an on off to mount be fly. I would like be able pick and chose which mount can fly
such as mount like drake and the motocyce and other mount, SE your destroy my emergation
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an on off to mount be fly. I would like be able pick and chose which mount can fly
such as mount like drake and the motocyce and other mount, SE your destroy my emergation
Not all mounts can fly, because it takes resources to program the flight animations. So some get neglected.
All mounts will be able to Fly in Shadowbringers.
I dont mind if silly mounts can fly. Let people have fun.
They are making the mounts able to fly in Shadowbringers.
I think people misunderstand what OP wants
i think they want to be able to toggle which mounts in your favorites get chosen for flying/ground
example, you want to use the dinosaur on the ground but would prefer if it wasn't chosen when in a flying zone, so you toggle it ground only
I think thats what they mean, anyway?
A toggle would be great, one thing I don't like is when I'm trying to use a mount to run on the ground and the second I touch a wall it changes into fly mode....
It would really help to add a toggle to prevent mounts from flying. Very easy and simple quality of life that only takes coding on the client side of things (I think). It would just be a client side lock that would prevent the game from sending a "fly" request to the server.
I support this QoL.
Also, let's try to be considerate, not everything is troll. Thank you for the suggestion OP, I agree with it.
I want to say turning fly from jump to double jump prevents a lot of accidental flight engages
Calm down, this is a suggestion. And how would I know? Things like these are usually client side requests. When you launch up to fly that's a client message sent to the server telling it that you're now in flight mode. Maybe you don't know how the game works but I do, I've actually worked on servers that host VR games.
Spaghetti does not mean impossible, it just means it might take them longer.
I like be able toggle which mount can fly and can't fly so you are correct on have toggle control.
Literally everything "easy" that has been suggested to the devs and has been implemented has in fact not been so "easy" due to how old the game is.
I've got absolutely zero experience with how games and coding work, but I've been here long enough to know that the majority of UI elements and other "easy" changes has actually taken an age to implement.
You might have worked on games or know how that particular game works, but you evidently have no clue about how SE develops this particular game and how the archaic net code pretty much ruins any chance of simple QoL without months of work.