I would like to know what the cost of every Mogstation glamour, barding, mounts, and minions, combined. All of the items seem very cool, although not necessary, and I'm wondering how much my wallet will be hit if I buy them all.
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I would like to know what the cost of every Mogstation glamour, barding, mounts, and minions, combined. All of the items seem very cool, although not necessary, and I'm wondering how much my wallet will be hit if I buy them all.
I don't know. You could try adding it up. Try setting yourself a limit and see how much you'd be able to get without going over. You can also rank the items from most desired to less desired. I'm not going to add up the costs since I'm not interested.
Put them all in your cart.
Mounts: 193.20 €
Minions: 80.50 €
Glamours: 289.10 €
Bardings: 44.80 €
Grand total: 607.60 €
You could subscribe for about four years with that.
Character tab: $701 usd
Main scenario tab: $43 usd
Level boost tab: $400 usd
Fantasia tab: $83 usd
Mounts tab: $275.98 usd
Minions tab: $115 usd
Eternal bond tab: $30 usd
Seasonal (unisex) tab: $214 usd
Seasonal (male) tab: $97 usd
Seasonal (female) tab: $97 usd
Housing tab: $485 usd
Dyes tab: $168 usd
Emotes tab: $91.50 usd
Chocobo barding tab: $64 usd
Orchestrion roll tab: $63 usd
Grand estimated total: $2,654.25, not including taxes.
I may have missed an item or two as while I was adding up individual items my computer calculator started to lag.
Just wait until everything goes on sale.
I always buy the items when they are on the 50% off sale.
I seriously doubt most players would spend more than $20 per year on a Free to Play game, it must be just a few in their players base throwing cash at them!...
$2.6K is insane and I don't think there's a single player willing to pay that much for everything!...
yeah, F2P aim for whales, its a minority of the player base willing to pay a lot of money to be on the top and have this money to be on the top and get everything, the others spend sure a bit of money here and there but not much comparing to whales who spend hundred or thousand of dollar to the game.
Mind you that was just adding up every single item in the mogstation, this does not include how many repeated item purchases needed if you wish to spend money for single-character items on all alts, or some people's Fantasia addictions.
I should probably bring up a few cases I've seen (I'm looking at you Eve Online) where some guy spent an average of $3000 per ship. I have no idea how often they were destroyed, as each time you lose a ship, it's gone for good.
One of the other games I used to play (Grand Fantasia) was also notorious for pushing gambling and almost got me terribly hooked on it due to one single mount I badly wanted. At one point there were a handful of people during a contest that had spent upwards of 20k cash that ended up causing not only the publisher at the time to get into serious trouble (Aeria Games), but caused a ton of distress among the rest of the populace. I myself spent around 9k for that event and I honestly regret doing so, as it made me hate gambling and realize how addicted I got.
Then came their short-lived version of Queen's Blade. I remember poking back into the AGE game list one day and saw they had a $1000 starter package as featured. Why oh god why.
This game's cash shop and Neople's shop for the current version of Dungeon Fighter Online are among the least offenders I've seen so far in the MMO market.
Oh boy, that reminds me of Anarchy Online, my chosen MMORPG from 10 years ago. The game didn't have a huge population to begin with and as it dwindled further I got the bright idea to play with two characters at once so I could bring some support for myself when playing solo. Then I added a third account. And a fourth. I wrote a utility program that intercepted certain key presses from my primary computer and transmitted them to the other computers so I could control the entire team from a single keyboard. I don't remember if it was against the terms of service of that game but in most modern games at least some of the control tricks I used would be in violation of the ToS. This solo team-up went on for a few months before I came to my senses, thinking "why am I paying $60 per month to essentially play a single-player game". I canceled my accounts and moved on to some actual single-player game for which I only had to pay once.
Don't forget their alks and spellbinds being in the cash shop last I checked, which are necessary for everyone. I also heard they were merging their servers due to population loss, but I'm currently too lazy to look right now.
Edit: holy jeebus I probably should not have done the math on all the mogstation items. God, what have I started?
Don't know if you're talking "hypothetically" or actually intending to buy everything, but it's much better to just buy things as you want them, instead of everything at once and then potentially not using it.
When do they have 50% off sales? I've only seen them do 30% off.
I think $20 is an overstatement, but it's been said for years that for F2P games most of the revenue comes from a smaller portion of the playerbase. Even if only 29% of your players spend money, as long as they spend enough you make way more than the basic operating cost. Then there's the 1% made of whales, the ones that go into the thousands per year and are worth several regular customers. Another thing is that the whole point of microtransactions in F2P games is to keep enticing that remaining hypothetical 70% with small purchases (that added up end up being not so small)
I know someone who spent $8,000 in roughly two years on a F2P play. And someone on the BDO forums bragged about spending several thousands, claiming P2W is a fair option for people who just "don't have time to play". Speaking of BDO, a single outfit will cost you at least $30 USD. And that game releases virtually all its high quality glamour options on the cash shop. In fact, I don't believe they have added anything to the base attire in five years. You want to look pretty? You're buying it. Housing? Almost everything is on the cash shop.
Regardless, to give you a perspective on just how insanely profitable micro-transactions are, Activision Blizzard made four billion dollars through micro-transactions alone just last year. 50% of that came from console and PC games. This means they made more money from add-ons than most games themselves generate combined.
AGE's published are a super bad feeling addiction and I'm glad you broke it. Remember Eden Eternal? I used to play that. Refresh my memory but didn't they have a monthly cash shop package where the lowest one was like, idk, 30 bucks and the highest 100? And that too had all sorts of gachapon. Then inside the game, they had like lottery system where you had to buy this token thing and play it and hope you luck out on the first prize (which was usually a mount).
Korean mmos are scary shit, especially for players who are brand new to mmos or just recently started exploring the waters. You'll keep spending and spending and you won't even realize how much you are to the point where your annual spending on the game feels like normalcy.
They did, and I remember seeing those on their splash pages. A few people that played with me in GF went there and realized how horribly dependent it was on the cash shop, and tried to grind it out before quitting and moving on to other games. I never played the game since I felt so sickened after the GF fiasco that I personally limited myself to how much I can spend a month on games.
DFO I know limits how much you can spend on the game in a day, meaning you can't drop hundreds of dollars on it in a single run. I'm kinda surprised some other games haven't adopted said method to help not only protect the company, but protect the consumer.