I remember in 1.0 they had visible belts but now belts do not show up on a character. Would it be possible to add them back in the game for more customization?
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I remember in 1.0 they had visible belts but now belts do not show up on a character. Would it be possible to add them back in the game for more customization?
Would be awesome but they would have to redesign ALL their current gear that would be affected by it. I don't see it happening this far into the game.
kinda like how i spent hours grinding for dreadwrmy jewelry - only to find out they don't render on dreadwrym armor gear?
Yeaaah...good times.
Only - and really: only! - if we get a toogle to turn them on and off or an emporers new belt to make them disappear.
I understand the idea of more customization and wanting a belt, but if I look at most gear, it simply wouldnt fit.
A belt to go with your Thavnair Autum Dress?
A belt over your Skalla coat?
A belt showing while you're in a bikini?
...yeah... please no...
Personally I dont think I'd ever make use of a visible belt - all the gear is designed without one in mind and that shows.
I'd rather resource went into more character creation options.
No belts don't bother me at all.
no, it had to do with limitations with putting belts in the new game, like how to I explain this correctly..
They said something along the lines it was too hard graphically to show all the belts with the different armor, so all belts where added to shirts. (You can clearly see that on some more then others, like the sailor shirt)
So unlikely going to happen, it was one of the 1.0> 2.0 changes (neglecting the fact you do have "visible belts", they attached them to the body armor looks)
Honestly, I'd rather they removed belts from the game, redistributed their stats across other gear as necessary, and use that added slot for a different kind of visible gear. A "headwear" slot so you can have a hat and glasses at the same time, maybe. It could be purely for glamour but I think it'd be more useful than an invisible gear slot that has extremely low stat value.
i present, floating-belly-buckle.jpg
https://68.media.tumblr.com/4f1eba4f...f8xo1_1280.png
So? Then everyone would go buy another piece of emperor's new gear then.
I’d like them to get creative and make it a “bonus” slot you could use to glamour an extra item onto your character - glasses as suggested above, novelty items like wings, wearing tights under skirts...
The only issue is, could the system handle it? Generally we can only glamour items of the same type - headgear into other headgear and so on. Could they make the belt slot accept other items from other categories, or would they have to make a second version of every pair of glasses in the game that are classified as waist items?
I would love it if all belts were visible and separate from the chest pieces.. I would hide all of them lol.
I wish they would add capes not visible belts. But that's my opinion.
It's not so much the servers I was thinking, just the way the glamour system handles their categories of items. Select "cast glamour" on your hat, and it will only give you a list of headgear as options. Therefore if you could cast a glamour on your belt, it would probably only give you the option of items categorised as belts.
Therefore, it seems likely to me that if they did implement a "belt slot as general glamour" they would have to recategorise or recreate items from other categories to exist in the system as "belts" (even though they appear as other items entirely) just so the glamour system could detect them as options for that slot.
A better way to do this would just be to remove appearances from gear entirely and have glamour be added to character customization like in MMOs I've played with ACTUAL customization. but I doubt the way FFXIV is programmed that it would ever happen. Great game but comparitively poor customization to what I'm used to. Of course I got used to the industry gold standard of customization, even if it was in an obscure game which had nothing else going for it.
It won't happen although I would like it to. It's the only piece of gear that's invisible.
In order to make it happen they will have to redesign and adjust every single piece of gear for every race and gender.
Too much work for something minor.
This should have been in place from the beginning.
I would like better gear designs for males and more character optimisation options in the character creation screen over visible belts anytime.
As much as I do miss having 1.0's visible belts, it was a necessary change for the game that was ultimately for the better, as having a visible belt appearance restricted gear design greatly in 1.0, in that each body and leg piece needed to be designed with every belt design in mind to avoid clipping, and, well, given we're seeing complaints here in ARR now about clipping issues with weapons and miqo'te/au ra tails and ears/horns in the latest 'flashy' gear, this is clearly something SE are never going to go back to.
It's the price that had to be paid for more elaborate gear design.
Maybe a compromise would be more gear with belts? I'm a vote yes for visible belts but I understand the problems so just give us more gear with belts attached. It's not perfect but its a solution.
Coming from WoW I was honestly delighted to see the belt slot in XIV has no appearance. I had a horrible time in WoW trying to find belts that didn't look awful. That being said if I was able to dye them it wouldn't have been nearly as bad.
