Please stop making dragoon gear palette swaps and/or reskins of tank gear. We'd like some original gear. Thanks.
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Please stop making dragoon gear palette swaps and/or reskins of tank gear. We'd like some original gear. Thanks.
This goes for so many classes and not just dragoon. Healers and mages or sam/monk/nin and ranged. I understand why they do it and I guess it solves resources problems but I wish if drgs are gonna wear gear that looks like tanks they'd give us a little more defense.
For some odd reason I remember drg being more durable in def in arr(not mdef holy dear god) so heavy looking gear that resembled the tank made sense. Now devs are just cutting corners and other than aesthetics theres no point. But might I point out that drg often has recolors with sam/monk/nin and not just tanks. So in that sense we have more variety than say healers and mages.
I wish the jobs I played shared gear skins with tanks.
Also I mean.... out of all the jobs, I believe DRG has the most unique skins in total.
ARR dragoon actually shares a lot of armour with tanks.
There's standard lightweight DoW armour, then mid-weight "scale mail" that can be only equipped by tanks and lancer/dragoons, then heavy tank-only armour.
Essentially it allows you to pick between being a light-geared DPS with boosts to things like skill speed, or the heavier defensive armour.
Yes, well, pretty much as of Heavensward this has been true of dragoon gear, and I'm not the only one who is tired of it.
This is hardly a Dragoon Specific problem. And as Doozer said, it could be argued that Dragoon actually shares it's gear model or theme less than other jobs because of the devs commitment to making light armor for Dragoon and heavier armor for the tanks.
In Heavensward for example it was the only job to get it's own model of gear based on Garuda for the Primal Sets while Striking shared the inferno gear style with Tanks, not Dragoon. Whereas Healer and Caster gear is almost universally palette swaps of each other, and Striking/Ninja or Ninja/Aiming gear will almost always share a palette swapped model.
Edit:
Just looking at the Eorzean collection to get a look at Heavensward gear to see how they all compare.
The Diabolic set has the Tank/Maiming legs sharing a model with Tanks but the Maiming set is largely Unique for Dragoon and the Fending set is Largely Unique for tanks, while Striking/Scouting shares models and Casting/Aiming share entire models.
The Alexandrian sets have shared models between all gear except the tank set, with most every set sharing at least one piece's model with another.
The Shire Set has most sets having completely unique pieces for each role.
Star Velvet has Striking/Scouting/Aiming share a model. Dragoon/Tanks share a Model. Healer/Casters share a model.
All Filibuster Sets are Unique for each role. They all get reused later in 4.4 dungeon gear with recolors.
The Midan set has Maiming/Striking share models, Caster/Healer sharing models, and Ninja/Aiming sharing models with Tanks being unique.
DRG and the tanks have unique Garo sets. The Female Striking/Healing sets share models. Most of the others have thematic similarities but aren't identical
DRG has a unique Primal set. Striking/Fending share models. Healers/Casters share Models. Ninja/Aiming share models.
The only crafted 220 gear that's unique is the tank set. Everybody else shares models with three other roles for every other piece, Maiming/Striking are identical and share models with the Caster head, chest and hands.
Gordian sets have DRG/MNK share models, Tanks are unique, Scouting/Aiming share models, Healers/Casters share Models.
All AF gear is obviously different.
So overall, Dragoon actually has the most unique models for it's gear of the DPS in Heavensward by two sets, with Tank gear being unique the most often.
So really everybody but Dragoon should be complaining about not getting unique models.
I doubt they'll do this. All tanks get the same gear, all casters get the same gear, all healers get the same gear. Physical DPS get more variety in that they are split between Striking/Maiming/Scouting/Aiming. The fact that those 4 sets can be different, if not color swaps of other sets is still a boon. Just be glad all DPS gear is not identical like tank/healer gear is.
First Coil of Bahamut: Tank, DRG/MNK/BRD, BLM/WHM/SMN/SCH
Second Coil of Bahamut: Tank, DRG/MNK, BRD/BLM/SMN, WHM/SCH, BLM/SMN
Final Coil of Bahamut: Tank, DRG, MNK/NIN, BRD, WHM/SCH/BLM/SMN
Crystal Tower: Tank, MNK, DRG/BRD, WHM/SCH/BLM/SMN
Sycrus Tower: Tank, DRG/MNK, BRD, WHM/SCH/BLM/SMN *Thanks to Alahara for pointing out that the tank set is different from DRG/MNK! Updated 9:33 AM.
