Just saw both fanfest and live letter and it saddens me blu was not discussed at all. I feel like this is going to become like diadem and scrapped. My favorite job in all of ff to be a mockery.
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Just saw both fanfest and live letter and it saddens me blu was not discussed at all. I feel like this is going to become like diadem and scrapped. My favorite job in all of ff to be a mockery.
I guess we'll have to wait until March and the Japan Fanfest to see if they mention anything about it.
It's possible that because of focusing on other aspects of 5.0 that they haven't gotten around to planning out what they're actually going to be doing long term with BLU.
Probably yea
Well, if you take note, this new and last 24 man raid, all blm gear also has "blu". So they will release more things. I think that this early model that we have now is just a grab so it can attract peeps while we wait for expansion. Have Faith lil' one. :*
I'll be praying to the square enix lords
I'm a bit confused by all these "fix BLU" threads. The fact that it's not what you wanted doesn't mean it's broken. The job arrived working exactly as promised. What part needs fixing?
Except for the part where it was touted as a job that was intended for solo play but mostly features party play as a requirement to do much of the things it actually has to do?
The part where they said that it was unbalanced because of powerful spells yet outside literally 3 skills the class is pretty average especially at level 50 when 1 of the aforementioned skills falls off in power?
What about the part where they try and make it special so it can live up to previous iterations of Blue Mages and it falls flat because their spells are mostly not interesting and the ones that are interesting get fully resisted by most things that aren't trash mobs?
Maybe the part where learning spells is supposed to be fun but then we have the Primal skills with crappy learning rates (As well as requiring EX content...) that are just horrible to try and grind?
Or the part where they advertised the Masked Carnivale as having a lot of cool fights that are like puzzles when the majority of them are just "Spam Glower until everything is dead" with maybe a spicy "Insta-kill the act with Final Sting/Self Destruct (Because actual insta-kills don't work, you have to just cheese out 20k+ damage nukes instead...)?
BLU was never touted for solo play in anything but the Overworld and the solo content devised specifically for them (Carnival). If you assumed it meant BLU could solo Ex Trials and all of Coil, that's a misunderstanding on your part because that was never said.
It was also never said that BLU would have to do EX Trials and Coil in order to go and learn spells.
All was said about group content was that they could group up with other BLU's in order to do this content.
Outside of this, everything said about BLU was specifically in regards to them being a solo job that doesn't need nor work very well in group content.
This, includes their reasoning for making their weapon not have stats, so that BLU's wouldn't feel as though they needed to farm dungeons in order to get weapon upgrades.
To take away nothing in regards to their official reveal trailer having a BLU solo Shiva.
Unless you can also point out where on this slide they specifically mention solo only for overworld and Carnivale:
https://pbs.twimg.com/media/DsPvbAcVAAAcbkW.jpg
Last update I saw about BLU was that they'd be getting a lvl cap increase to 60 with the first patch after 5.0.
With expansion so close, I wouldn't expect any major changes to BLU till after 5.1 when everything has kind of settled down.
There is nothing to fix. It is not your favorite job, you just want something to complain about and be a snowflake. 80% of the playerbase is happy. The fix you are looking for will come in the form of new spells and balence. Please Yoshi dont break bLU keep it limited!
Nothing, they are just digging deep creating problems where problems does not exisit. It is the internet, the creation of cancer. If they dont have anything worthwhile to contribute other than hating the game, they can go somewhere else. Alas, it is the internet, they will always find somewhere to complain about something. Blu isnt broken, it is the people who are playing it that are broken
Sorry, but I doubt you have any evidence to back up your”80%” claim.
Please explain why BLU being able to participate in endgame content would take away from your enjoyment of the Blue Mage.
Please also explain why you think you can tell other people that BLU is not their favorite job.
Finally, how much experience do you have with the Blue Mage to assess whether it needs fixing? Have you played it at level 50? Have you collected all the spells?
As someone who has completed the Blue Mage content currently available, I feel that it does need major fixes, whether that’s making the Limited version of the job actually fun to play or giving it access to more content in general.
80% of the time, made up statistics are wrong every time.
How about some actual polls showing a sample of the player population?
https://www.strawpoll.me/16866229
https://www.strawpoll.me/17279778
https://www.strawpoll.me/17328160
Draw your own conclusions.
