Originally Posted by
Taranok
No. Just no. Unless the goal is to make MCH have an even longer damage ramp time or to have a repeat of SB's jokes of the class basically not being played, any and all changes should first not be tedious or prohibitively technical. The class can be difficult to optimize, difficult to get a proper flow to it, that's fine. But it should not be unnatural or feel arcane in nature to run it, and the class is somewhat borderline already because of how Overheat and Drill/Air Anchor can line up. I'm a strong proponent of claiming Hagakure was a bad ability that ramped SAM into the stratosphere on skill checks because it was a cooldown reliant on other mechanics being present, and you're basically asking for that again.
Classes should have different levels of challenge to play, and play well. But they should not be ridiculous or technical, as that's what sunk MCH in SB.