limiting the current system)
Quote:
Originally Posted by
Ryuko
One thing's for certain: The best part about FFXI (compared to other MMO's) was the stories and the sort of identity you got because of it. With many different classes to choose from, you were KNOWN for your job (at least before everyone leveled 3+ 75's). Those 'moments' that were required to excel at that job really defined you and the people that went through them. Each combination of classes had a way of working together (remember when people specifically looked for certain classes to achieve certain skill-chains?)... And I hope that comes back.
As for FFXIV -- I love, love, LOVE the changes they've done thus far in functionality. It's more enjoyable to play... the only thing really missing besides a bit of sprucing up is the lack of special 'moments'.
I think Ryuko hit the right spot.
There are many subjective advantage with "advanced class names":
1) Communication - If people see from you class that you are a ranged DPS class you don't need to explain when you get into the party that you don't heal.
2) Identity. I can be realy fun with thinking yourself into a special class.
3) And special 'moments' like Ryuko spoke about.
Having a few unique abilities that set you a side can also be a good thing, that makes you feel special :)
I think you can get that without liminting the current system to much.
I think Conjurer should have 4 advanced classes that gives it flavor.
Elementalists - Conjurer are about elementals: Wind, Water, Lightning, Fire, Earth, Ice. Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. There should be the following advanced classes:
*) Light Elementalists. Focused on Lightning and Fire. Focused on dealing direct damage from distance.
**) Translucent Elementalists. Focused on Wind, Ice and Water. Focus on controlling the enemy by making them not beeing able to move.
***) Healthgiver ( or possible Earth Elementalists). Absorb the power from the nature (earth) using it to heal. A dedicated healer.
****) Summoner of Elementals. Using elemental forces present in nature to summon earth elementals, fire elementals, ice elementals, water elementals and air elementals (lightning and wind combined).