I wonder what this includes? Pagos changes by any chance?
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I wonder what this includes? Pagos changes by any chance?
They probably discovered a bug where a White Mage could somehow--I don't even know the details--re-acquire Stoneskin and bring it with them into Pagos.
That would be just like SE. "People don't like this content? lol oh well, nothing to worry about." "Wait, someone used a bug to bring a spell in the game back to the people who actually want to keep using it? SHUT DOWN ALL THE THINGS WE MUST FIX THIS!!1!"
Maybe they want an emergency patch to make Pagos good.
Nah, that'd take way more time. They'd have to delay the emergency patch.
I've got my fingers crossed they're tuning the NM spawn rate to be like Anemos. Spending 3 hours in the instance and only seeing two or three NM's is just ridiculous.
I hope they fix the random chain break at pagos. This need a fix asap.
I wouldn't get my hopes up for anything more than bug fixes
If, or when, this turns out the all-too-likely case, I am tempted to suggest that people send an immediate ticket after the minor fixes, all of us saying that Pagos still sucks. Will the GMs and devs be happy? No. Will it get the point across? Maybe, but we'll never know.
If they increase the NM spawn and we get NM trains again, I'll probs go back in Pagos. >>
Faerie hotfix for Rathalos.
Please look forward to it.
Honestly, even though I know people want to believe they might do something to make Pagos generally more tolerable, if I've learned anything about these quicker Hotfixes it's far more likely they'll do something like nerf/"fix" SCH's fairy Deployment Tactics maneuver on Rathalos EX or some jazz.
Apparently the new season of Feast is also starting straight after maintenance has finished so that may be one of things being prepped.
Its obviously to nerf the healers who can outheal dmg in a timely fashion even if being ganged by 3 or less people, tanks excluded.
Wait no, this is pvp. Never mind...
Hopefully random chain breaks and reduce the requirements to spawn NM's xD.
Way too early for Pagos changes. I wouldn't expect anything before 4.4, sadly.
Yeah it won't be Pagos stuff. We all know it takes SE a minimum of two weeks of everyone saying 'This is bad and you should feel bad' before they admit a mistake. Unfortunately I'm not holding out any hope for Pagos adjustments until the third installment of Eureka is released. Would like to be proven wrong though.
SE discovered players can still spawn NMs, adjusting rate lower
I hope this fix loot ration rng. Tired of only ever getting nothing but fireworks and material. Anemos got bunch of random items. notice chain breaks sometimes when there should been no break. Think it be for Pagos heard from a friend that japan player base is calling Pagos dumb and don't like it.
They discovered that chaining critters in Pagos grants too much exp. Chain timer being decreased by 50% and you can now only chain up to 10 in a row. Exp per mob has also been decreased.
I am just going to pretend that the hotfix patch notes read "Eureka: Pagos has been removed from the game."
I think I'll be a lot happier if I believe this.
The place is literally soul-crushing, and this is coming from someone with multiple completed level 50 and 60 relics, and level 70 in every class.
Pagos is Pagos.
The game is localized to us, but this is what people in South East Asia (SEA) are used to and tolerate and far worse levels than this. This kind of level-treadmill grindfest all for a single piece of gear. I like the map, just do not like the single-piece of gear end-reward that comes from it (outside what we get in lockboxes).
Its logical to assume a hotfix of some kind would be in place after the map only existing for a week. Even so, there are plenty of players who achieved level 30 - 35 in three days.
The true secret to progressing in Pagos is pretty much making parties in PF and entering together.
any1 know what the hotfixes did?
Sounds like they're trying to set things up for emergency hotfixes if people continue to complain.Quote:
Originally Posted by Lodestone
Yeah that makes sense, I don't know why the elemental conflict enemies had so much more HP than actual NMs. With a small amount of participants we either ran out of time or barely finished within the last few minutes. It made me think the last enemies in those bunny events are bulkier than Yiazmat pre-heartbreak. I only managed to finish the 31 conflict one time and the damn bunny tried to lead me to moldbeds, the worst possible location with narrow tunnels full of lv36-38 enemies, so I died and lost the bunny status and received nothing for the trouble.
I guess those two fates at least are scaled based on potential players participating. That's why the lvl 20 one takes double the time with a single group in a full instance and it's also the reason why we could do both fates in 2 minutes, when we ended up as the last 3 players in the instance.
Normal NM scale also, but somehow different, so even the 22 one can be scaled quite low in a full instance.
Mind blown that they did not fix the chain break glitch, these people are twits seriously. I’m not going to complain about them not changing anything else like some, but when your chaining and your party gets to 20+ and your well within the timer and it breaks for no reason, I’d say that’s needs “hot fixing”....Gotta make sure bunnies are working well tho!
I'm hoping they'll add more NMs to Pagos or increase the spawn rate of the existing NMs. Also a hotfix to prevent healers who don't know how to cast Esuna from entering Rath Ex would be nice.