Feedback from a returning player
I came back to the game this weekend after being gone a few years. I just bought the new expansion and paid for a game sub (or course) I left off in the middle of patch 2.3 content at level 50.
Let me just say that getting through the 2.3 to 2.55 content to get to the expansion is one of the worst experiences I've had in an MMO. It is absolutely painful. So much fluff. So much pointless teleporting around. Very little combat or exploring the world.
The number of excruciatingly long and boring dialog cut-scenes is crazy! Usually voice acting denotes an important cut-scene, but not always. Sometimes, it's a meeting about politics and very dry.
The worst thing though is the quest structure. Go here, talk to person x, then go back to the Rising Stones. Over and over and over. Very tedious. This is an MMO, where is the combat? I did enjoy the fights with the Eidelons and the dungeons, I just wish there was more of that. I played about 10 hours Sunday, and about 2 of it was fun :(.
You do realize expansion work and are created based on feed back right?
Quote:
Originally Posted by
BigolBrute
I came back to the game this weekend after being gone a few years. I just bought the new expansion and paid for a game sub (or course) I left off in the middle of patch 2.3 content at level 50.
Let me just say that getting through the 2.3 to 2.55 content to get to the expansion is one of the worst experiences I've had in an MMO. It is absolutely painful. So much fluff. So much pointless teleporting around. Very little combat or exploring the world.
The number of excruciatingly long and boring dialog cut-scenes is crazy! Usually voice acting denotes an important cut-scene, but not always. Sometimes, it's a meeting about politics and very dry.
The worst thing though is the quest structure. Go here, talk to person x, then go back to the Rising Stones. Over and over and over. Very tedious. This is an MMO, where is the combat? I did enjoy the fights with the Eidelons and the dungeons, I just wish there was more of that. I played about 10 hours Sunday, and about 2 of it was fun :(.
While you may be a returning player I think you may have missed some points from the past.
Here are some points and hopefully will make more sense.
Quote:
Originally Posted by
BigolBrute
Also, the quests revolving around talk to x people in an area or find x or a hidden object in an area. These are just awful and need to go. They are not fun imho, just lazy padding designed to waste your time, not be fun.
Am I the only person that was kind of glad they "killed off" (probably not actually dead) the Scions of the 7th dawn at the end of 2.55? I really enjoyed that ending story sequence, it was well done.
My point is that 2.3 to 2.55 is mostly fluff that was added to tide hardcore players over until the expansion came out. It is in dire need of trimming down all of the fluff. Also, I refuse to pay $18 to skip this, as I feel like the money I have already spent on this game should be going toward the devs making an enjoyable experience. I shouldn't have to pay extra to skip this.
First for Heavens ward players wanted more options to level up beside dungeons and fate grinding. Hence the side quest. They were designed so that you were guaranteed one job to 60, and HQ gear without having to craft or go grind. Again an option. Some consider it fluff, some see it as feed back response.
Second; based on expansion feed back they leveled it to be friendly with other option in Stormblood. More options as well.
Third: New ways to level up have been introduced from Beastman tribes, to weekly crafting / gathering. By how I read your introduction seems that you were just too lazy to read trough the patch notes and just jumped into it -.-;
Lastly No matter how you look at it this genre of gaming will be fluffiness and repetitive no matter how much feed back we give. Look forward to it.