Have they said at all how much longer it will be until they get hats working on the new races? I like being a Vierra but I am starting to miss hats more than I want to be this race.
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Have they said at all how much longer it will be until they get hats working on the new races? I like being a Vierra but I am starting to miss hats more than I want to be this race.
Please look foward to it.
(Shamelessly patched in every major patch)
(I'm looking forward to it!)
Yeah, I can't wait to cover up my hare.
I am not apologizing for that.
I just want my Ifrit Mask for when the inevitable WoL's bad memory results in hilarious shenanigans - Ifrit variant - comes out.
Good. Such glorious handiwork does not demand apology.
Realistically, I don't think we'll ever see all headgear on the new races - but I hope we at least see some.
Edit: In particular, I think event rewards / Mog Station purchases / signature job ('artifact') gear should be a big priority.
I don't even mind if the ears just stick through. Au Ra horns do.
I don't think there is any news regarding hats/helm being able to be displayed on viera in 5.1 or at all in the future. I'm hoping there is since all my mogstation and past events hats are still in my inventory yet unable to glamour it. Unless yoshi-p said they will displayed in 5.1 i will not have any expectations for it.
Probably either just before 6.0 or with 6.0 tbh. I wouldn't expect it sooner.
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I find it a little odd that we can't wear a few helmets that completely cover the head, like the Garo heads. They make Au Ra horns disappear so I don't really see the difference.
I mean they could just make holes to them for ears, I know it's a hard work but it's kinda expected of them honestly, you can't just have 2 races that can't see hats they are using because it's too much work. They should make space for that work and eventually have it happen.
My impression is that it's not about it being "too much work" but that there's something about the character designs that inherently stops them from working well with the programming for equipping hats.
From memory, when they were talking about them at the Fanfest reveal they said they made the decision that it wasn't necessary for them to be able to wear hats. Combined with their unusual design (moreso for Hrothgar) it sounds more like a design choice than a "corner-cutting" exercise.
This mostly makes sense with Hrothgar - I see it as being a flow-on effect from the same unusual use of character settings that puts fur patterns in the 'hairstyle' setting slot.
This is all guesswork and observation but...
1. Assume that the normal process for equipping a hat is that the [character element in the hairstyle slot] is in two halves. To equip a hat, the top half of the [hairstyle] is turned off and the hat is added, giving the illusion that the hair is under the hat. It does not affect any other parts of the model.
2. To give Hrothgar customisable fur patterns that respond to the hair colour and highlights settings, the pattern choice had to be placed in the [hairstyle] selection category.
3. Because of this, they had to make Hrothgar manes built into the [face] setting instead of a separate piece added later.
4. Now... add a hat. It's programmed to change something in the [hairstyle] setting but won't do anything to the [face] setting.
Probable outcome: the mane doesn't go "under the hat" but clips straight through it.
Thus - once people objected to the prospect that headgear wouldn't be visible at all - they added the items that don't require that "turning off" of part of the hair but just sit over it or don't touch it.
Viera are... harder to make sense of, although some of their unique hairstyles are quite "fluffy" and might not fit well under a hat - though that's possibly an effect of knowing they didn't have to design the hair with hats in mind.
Perhaps it's some odd side-effect of being treated as "one race" alongside Hrothgar in the programming, which means options have to be turned off for the race as a whole even if it should be fine for Viera alone.
It would be nice if they went into a deeper technical discussion of their design choices and why the races have these limits, instead of leaving people thinking they're just temporary measures or "didn't do the work".
Why didn't they use same model for head gear as the cat people when they made the Viera ears. They should placed the ears in same location as cat peoples ears.
I reallllly hope they do something for the hats. Even if its just allowing ears to clip through them. Don't worry SE i'm a responsible adult and i can handle sorting through hats to find the one thats least offensive with the clipping. It boggles my mind they just didn't turn hats on even with the clipping. They literally haven't cared about clipping before this. Au'Ra horns clip with everything, they gave up making tail armors when ARR launched and every tail shamelessly clips through, they just added some cute tail tents to some of the armor to hide it.
Maybe we should just make a gofundme to actually pay the devs that did the hats(masks) we currently have so they'll make the rest of them work.
My hair clips through my body if I have my weapon drawn. On one of Viera's like 11 hairstyles... specially designed for Viera I might add... right through my damn shoulder.
SE did themselves no favors releasing two new races they were absolutely not prepared to do correctly. This is a direct result of fans demanding something and SE trying to pull it off even when they know they can't.
I need E as a mount now. Just jump into a giant hat and fly away.
Just found this interview from rpgamer site.
So most likely it was a cost and design(limitation?) decision and probably we will never get helmets/hats on the 2 new races.Quote:
Suzuki-san: Whenever we introduce new races, we want to make sure we feature their unique elements. With the Hrothgar and the Viera, because of their unique head shapes, the team actually drew a line in the sand that helmets are going to be a huge challenge to represent and so we don’t want to display helmets. The helmets not being visible is not just because we wanted to show their faces, but more about trying to work with the limitations that we have and work around them. There are elements that are pieces of headgear such as glasses or circlets that people still want to see on their characters, so we did our best in accommodating those elements as well.
Source: https://rpgamer.com/2019/09/final-fa...ers-interview/
According to Square, it would be type D.
https://imgur.com/pD7Vn1O.png
There are some arts floating around of which I could not verify the source (if official or not), so I stick to the official sprite sheet.
It must hurt to wear hats like that..
Ah, that's the explanation I was thinking of earlier. Thanks for the exact quote/link.
It seems like it was a choice between "design them how we envisaged them, but hats won't work well with it" or "adjust the design so they wear hats but are less unique" and they went with option 1.
Yeah, this is a big sticking point for me.
Sure I expected old stuff to not work, but you'd think at least new gear would take Viera and Hrothgar into consideration.
It's honestly kind of annoying I like my Viera as much as I do, I want to go back to Miqote in protest... :mad: