Originally Posted by
Taika
Content is only designed without the healer DPS in mind if the group is above the item level available to them when the content is released ("assumed item level" in that quote) and both DDs and tanks are pulling at least 85-90% of their calculated optimal DPS (and I'm fairly certain that calculated optimal DPS is somewhat far from a human player's reach).
Reducing this to "fights are designed to be beaten without healer DPS" is, even if theoretically true in a sense, completely misleading. In reality, if you really leave the group DPS as the DPS and tank players' responsibility, in many fights this means expecting them to be amongst the top 10% of all the players in the whole world, while at the same time you're allowing your healers to be significantly less active and perform in a way lower level. I don't see a reasonable argument for how this kind of distribution of responsibilities could be justified.
For example, OS4 requires a bit more than 23K DPS without limit break. If we assume the healers do 0 DPS and tanks do 5k total, that leaves 4.5k for each DD. That would currently put a RDM or BRD in top 11% of all the RDM/BRD players in the world, and even a DRG in top 21%. And this is now, when we're at item level 340 (with i345 weapons), when the content has been released when we were 20 item levels lower - so when the content was just released it would have required much more from the DDs.
This is one of the reasons why FFlogs is a great tool: if there's a healer or tank player who's thinking that it's not their responsibility to take part in the group DPS effort, they can check the fight's DPS requirements and then see what they're asking from their DDs in terms of performance if they refuse to participate - and at the same time it tells them the potential their job could bring in the group if they would be willing to give that effort.