Only took a week for SE to realize that the Greed Only for Alliance Raids was a mistake. Back to Need/Greed with this Hot Fix. Well done Se for the speedy Correction.
https://na.finalfantasyxiv.com/lodes...a61d992a6ac17e
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Only took a week for SE to realize that the Greed Only for Alliance Raids was a mistake. Back to Need/Greed with this Hot Fix. Well done Se for the speedy Correction.
https://na.finalfantasyxiv.com/lodes...a61d992a6ac17e
3 weeks actually :v
https://media1.giphy.com/media/PDSDKXxiCRP8c/200w.webp
inb4 they never should've implemented it in the first place with how much negative feedback they had prior to release
*yawns*
Those same people will #### about something else.
I really do not give a care about this....moving on.
They still didn't fix the diadem when people complained about the same thing years ago, when gear was greed only.
With the backlash they got from the diadem, they shouldn't have made the alliance raids greed only in the first place.
Edit: I didn't see the earlier guys post, dat writing so small :P
Well... people asked for it so...
Yeah ?
Diadem never existed. It was one of the most failed content in XIV ever. So much that they considered to completely remove it from the game and place the rewards on an NPC with tomestones as a payment.
Diadem arrived dead the 24 man raids is a different story. They decided to throw a super dumb idea on them suddenly for silly reasons only SE knows.
The backlash was too big to ignore and the 24 man raids too important to let fail so they were pretty quick on removing that silly Greed only "feature"
I still find it funny that they changed it back before they could even bring it up at their Q&A event. That post had more upvotes than anything else in the entire thread.
Saying Eureka is worse than Diadem is really bad faith considering the poor interaction we had with other players winthin the instance while Eureka encourages communication and teamplay.
But whatever, we're not here to talk about that.
Eh? It's almost exactly the same thing. Down to the "where's the train at" back in the day, it used to be either dinos at one island, or dinos at another island. And you needed a LOT of communication to clear the mini-raid in the middle of the Diadem. Now with eureka, you just form a party while you in there, rather than before you enter. And when you're battling a tough boss such as the Brachiosaur, or the annoying Celphie, raises and heals from other parties were plentiful. In the diadem, almost everyone was helping kill mobs, now it's only 1/4 of the players in Anemos killing stuff because the rest are too low leveled.
I've been trying to work it out. The best I've come up with is that they assume that people going in on their main jobs will already be full 260 minimum so all the 24 man gear will be just for off-spec jobs. As it's outdated gear on its inception. Perhaps?
Anyway, the backtrack seems better all round.
I understood the idea behind it, and the whole “we want to give others a way to gear up alt jobs/undergeared jobs while on their main job that they (hopefully) play better than an alt job/undergeared job”...but at the same time, there are a lot people with main jobs that are “undergeared” because they either just got back from an extended break, they don’t participate in endgame content so they don’t have a bunch of 370 gear, they don’t have i350 crafted gear to upgrade, etc.. Or there are people who actually roll their alt jobs in content like this to roll Need...and are beat out by someone who may not even have the job at a level high enough to wear the gear (or even unlocked). Considering how much people protested the change to Greed Only, that’s why I’m so shocked they still went through with it. I guess they were hoping the hubbub would just die out after the fact? I don’t know.
They probably were hoping the hubbub would die, yeah, like it did for MSQ Roulette.
To be fair, MSQ roulette holds a much smaller amount of content compared to this.
I'm not sure how much negative feedback came to this from the Japanese community prior, but my best bet is that that's the playerbase that caught them by surprise. Officially this change was based on the Japanese playerbase etiquette of bringing your best job so you can contribute the most and then rolling Greed, so they made it official that that's what everyone are supposed to do, despite the NA and EU players not adhering to it because, well, Need rights. But then it blew up in their faces when that demographic hated on it so much too.
Which leaves the likeliest reason, being that they just wanted to create artificial longevity for the content.
With the change to MSQ roulette though, not only was there significantly less backlash over it, but they had a more clear motive for doing so. Which unfortunately was both an attempt to give new players a smooth ride through Castrum & Praetorium while simultaneously chaining veteran players to the seats of the insufferable glacial-paced ride. It got even funnier when they upped the rewards while still keeping the cutscene change thinking it would still be worth it.
