Can we get an option to hide them or turn them off like we can for party / non party members?
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Can we get an option to hide them or turn them off like we can for party / non party members?
An option would be nice. Normally I wouldn't care - I love seeing LB3s - but oh my god I have died to stupid mechanics twice in the last week because I couldn't see through the brilliance that is the RDM LB3.
I wish we could clip LB animations on our own without outside help.
I'm sorry, I can't see your request over the RDM LB3 animations.
On a serious note, well timed LB3 is great, but a poorly timed one can make for a dangerous time when it concerns RDMs using it, since it covers damn well everything.
The question is at this point, do we want the option to disable them, or do we want the RDM LB animation adjusted? Both would be nice. I like seeing LBs and some are definitely more intrusive than others.
We used to be able to hide or lower them, but for some reason or another SE went and forced their full appearance no matter your settings. Quite frustrating. I hate them for the same reason I have all other spell effects turned down: as a melee, it's an absolute nightmare trying to see incoming mechanics when the boss is obscured by fire, lights, and smoke. Things that the caster Limit Breaks have an abundance of.
Please, SE, restore our ability to dial them back.
I guess I can see why this option would be favorable, but I am also like, "why?" :p
There are still some I have yet to see, including both RDM and SAM.
Would love the option to hide or simplify (to just a circle or line) the LB3 animation. As it was already mentioned here, deaths happen in raids just due to all this flashy stuff prevent us seeing the actual boss mechanics.
saw two Dragoon LB on each side of cloud of darkness once
that was cool
i agree to tone down RDM LB3
I might be wrong, but I think you can turn off (or dim down) the animations of other characters through your uhm... graphic settings in game. Not sure if this would apply to LBs, though. I don't think I've ever noticed an RDM LB3, though. I think I recall BLM's and... BRD's and... that's about it... /very observant
Dragoon's LB when Famfrit was about to do his Tidal attack = ok, which direction should I run to, your chance of survival = 75% !
Would rather see them just bring back the option to tone down the animations for the LB3s like we used to be able to, than have RDM's adjusted. It's a really beautiful LB3 and provided it's timed right, usually isn't a huge danger to the raid for its usage.
Also by no means is the only flashy and somewhat-blinding animation out there.
I for one would like to be able to see what the hell is going on when RDM lb is going on despite not being able to see anything when someone, or multiple someones, fire it off. When you're against Famfrit, which is a dodge heavy and aoe spam fight, and you can't see aoe circles all over the place because of a light show taking up the entirety of your screen, that's kinda bad lol
The Healer Limit Break has often been called the Suicide Rez because once you cast it, the odds of you getting hit by a mechanic is very VERY high. Make sure that your co-healer is ready to bring you back up after you bring them back. I would love to have LB immunity for healers while casting, that way it wouldn't be suicide anymore.
I get blinded by the blm lb3 as well to be fair to rdm.
I don't have to imagine it, seen it plenty of times in Rabanastre - as I said in one of my first posts in the thread.
I still think the solution is just giving people an option to tone LB3 effects down the way we used to, than just completely dull RDM's LB3 animation. That way at least you aren't upsetting all the people who enjoy it, but are giving others the option to not die to the atomic bomb going off.
Also agree to a slight damage immunity period when using a healer LB3. WHM's in particular really is a "suicide res" at the best of times.