Idea of a New WHM Mechanic: Thorns
This isn't so much a suggestion but an idea I had for WHMs. I'm not at all expecting the devs to add it to the game, I just wanted to share it.
It could go something like this:
- When a WHM successfully casts a Stone or Aero Spell (or for every x-amount of successful tics on an Aero spell's effect), they will recieve one Thorn to a new Rose Gauge.
- The Rose Gauge can hold up to 10 Thorns on it.
- Thorns could have a benificial side-effect to WHM's Offensive spells like reducing their cast/recast time or lowering MP cost by a small amount per Thorn.
- HOWEVER, the main reason to collect Thorns would be to use on a new Ability-or-Spell that uses them up.
ex:
Banish: oGCD Ability. Can only be used when the user has at least 1 Thorn. Uses up all the user's Thorns and damage a selected target and all targets with in 5-yalms of them. Potency equals the number of Thorns used times 40 to the first enemy hit, 10% less for the second, 20% less for the third, 30% for the fourth, 40% for the fifth, and 50% for all remaining enemies. Instant cast time. 60 second cooldown.
or
Nophica's Bramble: oGCD ability. Can only be used if the user has 10 Thorns. Uses up all the user's Thorns and places a veil of thorns on all partymembers with in 15 yalms of the user for 10 seconds. Whenever an affected partymember damages a single target using a spell or weaponskill (excluding Damage-over-Time effects), the thorns will damage that target for additional damage equal to 25% of the original damage done (caps at 600 damage, only applies to the first hit if the spell or weaponskill hits multiple times). Instant cast time. 180 second cooldown.
This time not thorns (sorry)
Hello people!
Just another idea to make lilys loveable again after their usefulness was reduced to practically nothing after the patch. Stuff was based on the idea that the CDR on random abilities is rather uncontrollable and whm needs cool flexible moves.
Secrets of the Lily I
For every Cure and every Cure II, as well as for every critical Regen tick (@50% chance), a Lily is generated. A Lily can only be generated if the source skill actually heals the target. Up to 3 Lilys can be stored at a time.
Casting Presence of mind, Largesse, Assize, Asylum or Divine Bension will activate all Lilys on the Healing Gauge.
On activation, all Lilys all removed from the Healing Gauge and a respective number of stacks of Blooming is granted.
Under the Effect of Blooming, several Spells are enhanced. Blooming stacks fade after 15 seconds. The Maximum Stack number of Blooming is 3.
Cure
Under the Effect of Blooming, Cure can be casted instantly and grants the target 12 seconds of Regen, but costs 25% more mana.
Cure II
Under the Effect of Blooming, Cure II grants the target 15 seconds of Regen as additional effect.
All Stone spells
Under the Effect of Blooming, Stone spells are changed into Banish. (Or just get an additional effect because potency)
Banish has the same cast time as Stone X, but increases the targets damage taken by 3% for 3 seconds. Banish costs 50% more mana than a normal Stone spell.
Medica
Under the Effect of Blooming, Medica grants 3 seconds of Regen to every target hit, but costs 30% more mana. Additional Effect at Level 70: Grants 2 Stacks of Plenary Indulgence while under the Effect of Blooming.
Numbers should be taken not too seriously, i've not done the math, so the upgrades could be a little too strong.
I think this stuff would be even easy to implement. No new spells or animations, just a few lines of copied code :p