Which everyone hated. Please give us daily quests or make the challenges drop crystals when we’re 35. Or just tell us the effective way to get em. Please.
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Which everyone hated. Please give us daily quests or make the challenges drop crystals when we’re 35. Or just tell us the effective way to get em. Please.
Effective way is chaining lvl 40 mobs. Best as far I know is sleeping frost dragons, but spots are very limited for those. Every lvl 40 mobs bring pretty good light even morbols that can not mutate. Just ignore all low lvl NMs and you can get light faster once you dont need break constantly your chain and run around the map. You can also farm NMs only, but prepare have 3k pagos crystals before your relic is done in that way.
I heard deleveling back to 34 then farming Anubis could be a good way to farm lights although I never tried it xD.
Other than that, those sleeping dragons is the best way to go.
There could be some realavence to following the floating crystal. But I don’t know.
Atma farming was a fate grind. Light farming is a mob grind. It's not the same thing, but sure, some people hate it either way. Personally, I don't really mind it. It's not great gameplay and can and should be done better, but people talk about it like they'd rather have their fingernails ripped off or something.
Finished a relic in pagos in 2 weeks without the train. This aint close to atma grinding. dat .2% unnerfed drop rate.
My rate of light gain honestly feels slower pre-35 then it did prior.
I really hope there is some kind of rhyme and reason behind the larger then feeble light gains like Yoshi P seemed to be suggesting in the interview.
If you are hoping for another mechanic to get relics from this game after 5 years, you are playing the wrong game. 6.0 will have light farming too..
i have also heard deleveling to 34 gives better light is there any truth to this?
Stormblood relic = worst relic questline of all time
I cleared atma in 4 days so rng is rng. Pagos is just monotonous and poorly designed. My biggest gripes is that mounts are gated till lvl 35 and chains break so why have a feature that retroactively goes against the point of maintaining a chain? The story is also lazy and can be summed up as; Krile "I'm busy come back later".
Pagos doesn't need hot fixes, it needs a rewrite. (level 35 here)
All this jumping down, sleeping one shotting mobs need completely removing.
The aethernet access levels need to be far better spaced.
I don't know what the heck you are thinking of with the NM spawn coding. Farming mobs in one part of the map and an NM appears at the opposite end. So what happens?
Lower levels who have been helping with the farming have an absurd struggle to get to the NM before it's gone.
Blame the players for not waiting? Of course people will pull the NM, they have been in the instance for hours on this ridiculous slog.
What happened to fun SE? What happened to your talent for interesting content? What has happened full stop?
Pagos is one, if not the worst, pieces of content you have ever introduced into FFXIV.
You don't have to do it? - Wait what? The developers spend months on bringing content out and the answer is don't do it?
That's a sure fire pathway to player desertion.
At the moment SE appear to be struggling to maintain their original drive, motivation, and quality. Pagos shows all the evidence of a team that has lost it's core focus of entertaining a player base. It is something straight out of a free to play 2-bit garbage offering.
But the biggest reaction here is not anger, it is worry. This great game that I love is showing all the evidence of something in decline, of a writing team no longer capable of hitting the heights of previous brilliant content.
So SE, a heartfelt plea. Stop this path of deterioration. Pull this game out of idle content mode. Return it, and yourselves, to what you where. Just don't forget while you're doing this to re-write the utter decrepitude of Pagos.
Hmmm i wouldn't say that zeta weapons drain all your currency plus fate Rng and waiting for fates/leves ,Trials of the brave also when the books first came out they cost alot of poetics and cant unsync dungeons then so theres 15-20 minute (ignoring que) dungeon run for a small % of the book
And then theres the 12-14 dungeons quest.
Anima weapons cost ALOT of lore tomestones
Umbrite and Crystal sand was horrible
And light farming a1s or a9s
Ill farm dragons for 5 hours and get 80% of what a weapon needs for light
Rather then farm a1s for 5 hours and beg for a light bonus and only just being done with 1 rune (a9s would be maybe like 2 1/2)
And you had the light farm Zeta weapons twice once for weapon then another like 12 times for each atma.
Anima and zeta required alot more grinding but grinding was a choice since you could passively do it,
While issue with SB grinding is required.
Im not calling Eureka a good design but as a relic GRIND eureka is nothing.
(also there is at least a story with these and has gotten quiet interesting at the end of pagos instead a of fetch quest for geralt/Jalzahn)
Light farming has always been my least favorite content in the game because every time it's introduced, it's slow as hell unless you submit to grinding in the worst way.
For ARR, you grind Ifrit Story Mode or suffer through a billion Sastashas or Deepcrofts unless you can find a good instance that's on bonus. Then you've got A1S and A9S for HW relics, since those instances are short and worth more. Now we've got another light farm that's also dependant on a separate leveling system.
Light farming in every iteration sucks. It's always been about efficiency, never about fun. You try to find the way to get through it as fast as possible so you can get to the next phase.
Light farming sucks and they need to find better ways to force people to do content.