picture this: zones inside the golden saucer where you fight mobs with a combat system like kingdom hearts chain of memories
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picture this: zones inside the golden saucer where you fight mobs with a combat system like kingdom hearts chain of memories
No Job deserves to be limited, plus you know, ast exists.
NO! No more limited jobs.
The chain of memories battle system is awful imo. However, more limited jobs would be good.
We can't have Gambler, Time Mage and Geomancer because AST exist, yes but no... I don't believe this.
This is not because we have a bit of RNG with AST, that we can't have Gambler.
Gambler could use Dices and/or Coins and/or surely something else.
I'am waiting for the next expansion where people will say another job couldn't exist because of AST.
Ast is nothing like a geomancer .... lol sure we help a geo do a job but so what whm works with necromancy kinda but its nothing like a necromancer lol
Cnj maybe its kinda geoy
But gambler and time mage is a no go they fused those 2 for ast just like they did with ninja and theif sadly
Seems more like a Disciple of Casino, where you can part time as a dealer and earn a steady paycheck in mgp. All you have to do is host tables, deal with drunks and be on the lookout for phantom thieves that may try to infiltrate the--no wait, I'm going into the wrong game here :p
Anyway, DoC sounds like a pretty swell idea
Let them work on the first limited job before worrying about a second.
As a mch you don't matter anyways its just dps .. as an ast if we are screwed by cards at a bad time we are completely screwed over and tbh so is team lol
As a dps your expandable like a pawn
The tank is highly useful making it pretty much a knight
And we healers or the gods/queen
In short rng on dps doesn't matter what so ever
On tank it some what matters depend on fight
On healers it always matters
I kind of want Gambler as a limited job, with most if not all the Gambler mechanics from various games... But primarily Dice for damage, Slots for various effects, including the party wipe.
Gambler
Weapon Dice and Darts
Action Roll
Depending on the outcome gives you access to different abilities
Job gauge activates Jackpot for massive damage
Let it Ride rerolls dice and gives you a chance to double damage
Slight of hand allows you to use any abilities that normally need a dice roll for a certain time....
Just things I could think of would be nifty for a GMB class/job
http://weknowmemes.com/wp-content/up...ven-harder.jpg
Astrologian cards have never dictated healing efficiency. They've never been that make-or-break point for whether or not someone's going to die or not.
To be honest, if you think cards determine everything for healing, you're just a bad Astrologian.
Machinist isn't forced to "rely" on rng procs though? Your burst phase is entirely scripted, the only time the procs matter is during the part of your rotation that deals the least amount of damage i.e. when you arn't wildfiring and it hardly makes a difference. Bard and Summoner actually have to rely on rng procs as a dps.
Well I'm sure the lore would have something to say about that, the only thing I'm going off is the AST quests explicitly states that that geomancy works exactly like AST just below not above, and it doesn't state that AST works the same as CNJ. Not that I would be against a GEO as a job, and I'm not saying it can't be a job because of this, im just lore dumping.
I have no anticipation for other possible limited jobs, given the way that SE handled BLU. As one GFAQs poster put it, "BLU is a sightseeing log that wastes other people's time." Given that this was the case for a supposedly "solo" job, I'd imagine that if they promoted Gambler as a limited job designed specifically for groups then it would end up granting an XP penalty past a certain point if you were completing objectives with a group.