People will still try to trample on players hopes no matter what. Just have to keep up the discussion despite that.
It's ignorant of SE to not mention anything on BLU, and to have complete radio silence as per usual for anything with the slightest bit of criticism.
I love BLU to pieces. Every FF possible I get one. Always. No matter what. It's my absolute favourite job in the whole series. But to be broken like this. It's unfair, and it's incompetence at best, spite at the worst.
There's nothing revolutionary about BLU. It was done far better in XI. Which pretty much inspired this incarnation instead of having a FFXIV equivalent. The elemental system doesn't matter, it's merely a justification for so many clone moves (yet only one Wind element attack, and it's Primal and oGCD).
To me SE is gonna write thenselves into a corner with how convoluted that they're gonna jump through to make BLU relevant, fun and have more content than a 3 mini-roulette weekly, whereas if they opened it up to be able to access every content we wouldn't be in this mess.
If Dancer was limited would you want it unlocked? If Red Mage? Samurai? Hell, Dark Knight is against what a lot of people wanted, a strong Melee DPS with health drain mechanics and HP cost abilties. Would that deserve to be Limited so SE can give people that DRK they wanted?
Personally I don't care as much about the whole making Blu a regular class or "why isn't BLU completely solo". I'm fine with a limited class and I don't mind stepping into a dungeon or two.
My problem with BLU is that it was over in a week. That's how long it takes to lv50 and beat the Carnival even at a casual pace, then after that the class has nothing. The only content is repeat a few fights in the Carnival once a week for allied seals and be afk-carried through primals. That's it. BLU has literally nothing else fun or worthwhile to it. It's too weak to run dungeons with other BLU's and there's nothing rewarding in the open world.
I don't get what they were aiming for. The class has no endgame at all. They made a limited class but had no plan for how to make a limited class work.
How is that any different from any non-limited job? They all can solo the Overworld, quite easily I might add.
Why'd they say "Designed for solo play, not suited for parties" instead of "Designed for use in the Masked Carnivale"? The latter would clearly indicate that it's not a solo job, it's just built with a singular solo duty in mind.
Got tired of Blue Mage after a week. Make it a regular class otherwise I'm not interested in investing any time in it and I'll focus on the other new jobs we're getting instead.
You know, except for the part where they did say it was a solo experience while showing footage of a BLU soloing Shiva. That would lead to some confusion, I'd think, and is not the fault of the player. Lets stop pretending they didn't explicitly advertise it as a whacky solo experience when that's absolutely what they did.
While changes won't be expected until post 5.1, you'd think they'd want to address how the job was implemented, as well as the initial waves of feedback.
Not to mention, their plans for the future of the job.
All we have right now is level cap increase in ShB, some new spells (Exactly how many of the 120 something total spells they had created at the time they mentioned this, who knows) and an update to Masked Carnivale to accommodate the new levels and spells.
To say nothing about peoples feedback, even just in terms of it as a Limited Job in general (Since, despite my feelings about preferring Limited Jobs to be able to access regular content, my post on the first page of this thread discussing how we didn't get what we promised does not factor in that, they look at the class purely in terms of being a fun Limited Job in the role outlined for Limited Jobs - I.e. Solo experiences)
This isn't just feedback here, there are some very highly rated posts over on the Japanese forums that discuss how BLU was a complete failure in how it was implemented. Some far exceeding the total upvotes that entire threads get in these forums.
For example, reading through this thread over in the Japanese forums has many people questioning a lot of the decisions around BLU being limited, about how it doesn't feel like proper content let alone a Job.
Question: How would removing some of BLU's arbitrary restrictions and actually making it not mediocre "Break" BLU?
So long as they keep the unique learning mechanic for obtaining spells it'd be the same BLU, only with vastly more content available to actually use the class...
Yet, people whom are against fixing BLU don't actually substantiate their claims by refuting any of the points that get brought up with evidence.
Like, we see things like "Oh, they were only meant for soloing in Overworld and Carnivale!" but no-where is there any evidence, in either the reveal nor the interview with Yoshida where this was implied much less stated. Meanwhile, there's plenty of quotes and evidence suggesting the opposite, that due to how imbalanced they are that's why they can't be used in party play because they're OP and designed for solo play.
Or we just get people saying "BLU is fine!" and not trying to counter any of the points being raised by numerous people.