World of Darkness: Tank, BRD, BLM/SMN, DRG, MNK/NIN, BLM/WHM/SCH/SMN
Void Ark: Tank, DRG, BRD/NIN, MNK, BLM/SMN/WHM/SCH*this is othe only one I'm salty about. The DRG's really does look extremely similar to the Tank one, but it has more effort than the usual lazy reskins so I'll give people the benefit of the doubt and call it unique.
Alexander of the Father: Tank, MNKDRG, BRD/NIN, WHM/SCH/BLM/SMN
Uniqe Raid Sets:
Tank: 8
BRD: 3
DRG: 3
MNK: 2
NIN: 0, but expected - shortest lifespan of the 2.0 classes.
WHM/SCH: 1
BLM/SMN: 0
Now, time to do tomestones...
Darklight (Philosophy) : Tank, MNK/BRD, DRG, WHM/SCH/BLM/SMN
Mythology: All were unique. Not applicable.
Soldiery: Tank, DRG, MNK/BRD, BLM/SMN, WHM/SCH
Poetics: Tank, MNK/DRG, NIN/BRD, BLM/SMN, WHM/SCH
Law: Tank, MNK/DRG/NIN, BRD, WHM/SCH/BLM,SMN
Esoterics: All were unique. Not applicable.
Tomestone Gear:
Tank: 3
BRD: 1
DRG: 1
MNK: 0
NIN: 0
WHM/SCH: 2
BLM/SMN: 2
Total Uniques:
Tank: 11
BRD: 4
DRG: 4
WHM/SCH: 3
BLM/SMN: 1
MNK: 2
NIN: 0
By my eye, it looks like WHM/SCH has almost as many as DRG. The gap gets a little bit bigger next patch, mind you. So we'll see how it plays out. But by my eye, the roles that need unique gear the most right now?
NIN and MNK.
Conclusion?
Healers and casters, if they're gonna target someone, should look at Tanks, who get the most unique gear out of all classes (Nearly double) from Tomestone/Raid gear. Instead, they are whining and targetting dragoons as 'special snowflakes' who humerously as it turns out - is actually relatively close to the same amount of unique gear pre-3.2. And of course, they completely neglect the MNK/NIN's, who almost always wind up being palette swaps of one another even though they're two different sets. Even giving healers the benefits and not calling 'all casting/healing' gear the same, they are STILL in a better place than MNK's and NIN's.
*Edit: someone else can add 3.2 to the list if they want, but I added Alexander of the Father to the list because that is part of pre-3.2
Edit @8:35 PM; my girlfriend pointed out that the Second Coil set, the BRD is literally a reskin of the Caster set. Fixed.
This was information Eidolon posted in a thread i made nearly 3yrs ago about caster/healers getting identical gear this is up to the reveal of the primal set in HW.
I will go over and add the gear sets to this since then but i probably can put very safe money on those bottom 2 not budging so before asking for dragoons to have more unique stuff (Which tbf i would love every job to get unique armour all the time but ik it isn't feasible) let the other melees have more unique 1st and maybe rotate it around
I think it's worth mentioning that while it isn't actually class-exclusive, the Fuma set from Labyrinth of the Ancients is clearly intended to be ninja gear, even though it can also be equipped by monks and (then-nonexistent) samurai.
From memory, their start-of-Heavensward Lv50 "rainbow" gear is actually unique and ninja-appropriate, while the other designs from that tier are shared either between classes and/or copied from earlier gearsets - the fending/maiming and aiming/casting/healing designs were from ARR endgame dungeons, and the striking set from the Arachne (and now Pagos) mage gear.
(The ninja gear was worn by the Doman ninjas during Heavensward MSQ, so possibly designed for them first and then used for player gear, but still not a shared design with any other equippable gear as far as I'm aware.)
thing is with fuma set that was a mnk unique gear on its release later changed to include nin in 2.4 when all previous mnk gear became mnk/nin gear. i'll have to double check rainbow set next time i log on still having 1 set unique still makes nin
I admit I was wrong. This thread was made in reaction to things I heard from people. Maybe it should just be deleted.
nothing wrong with asking for more unique gear we all want it, i like it for once that SE would do unique model for fending/maiming/striking/scouting/aiming/casting/healing for 1 set yes loads of work but be so much nicer to see once (that isn't AF gear) barring that alternate which set gets unique looking and work down a list etc so maybe 1 set per expansion could be unique for specific role.
