so idk just figured i'd bring it up, would be kinda nice if there was a faster way to vendor my items... like just right clicking the item like in wow
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so idk just figured i'd bring it up, would be kinda nice if there was a faster way to vendor my items... like just right clicking the item like in wow
Agreed.
/10char
When such a feature comes, the Buyback feature of the last ten items or so is a must!
Turbo controller.
I wouldn't be opposed to the implementation of a junk filter. Assign certain items as junk so you can just hit 'sell junk' at the npc and be done with all that stuff in one click.
As of now I unlock the UI, and I move the inventory list under the sell button, and just spam clicks :/.
Right click to sell would be nice.
Also something like Tera with its shopping basket, you add the items and then sell (or buy) them all at once.
+1 for buy back feature.
Love the shopping basket idea!!
Since I just spent nearly 5 minutes NPCing a bunch of crafted weapons one at a time, I'm going to say {Yes, please.} I'm sure it's coming in 2.0 though. ;)
*EDIT: +1 to buyback, also, because even with this crappy system it's easy to get into the pattern of spamming buttons to sell ASAP and go one item too far.*
How about a junk list? Put an item in that list and go to npc and click "Sell all Junk"
Be nice to be able to sell all at once that junk's or u dont need or collect...
I say when looking threw ur invo u can clikc label it junk and when u click sell junk all items with the same name will be sold, E.G. Walnut mask right clikc 1 labal it junk u have 70 in ur invo and the all sell when u click seel junk.
And yes we do need a buy back counter i no a few friends who sold there ifrit and moogle weapons by mistake
I can spend anywhere from 5 to 10 minutes per vendor session selling an inventory full of unstackable items I've crafted. Awful situation
1. Enter
2. Left arrow key
3. Enter
4. ???
5. Profit
I find it somewhat annoying, but by selling my stuff in low population areas, I personally find that I have very little to no delay in selling my things. The topic was "faster way to vendor things, and so far that is the fastest way for me :p. I also am in no rush to sell my useless things usually, as to avoid selling something of value.
Maybe if they could make it so that every time you touched a key the response was virtually right away? So you could sell literally as fast as you could hit the keys?
That would be good ^^;
....the problem is UI lag, which they're working on. I'd imagine since it's probably also a server-related problem, we could probably see some relief come server-merge time.
That said, I think a junk feature would be great either way.
i've actually noticed a HUGE increase in the speed of the UI since 1.20 i think and it's seemed to have gotten a bit better all the way up to c. i would love to see all of these changes though.
junk list
shopping cart
awesome ideas! although i know they have plans to allow players to select more than one item at a time when exchanging/trading/selling-whether it's other pc or retainers. iirc it was on the list of changes in progress. i like the junk/cart idea better though.
I have 100 masks in my inventory i want to sell.
I click on first one.
I shift click on last one.
I click sell.
Done!
Then I woke up.....
The way the UI works atm is like this:
Client: user pressed the enter key!
Server: good, load the selling interface
Client: done
Server: ok, load the items in the inventory
Client: done
Server: great, what now?
Client: user wants to sell an item
Server: which one?
Client: Paragon's Crown
Server: how many?
Client: one
Server: ok, waiting for confirmation
Client: user confirms
Server: good, here's one gil
*repeat*
Basically, everything has to be confirmed by the server instead of handling the UI client-side and just tell the server the user wants to sell x items. I also don't see how server merge should relieve the issue when we're going to get even MORE players per new server, thus getting more server load.
From a programmers' perspective I'd say this issue has to do with waiting on server responses. (Well, it's pretty obvious). Everything is instant/fast until you hit the "Sell" button. You then have to wait to perform any actions until the item has been sold (aka: the server has responded).
What I find mind boggling is that Square Enix has not built a client-side queuing system where you just click an item, it instantly sells client-side, so you can click 10 items in a row really quick and from the client-side it would look like it sold, but it's actually still processing in the background (asynchronously). This should be no issue, this is how asynchronous programming works. This is why you can still type messages over Skype to someone while sending her/him a file, because the file is handled the background. If, and only if, the server is having some kind of hiccup at the time you're selling it, it should just notify you with an error saying: "hey man, sorry but your item ended up not selling" (this would probably be notified 5-10 seconds after trying to selling it, and revert your gil-count and place it back in your inventory). Again, this usually isn't an issue unless the server is experiencing problems exactly at the time you sell stuff, or you disconnect, in which case the data would be reverted.
But at least you are able to sell like 100 items as fast as you would in Skyrim (click->sell instantly) and move on with whatever you were going to do after selling your items. Speaking of which, we need a button that when pressed will do an "instant sell" without the damned dialog box popping up asking whether I want to confirm, that takes WAY too long. Sure, for 1 or 2 items it's OK, but for 50-150 items it's horrible and tedious. I prefer a system like mentioned earlier in this thread, the WoW interface. I'm pretty sure WoW has such a queuing system in place, you know when you select a bunch of items to sell, it queues up and becomes "grayed out"? That's the queue, but you don't have to wait around for it to sell, that happens in the background.
I (and probably the rest of the FFXIV community) would be so glad if this vendor (and also retainer!) trading functionality could be moved in to a queuing system.
Even if you could just highlight/check the items in the list that you want to sell then click "sell all selected items" would be better. It does take a little too long to NPC my junk and on my slower system its a nightmare.