The thing is, there have been many people who were initially for BLU and it being a Limited Job and they went in with the idea that they'd probably like its implementation due to how they usually play. There's even some threads created where people went in, unbiased, and gave it a fair shot but still ended up feeling that the job was ultimately lacking.
It's not just people who are against the idea of Limited Jobs in general (In the sense of restricting jobs from being able to participate in large amounts of the games content) who feel that BLU isn't up to par.
The fact that BLU is SO close to being literally another job like any other, but with a few fun and interesting quirks such as learning their skills (Also, the bizarre lack of stats on their weapon but with their scaling from INT being meticulously designed so that at level 50 with ~120-130 ilevel gear they end up performing similarly to every other class in terms of damage output) just adds to the disappointment because it makes the restrictions from Limited feel unjustified, on top of the fact that it doesn't exactly bring a unique style of play that makes it especially different either.
Don’t fix what isn’t broken.
It only just released a couple weeks ago, and you expect them to have collected and processed enough feedback for them to have an idea of what might need changed, while they were also likely scrambling with any last minute prep for the fanfest itself, on top of all the work going into getting 5.0 ready?
Maybe you could be a little less demanding?
I love how you bring this up in every thread while it wasn't said specifically it shows the Blue Mage in the trailer soloing Shiva EX and getting it, the Overworld can be solo'd by anyone and the Carnivale is very sad solo content but how about you bring the points you never bring up.
BLU is forced to do party content such as AV and Tam Tara, Tam Tara isn't as bad, albeit tedious to solo yourself, AV you can't solo and for a class that is supposed to solo its own spells it's misleading, such is having to drag lvl 70s to solo the primal skills because what was shown and the talk of BLU being "too powerful" never came to light. You're pretty oblivious to the fact of how it was advertised as well as the slides showing that it is indeed a solo class everything screams that its meant for solo play and when you gotta AFK and do anywhere to 1-50 runs for 1 god damn spell it's pretty bad design.
I hope we never get another limited class but that won't be the case they'll shovel them out more and more and we'll get sprinkles of Pokemon battling with BST and probably a dancing mini game if they made DNC a limited job for example, you see where I'm going with this. It's all side content that just dies so fast it has no staying power, no fulfillment when you get everything it just makes you wish the class could actually be played as an actual job.
Blue mage became a dead class to me in 4 days (all spells and achievements to date). A "job" that has a limited lifespan. Carnivale can be finished from scratch in 1-2 hours.
Think about that.
He said for the next month or so, he's going to plan a roadmap for the next 2 years or something, right? well, after the next 2 years. Personally, I hope he hears the feedback that people want more to BLU.
This is me being very hopeful, but I was partly expecting BLU will be limited until 70, then in 6.0 we level from 70-90 as a "full job" As well as with the other new classes releasing. We still get all the new fights leading up to 70, but after then, we don't get any more of the carnival fights. Didn't the NPC say at the end of the quest talking about finding a guild or something for BLU? could be a hint.
Right now, I'd just like anything to put my hope into. Blue Mage is my favorite job and wanting it to have a more respectable place in the game comes out of a place of love, not disdain and hatred for the game and other players. I have a very clear preference (make it closer to a functional job like the other Final Fantasy iterations) but at this point frankly I'm open to seeing what they can manage to do with it. Whatever the case though, it deserves to have a full experience equivalent of a Final Fantasy job, and not the sad echo we have now. What direction that might take is one thing, but it baffles me that the sentiment of wanting Blue Mage to be better for everybody is met with such resistance from current players.
I understand that's not going to happen immediately, even in the best case scenario they have to redirect this (admittedly barebones) current roadmap. I just hope we get some kind of word during or soon after the next fanfest.
Edit: Right, I quoted you because you mentioned the guild thing, I'd like to think that coincides with limitations being slowly removed as it becomes more accepted in the world. Hope's gotta be somewhere, eh?
[QUOTE=Kalise;4875188]
This isn\\\\\\'t just feedback here, there are some very highly rated posts over on the Japanese forums that discuss how BLU was a complete failure in how it was implemented. Some far exceeding the total upvotes that entire threads get in these forums.
For example, reading through this thread over in the Japanese forums has many people questioning a lot of the decisions around BLU being limited, about how it doesn\\\\\\'t feel like proper content let alone a Job.
