Originally Posted by
Megguido
Art of War is basically the same as current Miasma II, same range, point-blank AoE. More upfront potency, less total potency, and it's still instand cast, I don't really see the issue this time. You can't even complain you can't use Miasma II to weave oGCD anymore, since Ruin II got buffed to the same total potency (200).
Lots of QoL changes were made on the other hand:
- Adlo crit is fixed. Still super strong on single target, a tad weaker once deployed. But, we can actually control the crit to deploy it, which makes it a pretty strong AoE shield.
- We can deploy Adlo from ourselves now, no need to cast it on someone else (unless it's planned, and the offtank has Minne or something). Easier time to deploy it to everyone.
- Sacred Soil, which has quite large radius, now gives a very decent regen. Just like AST's bubble, but doesn't require to stand still, and is on a 30s cooldown.
- Ruin II got buffed to be usable again for weaving.
- Fairie finally comes back on her own once Dissipation is over.
Eos will still continue being a healbot spamming Embrace, she'll just be in "Obey" mode by default, which is a good thing. Her abilities shouldn't be wasted by the AI.
Really, my only concern is the loss of Energy Drain, since it was a source of DPS and mana, and mostly made Aetherflow into a game of "how should I use my charges?". So if the healing isn't required, the charges are kinda wasted.
This is nowhere near 4.0 SCH imo, there's still a lot of good changes and a couple of concerning ones, but nothing that "breaks" SCH. It will just be more boring to play while solo.