Eden is the name of this upcoming Raid for 5.0.
So what do you think may happen in this raid and what does Gaia's role may play through this storyline?
https://vignette.wikia.nocookie.net/...20190324160652
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Eden is the name of this upcoming Raid for 5.0.
So what do you think may happen in this raid and what does Gaia's role may play through this storyline?
https://vignette.wikia.nocookie.net/...20190324160652
We'll finally get the Spirits Within content we've been clamoring for in our Final Fantasy themepark MMO.
She's designed by Nomura so mostly she's there to make us envy her glam
But i guess she might be the "key" character to connect us to the plot like Alpha was in Omega
Slightly off-topic, but people who played the media tour build and went through Lakeland said that just off the explorable map was an island that sort of looked like a living being. What do you all reckon the possibility of this being 'Eden' is?
Anyone else hoping she could be hinting at Geomancer? The name means Earth, the hammer is a weapon type we don’t have (but god we want it) and the WHM changes away from elemental spells leaves an opening for a nature-magic class to swoop in at some point... It’s definitely a long shot, but the thought of having a hammer wielding Geomancer class would be awesome.
Disregard the choice of Gaia's weapon as meaning anything deeper: Nomura is reported to have given her a hammer simply because it looked cool without realizing there is no actual hammer-using class in the game. So it's not a hint at a new upcoming class or anything, but just Nomura's usual flair (as is her black attire: I see Nomura is indulging his usual tastes in character design again ;)).
Of course nothing is stopping Yoshi adding a new hammer class in the future but I don't think it would be likely (also GEO in FFXIV's lore are just CNJs with a different name, so they'd use wooden staves/wands not metal hammers).
Maybe, or they throw a couple gunhammer skins into the warrior weapon pool. Though I do wonder what they WOULD do for a garlean job.
Are they interested in adding a fifth tank at all? I imagine it wouldn't be until at least 7.0 if they do. Garlean gunblades are different from Gunbreaker gunblades but I'm not sure they would add a second gunblade job. Mechanist isn't garlean but it covers the machine aspect really well now so I don't see them adding a garlean engineer type job.
I liked an idea I read a week or two ago about Eden being bringing the different elemental-aspected aethers back into the First and the raid bosses being the Four Fiends from FF1.
Kracken and Tiamat have been used, not sure about the other two, but the FF IV fiends could potentially work better maybe. I like the idea in general though I wonder how they would divy up four elemental fiends across three raid tiers of 4 bosses. I suppose at least then they wouldn't have to make one of them a dungeon boss like the four lords.
About the only thing we know about Eden is from the teaser webpage. That it sits in the Empty, which has already been flooded with light.
There's an image of a single plant in a vast wasteland; regardless of what else happens, I'd assume the story is us restoring life to the area.
. . .
Other than that, we'll just have to see the first tier to know if we're mostly referencing the book of Genesis, or mostly referencing FF8.
Yoshida had said that the name was a hint, but not in the way people might first thing. I don't know if that means he thinks people will first think of the Garden of Eden, the GF Eden, or the fal'Cie Eden. Even the Book of Genesis' Eden could lead back into FF8 because Gardens. Gaia also looks like a goth Rinoa to me, but that could just be a coincidence.
bringing life to the world, a sapling (yggdrasil), (garden of) eden, collecting the 6 (8? once you consider astral/umbral) elements, a possibility of mana collection coming west...
Seeing as how Nomura drew this and Yoshi-p was specifically "Ah but we don't have someone who uses hammers!" makes me feel that this is going to be our Geomancer.
They screen this stuff far in advance and for them to secure Nomura, have him draw this character, then overlook the fact we don't have a hammer user job? Seems super fishy.
I'm betting it'll be our segway into a job like Geomancer possibly for 6.0 or maybe even cramming it in like Ninja potentially at the end of the expac.