I would prefer if SE instead added a cosmetic slot so that players can wear glasses/goggles/masks/etc along with headgear. I feel this would be far more popular and fun than adding an appearance for the belt slots.
I'd be in favor of this, if only because we can finally remove the stupid exceptions that the belt has.
1.) It costs more tokens than other drops on the same raid floor, because it's left side.
2.) It's the only left side item not visible.
3.) It's basically an accessory, but with a primary stat on it.
I don’t see it happening but I do like the ideas behind some of the icon designs.
I wasn't around in 1.0 but belts are a graphical nightmare (I'm look'n at you SWTOR!), especially if you what them to show over everything. It seems they opted to design belts into many tops rather than have them separate pieces that might not work. I don't imagine it would be too difficult to have visible belts they only show if you are wearing relatively simple clothing but would be hidden by more intricate tops.
It would take a lot more effort then you think, because belts DO exist in this game as is. (like my last post explained) it was a 1.0 >2.0 change and from what i know thus far, SE never touched core coding changes like that. Basically you have to remove all the belts in the game that are attached to shirts and be replaced by this predetermined list.
For the other things like glasses + hat etc, it is something I like to see, but I joked with your final line. SE states a lot "server limitations" so I said way SE acts it is unlikely the servers could not handle it because they act like a sneeze will overload them.
we only have a belt slot at all because of a 1.0 holdover.
They were horrid in 1.0 too, every chest piece had this long blank nothing space where the belts were meant to cover and everyone wore belts so it was this omnipresent thing on literally everyone.
It was bad times and gear looks a lot better without having to consider them.
And since pretty much every new piece of gear since 2.0 was designed with no belt in mind and most of the 1.x gear was redesigned to no longer consider belts it would be a hell of an undertaking to put back in something that was generally hated when it was available
glasses is a similar thing. We already have a lot of glasses to use as glamours and we even have several real headgears that are glasses or goggles
to make glasses what is basically a new slot they would have to remove all the head slot glasses and go through every existing headgear and alter them to accommodate the chance of glasses being used with them
It's just asking for an unreasonable amount for the extreme minority that want glasses+hat at same time
Belts would be too much of a hassle, I agree. As for the head-gear thing, what I'd like to see is a reverse /visor. Oftentimes the thing that gets removed by that command is what I wanted while what's left is what I don't care for. But they obviously have the technology to make that separation because /visor exists in the first place, so just give us the option to flip the visibility.
This largely captures the case. It was done as an artistic decision to expand the variety of designs available. However, some of the belts are actually visible, just not in the way you think. The design of the sigmascape belt for instance shows up in one of the armor sets. It's either the tank set or the Dragoon set, but it is there. However, you just can't set the belts to show at will.
There's literally no way to add belts in to the game at this point. In order to have belts on clothing, everything would have to be designed for them and it would massively restrict what kind of clothing and armor designs they can do. Otherwise, there would be massive clipping issues with the clothing for every single belt out there.
WoW gets away with this by making every outfit have a skin-tight clothing model that doesn't move around the waist. When they did have something more lose like a guild tabard, it had a bar missing around it that was specifically put there for the belt to cover.
Having belts incorporated as part of a design is feasible, but attaching it after the fact? Nuh uh. It's the same reason that on some outfits necklaces can't be worn or how sometimes gloves/boots will go over clothing and sometimes under. It's all to prevent clipping and there's no way to change it and still have the game look nice.
If they can make level 1 costume gear, they can absolutely do it. All they need to do is make that level 1 "special effect" gear glamour over the belt slot. Also the glamour dresser will apparently let you drop things into the belt slot, but the item is just gone after.
The reason we haven't seen this thus far is that there would be no way of "turning off" that gear slot if the effect got annoying. In another game, the "special effect" slot was basically a mount, eg you walk at normal speed/fly-at-mount-speed for wings. So you would get conflicts if the special effect let you do something that other players can not do.
Like, the game really has no reason not to do the "wings as a mount" type of effect, as long as they are flying, and it limits combat. But if an effect was only available by being glamoured over the belt slot, it has to function even during combat. So adding anything like decorative wings would not be able to make the player fly, at best they would sparkle, or enable a different move set that takes into account the decoration, but that still requires as much work as adding another emote.
