So um can we get a down thumb system for each roulette type <not main though> we get 2 select 1 of the maps 2 down thump so we wont get that one
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So um can we get a down thumb system for each roulette type <not main though> we get 2 select 1 of the maps 2 down thump so we wont get that one
That defeats the purpose of it being a roulette.
I's used to fill dungeons so that first timers can get through them.
Uhhh....no, that kinda ruins the point of it being a roulette in the first place. If you don't want certain maps, don't use the roulettes.
No the point of them is random lol plus downthumping 1 map put of what 50 choices wouldnt prevent helping first timers
Look, people need help with AV.
SE won’t let you skip out of it.
If a 4 man lv65 premade queues for leveling and has to get dropped into Sastasha then so do you.
This could work, the game has plenty of terrible leveling dungeons nobody wants to see, so it still wouldn't kill the roulette since not every single player would select the same dungeons to blist. I'd pick the fan favourite AV and copperbell
That's really not how it's going to work.
Let's say a new dps is queueing for Sastasha and need people from the leveling roulette queue. The tank - already a rare resource - marked Sastasha as their 'ew, no' dungeon. But that tank is #1 in queue and there's also a healer. so instead of finally getting their queue to pop after about half an hour of waiting, that poor newbie dps has to stand there while the tank steals the healer and two other dps to something that isn't Sastasha.
DPS queues become even longer for dungeons that are mandatory either for MSQ or other content like GC ranks.
Will that newbie dps get in eventually? Yeah, from the mentor roulette. And there goes the Mentor who insta-bailed because they don't wanna do Sastasha, either.
tl;dr your suggestion is bad and you should feel bad, before we even get to the needless complications this would introduce to the matchmaking system. Don't wanna run those dungeons? Skip the roulette or take the penalty.
Dude of we could deal with it when arr first came out then there no reason they cant also not everyone would bail from the same dunguon allowing ppl 2 down thump one total would be a reasonable thing lol which they need 2 do or triple the reward than it currently is
I play all three roles, will usually sit back and help players who need the help or are struggling, and have friends, my own FC, and about 4 discords whom I can reliably ask help from if I need a queue/replacement filled. Remind me again about waiting some extra time?
No. This is ridiculous.
Then this suggestion could be helpful. If people would rather not roulette to avoid a certain dungeon, letting them ignore that dungeon will potentially put them back in the roulette to keep queues going.
Well if people will just jump out anyway, it makes no difference.
So again there is the potential to increase the roulette pool if dungeons are so disliked that they keep people from queuing.Quote:
tl;dr your suggestion is bad and you should feel bad, before we even get to the needless complications this would introduce to the matchmaking system. Don't wanna run those dungeons? Skip the roulette or take the penalty.
There will probably be a bias toward a few dungeons, you're right about that. I don't think it's possible to say how much effect that will have though. It might be overshadowed by more players queuing. It's hard to tell without statistics.
For every 1 person who has a dungeon blocked, 3 will not get it. They would either have to create more backend "queues" for those people, or make the one person who is queued with it blocked in the middle of the 4 who are 1st in the queue to wait and fall back to a different spot on the queue. If the next set is also queued for that dungeon, then it could push them back even more.
I've been playing with the same friends since 2.2, over 4 years ago, close to 5 now.
Sure some other friends have quit, but I only did stuff with them occasionally. The core group I have is still around, and we met through the game, I knew none of them IRL beforehand.
Well good job with that your one of the few thats been lucky since i started ive gone through about 24-27 out of them only 1 was sticking around but they can no longer renew and sadly unlike other games cant renew for them like i habe for em in other games
One of the main points of the Roulette system of queuing is that it provides additional rewards on top of what you would normally get for running the content. The trade-off for the additional rewards is that you agree to be placed into whichever of the instances within the subset determined by the selected Roulette where your role is needed to complete the party.
Being able to opt out of content you don't like or don't want to do in a Roulette destroys that dynamic and the reward structure it is based on, resulting in a lop-sided system that just doles out extra rewards "because ...".