I don't mind if there are more FF references, but I would prefer it not be, say, almost every single boss like Omega was. I don't mind callbacks to other games but the way the Omega raids just crammed in bosses without having to recontextualize them in FFXIV's world felt kinda lazy.
I don't mind it so much doing it ONCE. It gave us some fun moments like the phantom train. But really don't want another raid handled in the way Omega was.
So, hum, her legs... She has two knees but four calves on that artwork, and I can't unsee this.
If the four fiends are in it then just have the story start out with a princess getting kidnapped in another part of the first world that we have not been to yet and have to go save her form a guy who relay just want to knock us all down....Yes ff14 has just been one big prequel to ff1 and explains where the flying doodad the wol came from Instead of just thin air..... A hole other world.
Doesn't stop them being reused. Much like how Halicarnassus was reused, perfect excuse to even set about reusing names with Shadowbringers too, it's a different world after all. Just because we have a Tiamat on the Source doesn't mean there can't be a wildly different creature called Tiamat on the First.
Eden makes me think Garden which makes me think Final Fantasy VIII. Maybe Gaia is a Sorceress.
We already have an introduction to Geomancer in the Lv60-70 AST quests. He uses a wand, not a hammer.
It does sound like the elemental bosses (if true) are getting recontextualised into the story.
I agree that Omega's convenient excuse to bring in all sorts of difficult-to-integrate bosses is fine once, but I don't want it to be a regular thing.
(I still prefer Omega's approach to the lengthy over-contextualisation of the Ivalice raids going into so much detail of the other games' plot and characters. I just found it boring and overwhelming.)
I think it's just that the actual shape of her legs is getting lost under all the frills and bits stuck to her boots, plus those ridiculously high heels making her legs seem longer.
Certain names are more about how the teams were not quite looking at what enemies from the franchise they would want to use in the future. Halicarnassus got a good lore reason for why we have two, while we have the not so fortunate case of Acheron having to be renamed to Phlegethon when certain compromises slipped pretty much the whole dev teams minds across continents.
Tiamat is unlikely to get a "First" version using her name. She has more importance tied to her then either of the examples above with the only way we'd be fighting her is if a future raid (SHB or further) works similar to the Omega raid with us fighting copies created from the final bosses memories or just outright fiction in-universe.
Kraken could end up being used, it is ultimately just a powerful sea creature on the Source and most likely not unique if rare. The same could hold true on the First, or an actually sentinent being being called such.
Though honestly if we were to get something like the four demons the Arch-Fiends from IV would be the most likely. No names to worry about there either.
if they use the 4 fiends from ffiv i kinda wish they were all just in 1 fight like at the giant of babil have a neat reference boss but don't make all the bosses in a tier reused from past ff, sigmascape was the worst story wise for me purely because there is no explanation for how omega knows about the ff6 world, he never visited ff6 in any iteration of the game there is an omega weapon but that is a separate entity to Omega and ff14 has no ties to it either not even folktales that Deltascape had, all the bosses were just poof here have fun because we can't explain them.
I thought it could be because of the heels as well, but the legs are ridiculously long. Just look at that giant tibia! I mean, it's not a problem to extend parts, it worked for Bayonetta, but here, there really is something wrong, because the double carves aren't supposed to exist. Unless she has four knees? But, just imagine her walking animation with that! It would be hilarious!
At first, I was thinking that the shapes were lost in her clothes, or maybe a few small details created a strange illusion ; but after zooming in, making the artwork a bit more clearer : it's just some anatomical mistakes. It's not a big deal for an artwork, not even for an expert like Nomura, I'm not trying to say it's garbage or anything, or even trying to derail the thread because of this ; and I understand how he made these mistakes as well (probably because of the hammer and the position of her arm to begin with). But, it's just funny to see it used as promotional material. It's so weird! As if nobody noticed it before! But yeah, thanks to the colours, it's something that doesn't seem to catch a lot of eyes, but it's just funny to me.