Question: How would removing some of BLU\\\\\\'s arbitrary restrictions and actually making it not mediocre "Break" BLU?
So long as they keep the unique learning mechanic for obtaining spells it\\\\\\'d be the same BLU, only with vastly more content available to actually use the class...
Yet, people whom are against fixing BLU don\\\\\\'t actually substantiate their claims by refuting any of the points that get brought up with evidence.
Like, we see things like "Oh, they were only meant for soloing in Overworld and Carnivale!" but no-where is there any evidence, in either the reveal nor the interview with Yoshida where this was implied much less stated. Meanwhile, there\\\\\\'s plenty of quotes and evidence suggesting the opposite, that due to how imbalanced they are that\\\\\\'s why they can\\\\\\'t be used in party play because they\\\\\\'re OP and designed for solo play.
Or we just get people saying "BLU is fine!" and not trying to counter any of the points being raised by numerous people.
The thing is, there have been many people who were initially for BLU and it being a Limited Job and they went in with the idea that they\\\\\\'d probably like its implementation due to how they usually play. There\\\\\\'s even some threads created where people went in, unbiased, and gave it a fair shot but still ended up feeling that the job was ultimately lacking.
It\\\\\\'s not just people who are against the idea of Limited Jobs in general (In the sense of restricting jobs from being able to participate in large amounts of the games content) who feel that BLU isn\\\\\\'t up to par.
Damn I love how you be shutting those guys down yasssssss. I love you. Preach it tell them the facts!!! Show them the receipts. Haha. #FreeBlue
I think it increases it's chances quite a lot, they are just very secretive. They love suprises. Same with that we didn't get ANY tease for the new class, we didn't see anything about male viera and they most likely avoided all questions involving blue mage.
The text when you talk to Martyn talks about "well, the business with the great azuro got everyone talking about blue magic! those stuffy old bookworms in the Arcanists guild never listened to me before but this ought to make them take notice. in fact, I'm thinkin' about openin' a blue mages guild. partly as a way of rubbin' my old guildmates noses in it for rejectin' my research, but also to help spread the knowledge across eorzea. I'll need a fair bit of gil to get the idea off the ground, though. "
With that, I assume we will most likely be gathering money in 5.1 from 50-60 so we can establish the guild, then 60-70 getting it built, spreading the name further, etc, then in 6.0 at 70, the guild is finished and we get a full class version of blue mage. Just a guess. They even mention comparisons to Arcanist since I guess it was building and then became a job in 2.0 , so it has some ties to it and maybe a tease.
A partial answer to the general topic :
source : https://game.watch.impress.co.jp/doc...w/1167942.html translated on Reddit by u/Shini-tanQuote:
Q: Why did you choose Namae-san for the dev panel?
A: When planning fan fest, I tell each region to think about it themselves. For example, in Japan, an extremely high percentage of players are raiders, so there's a really good response to battle development panels. Even if we talk about really specific, hardcore stuff, they understand what we're talking about. North America also has a strong raid community, so it's battles everywhere. On the other hand, Europe is very artsy, and everyone has different ways of enjoying the game, so if we focus on battles too much then the audience doesn't really get it.
So it seems there was no battle content questions in the FanFest because we Europeans are too busy with Glamour and Housing...
I was actually raging during all that Q&A session, although the Art panel was very good, it's such a missed opportunity to talk about something else than those annoying questions about glamour that we get EVERYTIME.
Still, following what Yoshi-P is saying, maybe we'll get more questions about this in Tokyo Fan Fest
Im pretty peeved they didn't even mention it at fan fest. Really feels liks they just chucked BLU out the door to die.
My thoughts exactly
I like BLU and I have waited for a long time for this to come out and whilst I like it I think something can be done to build on it and the concept of Limited Jobs. I think Blue Mage at the moment is not achieving its potential and perhaps that's on purpose to get feedback on the it to gauge the community reaction and so on, I don't know. One can hope.
To those in the camp of "it's fine the way it is", is there no harm in adding more, doing more with it and therefore making it more accessible to people who wanted it but felt underwhelmed? Or those who felt the content for it was short lived?