If you want granular control over which content you queue for, just simply select the specific instances that you want to potentially get from the regular lists and queue for them all together. There, you now functionally have what you want, just don't expect to "take" in the form of extra rewards without the potential of a little "give" in return. If you want those extra rewards you have to be open to potentially ending up in content you don't necessarily like but are needed in by other players.
One of those things already happens when you queue for a roulette without having all the dungeons in it, which is possible for every roulette except Mentor.
If the added wait time is put on the person opting out of a dungeon it shouldn't be a big deal, especially if the alternative is if they never queued at all and made wait times longer for everyone potentially. It could be that you help more people by increasing the roulette player pool instead of making a smaller player pool cover more content. I can't say if that's actually the case, but it might be. I don't think there would be much of a problem unless 1 or 2 dungeons were blocked by a large portion of the player base. Even if that was the case, you could put restrictions on how a player's dungeon list interacts with the queue. Maybe it could just be a preference instead of an outright block, so that if a player blocks X and no one is queuing for X specifically, X is removed from the list of available dungeons. However if someone was running X for the first time and queued for it, you could potentially be placed in that dungeon anyway.
roulette noun
rou·lette | \ rü-ˈlet
\
Definition of roulette
(Entry 1 of 2)
1a : a gambling game in which players bet on which compartment of a revolving wheel a small ball will come to rest in
b : something involving a high degree of chance and unpredictability
2a : any of various toothed wheels or disks (as for producing rows of dots on engraved plates or for making short consecutive incisions in paper to facilitate subsequent division)
b : tiny slits between rows of stamps in a sheet that are made by a roulette and serve as an aid in separation — compare perforation
I feel like this is a troll thread.
Lol this is y i hate forums /online things cuz if anyone thinks of a better way they get called that after some fool gets a defination. I have played mmos that let you select 1 map to never get as strategy games do this is STILL A GAMBLE 1 map out of all maps is still a gamble lol
What people have been trying to tell you is that it is infact not a better way - it is a more convient way for you, but that doesnt mean it is an overall better way for the game. Which it isnt. It would make matchmaking more difficult and lead to (even) longer waittimes specially for dps - the very thing the roulettes are supposed to help with. Considering that certain dungeons are universally hated - like Aurum Vale, but probably also DD and Toto-Rak... oh and you're not the only person who'd rather not see the early dungeons again - the wait for those would increase even further. Given that some of those are involved in progressing the mainquest that would be an overall bad thing for the game.
Stop being selfish - you're being reward for spending time in a dungeon that you didnt pick, but others did. There are alternative ways to gain exp and tomestones - they're a little less convient than roulettes, maybe, but there is your choice of inconvenience: The chance to get a dungeon you dont like... or a less effcient way to get your exp/tomes.
It is selfish though - no matter how much you like AV or how often you run it for fun, you clearly missed the point there. Those dungeons I mentioned were examples, that you happen to like them - good for you.
That doesnt change the fact that your proposed change would benefit one person while inconveniencing three other people (who now have to wait in the queue lonegr) and while putting more load on the system, that now not only needs to check your job and your level, but also wether or not the dungeon it could put you into right now is on your blacklist.
And trust me, I get not wanting to do the first three dungeons again, because it is indeed boring to play without your full rotation - but to me excluding Sastasha is even worse than excluding Aurum Vale, because excluding Sastasha means people dont get to do their very first dungeon and dont get to progress with their mainquest (and might rightfully quit the game over it right there). I know very well that you dont always end up with someone totally new to the game when the roulette puts you in Sastasha. But thats an important reason we have the roulette: That it can put us there, when needed.
Thats what your reward is for - to do something that you might not like, but that benefits other people. Something that benefits other people in the way they need right now, not in the way you'd be willing to offer yourself - and that might very well be Sastasha. Dont wanna do that? Dont get the reward. Fair and simple.
Yes... You hate online forum interactions because people don't agree with you. Seems legit. This is not an echo chamber. So what if you played other MMOs that let you do this. That's not this MMO. Plenty of folks here put out suggestions and improvements people have agreed upon and would actually benefit the game.
Your idea... Is not one of those suggestions.
Out of curiosity can you name these other MMOs that not only have a "down thump" system, but also a system similar in design and purpose to the duty roulette, because I can't think of any.