I'm not asking for B&S levels of character customization, (even though that would be amazing). But I would like to mix and match faces and horns on my au ra.
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I'm not asking for B&S levels of character customization, (even though that would be amazing). But I would like to mix and match faces and horns on my au ra.
Also, mix and match face scales.
I wish we could, at least, have the Fine Details option TERA has for faces. That alone would be a big improvement over what we currently have
Would be nice I'd like their to be a option that goes below avarage height/ or above avarage height of the race range wise... I mean like damn even in real life we have this some people are way taller than the avarage and some people are way shorter than alot of kids are lol I really think they should give us better range options on height ... "Ps Don't even say that its because age=height" because it doesnt lol
I'm not against it but honestly face scales tend to be so minimal I don't think most would notice any change unless you zoom all the way in or give the character something like a Ganondorf nose and stuff. I do like the body scales in ESO and Aion though - any game where you can change/modify the body type aside from height is a big plus on my book.
I'd be content with the character creator be updated to levels of Code Vein/Blue Protocol
Blue Protocol
https://youtu.be/AwTledPgRWc
Code Vein
https://youtu.be/4n0vc0POAuc
Yes, its very "anime" but it has really good detailed options that would work in FFXIV's and the woes it has.
justice for au ra designs squenix im BEGGING YOU
i think the suggestion of a fine details option as mentioned before would be a huge improvement to ensuring that every WOL design is unique, not to mention a way to satiate people like me who care WAY too much about character customization. nowadays everything seems like a recolor
I 100% agree- it's silly to think you can't also wear more than ONE of what's considered "Face Paint" - I'm wearing lipstick, why can't I also have blush with eye shadow? Or Warpaint with Smokey Eye, etc. Character creator in FFXIV is incredibly outdated.
No body hair? WhY? Does everyone in Eorzea shave or lack a gene that denies them body hair, unless you're a Hrothgar?
No mix-Matching facial features?
No Butt/ Buldge sliders?
I agree. Just adding in the options they've given to certain NPCs would be lovely. -Especially to male elezen who basically look like coked-out models.
I'd like the stubble used by the Warrior of Darkness in promotional footage. I'd also like the ability for Highlander men to use real eyebrows.
At least with the extras you said were nice would add some variety. I could link the XV multiplayer creator that has been linked in the past and it runs on the parent engine XIV uses, but if the "server limitations" mantra is a thing, I was showing something that seems within the lines of what XIV wants to keep itself around as.
For reference https://youtu.be/gYz4Oip1Yuc
Bigger booooooooooobs. I don't understand why Midlanders can't have huge boobs.
There are alot of people complaining about the lack of hairstyles on Vieras. Okay, but... What about old races having the same love that Vieras had when SE made them? Mmh?
I wish that my Elezen could have just a half part of the hairs that Vieras already have. Perfect faces, perfect body structure... Meanwhile Highlanders lack of eyebrows and ladies have all the face with low graphic quality.
Au Ras, still can't choose their horns.
I really wish to see an improvement in the Character creator by the upcoming expansion. The game need it. lol
Just gonna throw out that Viera have 8 "unique" hairstyle shapes total compared to like 40+ on everyone else :P They're very pretty but plagued by minor but amusing clipping and limitations
But yeah, *everyone* could use some improvement. I've thought that for a while. Was kinda spoiled by Aion and BDO and some other games' character creaters, and after a decade odd of dealing with WoW's character creation limitations but at least seeing new options added now and then...
I mean really some of the limits just don't make sense. They brought up memory issues when they were talking Hrothgar options and as somebody with nil computer design experience I'd really like to know exactly what those problems are that mean they have to keep sacrificing and chipping things off what we get. Idk if it's that reason or something else, but the biggest eyebrow raisers are things like coupling au ra horns and Hrothgar hair with face, and only allowing the use of one face paint option. And just having so few options in general for what we do have. I mean four face options is... tiny.
for some completely and utterly bizarre reason they decided to go with customizable limbal eye rings for au ra instead of not having horns attached to the face. boggles the mind as to why a completely and utterly worthless and unnoticeable feature was selected and not horns
Because they're working from a template, basically. Each race gets the same kinds of settings, even if they control different things.
Limbal rings are controlled by the same setting that other races use for racial tattoos (and Wildwood Elezen's built-in earrings). There are two on/off switches and a linked colour palette.
I don't think that setting ever could have been used to control horn shape, unless perhaps they were more like branching antlers and you could turn sections of them on or off - but they probably still would have to be linked to the face design and not interchangeable.
If any of the current settings could have been replaced with a choice of horn shapes, I think it would have to be the tail shape selection, but that seems to be linked to the tail length slider and there's a pattern of similar linked settings on other races. (Miqo'te and Hrothgar have a choice of tail shape and a length slider, Elezen and Lalafell (and Viera?) have ear shapes and ear length.)
So it's possible that they couldn't have horn shape as a choice without also making the slider control horn length - and that might warp the horns in strange ways since the ears/tails it normally controls just get stretched out.
Personally, as much as it would be nice to have a choice of horns for my Au Ra alt, I also appreciate having that choice of tail length and shape - I only really like the spiked tail design that doesn't seem to get used much, and at maximum length. I didn't like the horns that were attached to the face I wanted for him, but I got used to it and now it'd be odd for him to have something else.
I also don't think the limbal rings are "unnoticeable" at all - they can be very visible and striking, especially on male Xaela's dark eyes.
