Blue Mage: Are you kidding me!?
FFXIV is an MMORPG. So why is BLU being restricted from joining mainstream content and pushed as "solo-content" orientated? If I wanted to play an extensive solo-player experience with collecting blue magic, the previous offline titles exist for that purpose.
"BLU has to have certain skills, and it'd be no fun if they didn't work against raid bosses!"
You know what's even less fun? Not being able to participate in said raids to begin with. It isn't worth having those skills if those skills are the reason we are being "limited." No one in their right mind had the expectation that we needed lvl5 death, and that we had to make it work on the latest raid bosses.
"But if BLU is accepted and doesn't have the skills they're expected to have, they'll be kicked :( "
Is it so hard to implement a requirement for number of skills BLU must have in order to enter an instance? A rebuttal to this suggestion would entail that perhaps a certain BLU might only have buff/support spells, and not enough DPS skills. To that I say "classify spells for their function and specify a number of DPS-oriented spells needed to enter roulette."
People who care enough to go into Savage are the same ones who will care enough to get their "core skills" to perform correctly. Why are we killing the opportunity for your consumer base in order to appease a strawman argument of a bad player?
People wanted BLU in this game. People, like myself, would have been more than happy with simple job quests making us go on some silly hunt to "learn" skills if it meant being streamlined into the general population.
I can even accept grinding in the overworld like we're in some cheap pay-to-win Korean MMO, I can even accept being forced to learn skills on an RNG basis and hunting monsters for them, but allow us the option to play with everyone else in the content everyone is doing! Because after all, this is not a solo game-- This is an MMORPG.
SE, I implore you to reconsider.
Class Fantasy and Reality
((Copy and pasted from my Reddit post))
With how apparent the majority dislike the entire premise of limited jobs and the mishandling of BLU, it got me thinking on the why it ended up like this.
It's clear the biggest reason it's a limited job is because they absolutely did not want to sacrifice the class fantasy of what they imagined a BLU to be.
But at the same time, why not both?
People keep saying "It's not doable! The only way for BLU to be in, is only if it's separate and solo if we want to preserve the core identity.
But it is! It's very doable!
Why not have unique quests that say "Find x in y" and have it be an actual duty every time for moves? The common response is "That'd be a lot of work" but it's less work than what this job currently is.
Or better yet, maybe incorporate the idea of 'learning abilities from monsters' into the gameplay. What about a set of learn stacks that you gain more of from enemies near you performing unique skills? Every skill cast earns you a stack on top of your own generated stacks from time or combos?
The class fantasy would be perfectly preserved while making sure people can actually play it in content.
I find it lazy and short sighted to tell people that it has to be this way and is, in fact, the ONLY way. That's both on the developers and players. If things can be better, why not? Why NOT make everyone happy?