One way of resolving both (at least for something that would make the character fly) would be to have a "wings" effect glamoured over the belt slot, but to actually fly requires summoning a specific invisible mount that makes your character fly (a la superman) and if you don't have the wings, well it just comes off as superman.
Maybe one of us is misunderstanding the other, but I wasn't meaning they should make the existing belts visible. They would however need to make the slot visible if they were going to use it for a general glamour slot, so I guess that would mean deleting the visible model of any belts that have them? Assuming that hasn't already been done to save data.
Ah, I wasn't meaning functional wings when I said they could go in the belt slot - was thinking of "dress-up" costume wings. Like that other topic about the angel and devil costumes, with people wishing they could have just the wings or just the coat - wings as a 'belt' item would solve that.
(I did bring up in a different topic that functional wings-as-a-mount would be great, but I think that would have to be an "either/or" situation - either implement costume wings that can be equipped, or functional mount wings that only appear when "summoned", but not both to avoid weird double-wings when wearing the costume piece and using the 'mount'.)
But yes, glasses are maybe a tricky thing for this idea because they already exist as headgear and you'd have to duplicate them - and I don't think you'd just want to move them all over to the other slot, because people might want to wear "glasses and bonus item" but no hat - but I think completely new items that don't clash with existing item slots could be more of a possibility. Although then, as Vstarstruck said, if the old belt models are still in the coding and would all need deleting, perhaps they see that as work they don't want to have to undertake. Or is there possibly a risk of missing/breaking something? Do some NPCs maybe still have visible belts on their models?
I guess another issue for the designers would be - suppose they do implement this idea. Now *some* costume sets involve a piece that goes in the belt slot, and others don't. Is this okay? Do they now need a belt-slot idea for every costume? Will people ask why some things in that slot are visible and some aren't? Perhaps that's why they'd be hesitant to do it even if it could be really useful in some ways.
Well "belts" in the game are essentially part of a different gear slot, so really the "belt slot" is just an invisible accessory that has an armor value.
Like there are a few things in the game that I'd like to see different, like different glasses that are independent from helms and hats. But for THAT to work essentially requires another "earring" type gear slot that has no armor value.
Another slot that is "missing" from FFXIV that other games have are ammo/quiver/backpack type of slots. They aren't really needed in this game as ammo is unlimited. However a "backpack" that is part of the belt item as a glamour might be interesting.
However I feel turning the belt slot into anything would just be as kludge. What the character model really needs is a "costume effect" slot that isn't an item, but rather something that can be switched on/off with the glamour plate. The actual "belt" item likely can't be turned into something visible because it would clash (visibly if not clip through various gear.)
I hated the belts in 1.0 for the same reasons mentioned already. If making them visible again also means a return of that graphical nightmare I'll have to say no thank you.
Absolutely, and I'm not saying that the invisible belts should become visible - rather I'm trying to think of how the "costume slot" could be implemented in the system as it exists, and from what I can guess of the underlying restrictions. For example, the "convoluted" setup they introduced for the glamour dresser instead of just giving us separate free glamour slots. Why do that instead of the simple version? Maybe it's impossible to create new slots, so they can only work within the rigid existing framework of gear slots and applied glamours that are linked to a base item.
So if I've guessed right on that, then they can't just give us a new item slot that doesn't currently exist - but what they *do* have is an item slot that doesn't visibly exist and so perhaps it is within their limits to adjust how that slot is used. It would continue to be a "belt slot" that holds the functional-but-invisible belt equipment, but that invisible belt functions as the base item on which we can apply a visible glamour. (The backpack you suggested could be one of those glamour items for this slot, too.)
Interesting idea - even if they can't create a new slot, could glasses be available in the "ears" slot?
Strange. I'd never seen that complaint in the years I played 1.x. Were that the case, the solution would be much simpler -- /showbelt, much like /showhelm. Done.
I had heard that one's belt of (stat) choice didn't necessarily fit with its surrounding gear, whereas -- apart from said belts -- the value of item level and the scarcity of gear was enough to ensure that BiS sets were almost always a single gear set, and therefore worked together aesthetically. This was also the reason Yoshida gave for combining belt graphics to chest pieces. However, with the implementation of glamour, that issue, too, would be obsolete.