I agree with you about the concern over what the heck happened to Hrothgar? I would have rather SE released 1 new race entirely, then as we trail into the areas involving the other race- have those released, that way we wouldn't of had the unfinished mess that Viera & Hrothgar are- mostly Hrothgar.
Seeing as you seem to want a proper answer I'll try to explain it. Though I'm no expert on the field by a long shot I can say that this game SUFFERS GREATLY from it's bad dark times. It's old, it's out dated and it was built on a dumpster fire. The devs hide this SO VERY WELL that it's easy to forget. As such it does things in ways that are not great but are stuck that way cause that's the core of the game.
Example, your character doesn't "really" have a perma body. The game works on a system of "Replace X with Y" so your character's torso and arms and legs and so on "are" whatever the glam or gear appearance you use. So when things don't fit right you can get funky outcomes. Tis why some tops give you bigger or smaller boobs, they're not laying that on top of a model, they replaced your torso with a different model.
What am I getting at? Welp, the Hrothgar have an unique customization option. Something that no other race has. They have the ability to change the color and pattern of parts of their arms/ torso/ legs. Given how this game works, that's a whole lot of stuff the game has to account for when looking at how gear interacts on them. Where does all that space and processing come at the cost of? The only character option that other races have that can be altered greatly and has tons of different looks and "patterns". Hair. Hair changes shape a lot and anytime you wear a hat most hair models change a good deal.
Hrothgar do NOT have "hair", they have a character creation option (Manes) that can be slightly altered with face features tab. The devs had to sac hair to make fur patterns a thing cause this game was not built on a system to handle that kinda freedom with body color and patterns. Just like how this game wasn't "built" to have butt customization so the devs gave us a big ass glam to fill that ass void. Game wasn't "built" to have body tattoos ... so we get a few glams that have tats built in.
Game wasn't built to have a system for beast heads like that to have helms that fit them so unless they can insure no part of the face will ever be visible they don't give them a helm.
With Viera it's a different story where their ears are to blame. But yeah, Hrothgar are a race that required letting a number of things go to work in this game the way they do. I'm hella grateful for them as I think that regardless of their limits they bring a ton of creativity and life to this world. It's perfectly possible to make them have all the bells and sch next time in a new MMO, just not this one.
This is all speculation but I don't think it's to do with "space and processing power", I think it's to do with the character template options (as I was saying above re. Auri horns).
They wanted to give fur pattern options, something that hasn't existed for any other race, so they had to repurpose the hairstyle setting (and the linked base colour and highlight colour palettes). Instead of choosing a hairstyle with highlights, Hrothgar choose a fur pattern with stripes.
So fur patterns go in the hairstyle "slot" and the manes have to go in the face slot.
I also think the lack of hats is due to this - when a normal character wears a hat, it turns off part of the hairstyle. But that doesn't work for Hrothgar because the "setting in the hairstyle slot" isn't their hair, and hats aren't programmed to affect the face slot, so it can't turn it off and would clip through instead.
So that would explain why Hrothgar can wear a helmet that replaces the head model entirely (so there's no mane underneath to clip through), but not one that sits over it.
It's not an "either/ or" thing, they literally used memory as a reason in the PAX stream.
They did what they did with the slots to make their vision come to fruition. In order to make room for fur stuff to happen they had to leave out hair. I read this post as a "the chicken or the egg" problem, doesn't matter what you think the cause is when we can see that Fur took the place of hair and normal hair or heads that could wear hats and helms was never something YP wanted them to have.
I well know that we're not getting any character customization if the base of the game is the same, but when the day come... I want these updates. Yoshi actually said something about improve graphics for the next expansion, I have my hopes on it.
At the same time if the problem is how the game was made, a graphic improve will not fix the real problem. Am I right? D:
"Improving graphics" isn't really the issue here - as I understand it, that would be a bit like hoping that repainting the house will change the impractical room layout. They're working with a lot of weird underlying code and they just tend to add new pieces onto it rather than fixing the core.
Perhaps they're not thinking of it in terms of people constantly changing hairstyles? Or they just decided that it was a necessary sacrifice to achieve their vision for the design, whether players would actually agree or not.
I can't know what the rest of the dev team think of altering their characters or not, but Yoshida's Lalafell character has always used the same hairstyle as far as I can recall, and doesn't even change her outfit.
And at a totally different level, for my own case, I rarely if ever change my characters' physical appearance. Their hairstyle is part of their appearance, and they look odd if it's different. If I had a Hrothgar character I wouldn't be remotely bothered by the lack of changeable hairstyles because I wouldn't feel the need to change it.
I guess it's more of the same mindset that goes into designing NPCs, or fixed player-characters in games that have them. Create a distinctive appearance and stick to it.
So perhaps they simply underestimated how strongly people feel about being able to change it regularly - or maybe the people that do that are a minority of players. I'd be interested to see a random poll of players about whether or how frequently they change their character's appearance.
Thumbs up from me.
Been asking for updates to the character customization for the past 8yrs. We always just been given excuses as to why it's not doable.
Just once, I'd like to see some headway in this.
I'm inclined to agree to an extent. I like my Hroth as is and wouldn't feel the need to change his hair even if I could. That said, the fact they have such a limited selection to begin with, in addition that they can't even cycle between the 2 hairstyles that share the same face is still troubling. There's a reason almost every Hroths chose face 2 - because both their hairstyles [and/or face itself] are the best of the 8.