Wait a minute. Why is Dragoon gear reskins of Tank gear and not the other way around? Why can't Tanks get gear that isn't a reskins of Dragoon gear? :/
Also, why do tanks have to share tank gear and why can't dragoons share dps gear?
Yeah it's weird that only melee DPS get their own sets Maming/Scouting/Striking. All ranged physical share a set (aiming), ranged magic share a set (casting), healers get healing and tanks get fending. Maybe to change up the aesthetic between similar styled jobs? It's kind of a bad strategy because then we can't get things like an evasion/parry tank, and all tanks will be high VIT/high HP/high DEF type jobs as opposed to other MMOs that have other kinds of tanks other than the armored wall type. Rune Fencer was an interesting kind of evasion/magic/parrying tank in FFXI, but I supposed FFXIV DRK is the spiritual successor of that.
well dragoon gear is intended to be proto-tank, as in halfplate/chain/scale armor as opposed to the heavy full plate of tank role, so fend and maim having similarities is kinda necessary, my one gripe is that weve never gotten anything else in the dps realm to stand beside drg, similar to how nothing else uses scout
it could be worse, at least dragoon looks badass whatever they are wearing.
I don't know what summoners gear looks like at high end, but at the end of HW (when I stopped playing last time) I looked like an 18th century school headmaster, and now that I've come back and started playing again: at one point when I was levelling to 70 I looked like a steampunk male stripper.
now at 70 in purely quested/dungeon drops, I look like a cross between Gandalf and Robin Hood. if Gandalf/Robin Hood was a cross dresser.
be thankful you get some badass looking armour, because it can always be worse.
It might have been added as monk gear first due to the release schedule, but it would have been at a point where they were fully aware they were releasing ninja soon and it would be used as gear for that class.
This does answer something else I'd been wondering about though - I'd noticed that the early Gear of Verbing sets had ninja grouped under Striking before splitting it off into Scouting. I'd assumed it must have been a change of plan by the devs, but that makes more sense if the gear existed before ninja class did and they were 'retrofitted' to include it rather than adding new separate Scouting gear to those pre-ninja gear tiers.
I assume it's because there are more types of melee DPS and they rely more on different stats? Ninja certainly needs a separate set because it runs off dexterity rather than strength, and also uses Aiming rather than Slaying accessories. And dragoon is built with more defence and (I assume) less skill speed, with the Maiming sets as the successor to the tank-and-dragoon midweight armours from ARR. Even when they're not exact copies of tanks, they're often more heavily armoured than the other DPS classes. Like the upcoming dungeon gear where (what I'm fairly sure is) the dragoon set has the coat from the melee sets combined with the metal gauntlets from the tank sets.
That's what glamours are for!!!
And if you've been away for a while, you will have missed that they've added a new system for setting up glamour sets that can be applied to all your gear at once, as many times as you like, without spending prisms each time.
(Also, let me guess, you ended up with critical pieces of Shisui gear...?)
You're always going to end up looking pretty terrible if you just put on whatever pieces the game hands you as you go along.
All that said... the Lv70 Summoner job gear is weird.
I've been saying for a while, if we are getting dancer then I think it will be using Scouting gear - possibly even if it's a healer. Dexterity makes sense as the stat that a dancer would need, and if its hypothetical healing relied on specific dance moves then it would still make more sense than mind-boosting Healing gear.
Alongside that logic, a number of Scouting gearsets share models with Healing rather than melee gear - usually to balance the times where Casting and Aiming get the same gear, but the unique-in-that-tier Ghost Barque scouting set is copied from the Star Velvet mage gear. (Meanwhile, casters get a Wind Silk recolour, aimers get Sky Pirate fending gear, and healers get the Lv60 striking/scouting gear.)
Also I double-checked the Rainbow Shirt and it is indeed a unique model. (Garland Tools includes a 'shared models' list in its item data, if there are any.) You can view the 3D model of the item there, too.
that would be awesome if dnc uses scouting pieces it'll give a bigger reason for more unique sets even when it is fending gear that is still 3 jobs that are covered scounting and maiming currently being tied to only 1 job doesn't make sense to put unique models in often
After finishing all Ivalice Raids, I can't believe Yoshi-P and his team entirely ignored the Tactics Lancer set. What the hell is up with that? Instead we got nothing but lazy palette swaps of Tank and Monk gear.
https://i.imgur.com/jPVLEzn.jpg