Honestly, I think there's room for SE to do a best of both worlds with Limited/Normal Jobs. My proposal for BLU would be something like this: In the Limited Job form, scrap the need to unsync, (you can't learn spells at level cap if unsynced) and as compensation up the drop rates. Make the drop rate vary depending on the difficulty of content, EG: the drop rate for Eruption would be lowest for Ifrit NM but highest for Ifrit EX to incentivise people to group for the more challenging versions of fights. so Blue Mage's group content is revitalising old content through a different angle and keeps it interesting, as it was interesting back in ARR.
An 'end' tier in Masked Carnivale, you'll need to have certain spells to beat it. You could earn useful prizes as you go, beyond Allied Seals & Poetics. But if you beat this tier, you unlock the "Normal" job version of Blue Mage that restricts you from using game breaking spells with the pay off, you can main it. And the fact they'd need to have certain spells in their arsenal to complete it, I think it'd help mitigate people who haven't learned certain spells or allow SE to select specific spells for the Normal job version, whichever is easier to balance. And as they add more to Masked Carnivale, it could help you progress your Blue with new gear - for example if they introduce a tier of relic gear or for AF and upgraded AF gear. Then add a Limited Job mode or/and roulette to the Duty finder for those learning spells or earning a reward for a roulette.
Blue Mage's potencies put it behind most DPS at level 50 when you remove the game breaking stuff, so I think they've shown it doesn't have to be OP for being use on content.
This means those who like what they've currently got keep what they've got, except if you liked undersizing. But they did say Blue Mage progression could be done in group content and I expect undersizing content was what people had in mind. Doing old content, I think was a more realistic expectation. I think there is plenty more room to build on the Masked Carnivale with bigger challenges and help satiate anybody wanting to solo big bads (maybe solo versions of existing fights - lore point: Wandering Minstrel collab, bring in solo primal fights). Then finally as a reward people can play a Blue Mage main if they want to and with an incentive to keep at the Masked Carnivale.
This sounds all well and good, but also sounds like tons of work. If they unlocked BLU, they wouldn't need to make a bunch of extra challenges. I would rather get more end game trials, dungeons, etc. that can be enjoyed by all classes than trials designed specifically for 1 job. Masked Carnival should have been a Gold Saucer arena with multiple waves of enemies that can be attempted solo as any job.
I wish at times there were far more discussions in other forums outside of General, and I'm suprised how little traffic outside of General gets.
Maybe there would of been a bigger discussion if us Westerners engaged more in these discussions.
If the content is enjoyable and the spell drop rates for the ones you need are reasonable, then it wouldn't be 'work', but a form of progression instead. Yes, you'd have to do more versus other jobs, but it'd also add an element of accomplishment and feeling as though you've earned it rather than just a "here you go", sometimes it can be more rewarding to feel you've earned something. It's a thought that makes use of the current system at least without the need throw anything away or cast aside those who already enjoy Blue mage and it's direction.
I enjoy BLU for what it is, and enjoy the wide array of spells it has, sure it has an "optimal" set of spells, but being as I do not see it as a job I do not feel the need to play it optimally. That being said, I do agree that in an ideal world BLU would be the best of both worlds, but as it stands we do not live in said world. Now let us say they did want to give us the best of both worlds I assume that would require extra development / resources and they properly have already allocated said resources and BLU is properly not even on their radar. I assume no serious questions / changes will be made for BLU until 5.5 at the very least. Since we all know even simple changes can be fairly complex due to the games spaghetti code.
So you're saying to make it a full time job takes more effort and resources than to make it a Limited job, with content they have to build around that one job, that only that one job, have it be clearable, have to make sure it has a endgame for it, not a side attraction at best, dead content at worst.
Tell me, what's going to be more work in the long run, having to keep giving BLU more and more solo content or to make it a full time job?
Also, here's a personal thing. While it's good you enjoy it, I enjoy the skill learning and it's a good step apart from godawful RNG rates, but it has horrendous implementation, conflicted design, useless for all things, but I digress. What do you use BLU for now? Have you fully completed it or just played for a few hours and said "well that's good for me, guess it's perfectly fine." What is the purpose of BLU right now? It's dead content already released, that SE envisioned will last us for months yet here it is and the people who are serious about playing it have already finished everything they could possibly on it. How can you justify a system like this? Does it justify the extra resources to make its own solo content that most likely won't have the lifespan to match the development cost?