For the love of the twelve can we have Cape Westwind remade into a solo trial or something? I'm honestly sick of having to fight this stupid striking dummy every other time I queue for trials.
Also Cape Westwind (Ultimate) when
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For the love of the twelve can we have Cape Westwind remade into a solo trial or something? I'm honestly sick of having to fight this stupid striking dummy every other time I queue for trials.
Also Cape Westwind (Ultimate) when
Would rather have a quick and easy Cape Westwind run that lasts under a minute then a 10+ minute run of Titania normal because people don't understand basic mechanics.
He's the saving grace of Trials Roulette.
Lol this reminds me of a funny story. A friend of mine who was still new to the game got out of a que and was highly upset. When I asked him why he said he just had to tank the hardest thing in game he's ever challeneged yet. I asked what it was and he said Cape Westwind... Me and him have a good laugh about that these days now that he's a vet player.
I dont know. Ive had an awful lot of fun over the years trying to scare sprouts with stories about how hard the first 8 person trial is while waiting out a que or cutscene. Though i honestly wouldnt complain if they went the other way and reduced the ilvl sync to something lower(maybe in the 50-70 range?). I dont know if he has any mechanics, and it might be fun to find out.
is this bait?
I unlocked gunbreaker on my alt just before it was time to do Cape Westwind, and went into the trial alone unsynched - initially thinking just to watch the cutscene then re-queue normally, but then I thought why not try this...?
Turns out it's a reasonably even match - there aren't any serious mechanics that I encountered, just some AoEs and the soldiers he calls in to assist him. I did it first try, but it wasn't a walkover.
It was a lot more satisfying than the eight-man "blink and it's over" version.
I do think the fight could use some tweaking to make it more enjoyable, though that applies to Castrum Meridianum and The Praetorium as well. Given how easy they are at this point it's a rather inglorious finale for the characters who meet their end within.
Na, I love when it pops.
cut scene is longer than the trial
I wish SE would tighten up the ilevel sync on this. It was never a hard trial but it's just sad the way it is now.
Most ARR content is a bit depressing to get these days since so many mechanics don't happen anymore or just don't matter since the damage is so low.
That's literally the most fun I've had out of westwind in recent years. When a sprout says "Oh no, I'll try my best then!" after doing the whole psudo dread bit is pretty fun. I like the idea of reducing the minimum Ilevel, because most of the sprouts who are going in first time are around i45 or something, so reducing it to i50-i70 would make veterans still noticeably stronger, while making the entire roulette something that's better spent browsing youtube through.
This exactly, you get westind, wait 3 minutes for the sprout to watch the huge windup for the cutscene, then kill Rhytlyn in like a minute. From the sprout's point of view that probably feels awkwardly bad too. Like, imagine all this build up for a minute long trial that gets slapped into dust in a instant.
Even if the trial was JUST basic mechanics, like group wide aoes, a tank buster, and some adds. It could at least be buffed to feel at least as challenging as a slightly stronger dungeon's end boss. Because the way things are now, it's just, really sad.