I love it when people spend so much time and energy explaining how adamant they are about not caring about a thing.
That said: When I saw that in the patch notes, I inhaled and laughed, repeatedly, before bringing it up in my FC's discord.
I'm going to agree to some extent here about Dia-reka. Recently, in late 4.2, a few achievement hunting sorts and I got the ball rolling with a Diadem linkshell and daily runs to Diadem 2.0. Lots of people joined, including a few groups from other servers, when the big night came and so many of us finally downed an Emergency Mission.
Anyways, my point here is this: You can easily see the similarities between Diadem 2.0 and Eureka Anemos. Anemos is basically one part Diadem 2.0 and one part FFXI refitted with FFXIV's system and limitations, with a semi-nifty elemental wheel thrown in and the Mystic Quest (sorta) version of Pazuzu instead of XI's dark oger model. Diadem's features are all too apparent.
To be fair, the Greed-only thing was more of a problem for older raids than for the current raid. In the current raid, gear is still locked and none of it can be desynthed or exchanged for GC points. Basically, if someone is rolling against you, it's because they actually need the gear (possibly for glamour, but that's still a need) - they aren't just lotting items willy-nilly. Players (tanks especially, who previously had NO competition) DID wind up having more competition than they used to, but not a lot more competition.
It's the older raids for which this change was an unmitigated disaster. Anyone can lot anything for any reason in the older raids, and that meant that folks looking for specific pieces of gear (generally for glamour) had competition from people with non-specific reasons for wanting the gear (desynth and GC points). Many folks lot everything in those raids, and sort out later how they want to process the pieces they get.
In all fairness, Eureka is current, with relevant gear, while the Diadem is dated. I'll confess that I pretty much gave up on Diadem forever when I saw the dino-grind the original version became - but much later on, I occasionally tagged along for Diadem v2.0 parties looking to collect Spoils to get the mount, and found that the changes had MUCH improved it. There was actually incentive to do things other than mindlessly grind mobs, to actually complete the Diadem quests assigned. I never saw an Emergency Mission, but if this was the Diadem that had been there originally, I probably would have spent more time there. And I say all this as someone who actually enjoyed Eureka.
Perhaps they should of kept the Greed Rule for all of the Alliance raids except for the most recent one (Ridorana), which isn't even in the roulette currently anyway. Most players that are running older raids will mostly roll on gear for glamour purposes more than anything, (Rabernastre could be an exception) so I don't think the rule was totally a bad idea, just it isn't best to implement with the newest content for those that need the gear for actual stat purposes.
I can assure you, most of the people I know who are almost constantly in Eureka are not in there because they enjoy it - quite the opposite, actually. But it was literally the only content available for a long dry spell between patches, and SE locked dyeable AF gear behind it, not to mention the relic. But I don't think I've ever seen anyone in-game who legitimately enjoyed Eureka.
On-topic though: I will actually be running the full length of Ridorana as my healer once more, as I had wanted to do before not only hearing of... but seeing how bad the All Greed BS was. I don't really know what SE was expecting when they dumped that in, but I'm happy the change has been reversed and things are proper once more.
What's there to enjoy? Is it the 20 minutes half afk at Hazmat so you can zerg him with 150 people, collect a reward and move onto the next to repeat? Or the hour killing the same mob over and over in a group of 8 to gain a single level and no real reward?
The full instances are because you can cap mendacity, get decent alt gear, get your relic weapon and get a huge pile of materia to sell in one go.
Not denying some might enjoy that sort of content, but I very much doubt everyone is in there for the fun of it. I personally refuse to step foot in the place.
The pessimist in me wants to say that they'll still bring that question up...
It's now an easy to answer question.
They can claim they're going by the like ratios.
It spends time talking about something they've already adressed, and not something more 'difficult' to discuss.
SE flip flopped again? Wow. How shocking. Shouldn't have made All Greed a rule to begin with. It was really asinine to make that the rule since they should've known they would get a lot of backlash. Backlash in SE terms means: "Can't lose people" "We might lose $$$" "Fix it QUICKLY!"
Now, if SE would remove the non skippable CS's from MSQ roulette....................not gonna happen (make it happen...please? pretty please with sugar and Vivi marshmallows on top?).