If I wanted HQ, I'd run the synth manually. Quick Synth is for mass crafting as a convenience.
I can successfully complete some synths 100% of the time using only careful II. Yet, quick synthesis still has failures.
SE needs to fix this crap.
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If I wanted HQ, I'd run the synth manually. Quick Synth is for mass crafting as a convenience.
I can successfully complete some synths 100% of the time using only careful II. Yet, quick synthesis still has failures.
SE needs to fix this crap.
In my mind "Quick Synthesis" implies not being as careful and cutting some corners to get stuff done quicker then you really should. And if youre using your skills(and only care about completion and not HQ) then you can guarantee manual completion of synths well above your level fairly easily. And plus, most of the dedicated crafters can complete the 0 star level 70 recipes(if not harder) with full quality going from normal mats 100% of the time - so should they be able to QS up a full stack of HQs too?
So you're making an incorrect assumption based on the name of the ability.
Yeah, I could waste 90 minutes and macro synth a stack of HQ crap, or SE could fix their broken crafting system and let me NQ a stack without breaks in 5 minutes because I can still HQ 100% of the synths that use said material.
Quick Synthesis is intended to be just that, quick. You sacrifice quality for time. Just because you're too lazy to manually hit that synthesis button doesn't mean its broken.
But guys, we're already WAYYYY above the stats needed to make those items, and yet we're still seeing failure sometimes there with quicksyn. It's really quite a pain in the neck, don't you think? Doesn't it bother you? It bothers me... not a great extent, but it does bother me.
Honestly? No, it doesnt bother me at all. Ive already got way more money then i could ever use plus a house. I dont craft things just to make them or in hopes of selling them. I craft to order only(either when i need something for myself or a friend, or when i see a call for a crafter via chat/PF). I never have and likely never will use the quick system. *shrug*
When I first did that item, I was level 68 with 900-ish craftsmanship. I am now level 70 with 1453 craftsmanship, and I'm still failing it. Sorry, but I really do consider 1453 WAYYYY above the stats requirement to make that item!
Quicksyn failure was supposed to be something to prevent people from crafting something above their own levels, not to prevent level 70s from crafting level 68 items!
It's not a game-breaking issue, but it's just annoying and pointless.
When I first crafted these level 58 recipes, I was wearing Ironworks gear which was i190. My ilevel was probably around i191. Now my ilevel is ~300. That's +100 more ilevels, and i'm still failing quicksyn! You still think this is gear-related?
If it is not based on gear nor craftsmanship, but crafter's level vs recipe level, then we will never be able overcome this failure issue until the next expansion! LOL!
Whether it is based on gear ilevel, craftsmanship or crafter's level, it still doesn't justify why we should fail "sometimes".
Once again, I don't think it affects that much of the game, but it is an obvious pain in the neck that cannot justify its existence at our gear level/craftsmanship/class level.
When you do it manually, can you create the item in just one or two steps? If not, you are probably not good enough to use Quicksynth without risking failures.
And a level 70 character making a level 68 item? That is close enough in level that I would not expect Quicksynth to be without failure.
I think you're making an incorrect assumption that manual crafting is solely for HQing.
Sometimes it's needed to guarantee your craft is successfully done.
Uh, yes? SE literally changed it so gear would affect success rate, during ARR. This isn't some made-up thing. However, they didn't specify what that meant. iLvl? Craftsmanship? A combination of all the stats on the gear?
Back in ARR, I used to quicksynth Undyed Felt. Before the change, it wasn't rare to see 10+ fails for every stack of 99. After the change, it stopped failing completely.
One time during 3.0, I tried using almost all the +spirit bond accessories to SB the moghome vendor gear faster. It made me fail a bunch of quicksynths so I took them off and never tried that again. That made me think it was based on ilvl because accessories have little/no craftmanship on them.
Looking back through the ARR patches, the 2.16 notes had this listed:
https://i.imgur.com/MPJufbW.png
https://na.finalfantasyxiv.com/lodes...91ba3f787720f1
So many times I wish there was a checkbox for "auto convert HQ results to NQ" or something like that. If you're really tight on inventory space, those unexpected HQs can cancel a quick synth removing about the only thing it is good for... automating multiple low level items.
But, yeah, I agree that it's a pain to get to the unknown point at which you stop failing. My general rule is I don't quick-synth anything less than 10 levels below me, and even then, I'd probably not try to quick-synth starred level 60 crafts. If they would at least display what your success rate is, I think that would avoid a lot of the headache with this system.
There is nothing "quick" about quick synth. The only thing it does is save you button clicks and lets you go start dinner.
It takes you roughly the same amount of time to craft any 40 durability (at lvl 67 I could craft similar level 40 dur items within 4 actions.) When you "quick" your toon makes the item then stares at the wall for 5s, in that time frame you could have manually crafted the item.
So yes, if you can manually craft the item FASTER or the same time as "quick" synth, it should be 100%.
It really should be called "auto" synth rather than "quick".
I actually timed Quick Synth vs. Manual NQ Synth back in Heavensward. I don't recall the exact times, but if I remember correctly... When timing from the point where the crafting log disappears during the start of the synth to where the crafting log reappears afterward for both Quick and Manual NQ Synth, Quick Synth was only a second or two longer than Manual NQ Synth with only one Synthesis action required to complete the craft. Each Synthesis action (and any other action that causes the character to interact with the tool they're using for its animation as opposed to raising one hand like with buff actions) takes approximately 2.5 seconds for each use.
In result, I found that Quick Synth was slightly slower than single-action Manual Synth while being slightly faster than dual-action Manual Synth.
It's not quite as slow as you describe. It probably just feels that way because you're not pressing any buttons, so it's like watching paint dry.
I also found it strange that even at lvl 70 with melded i290 gear i was getting frequent failures quicksynthing 68 recipes, and on occasion lvl 66 too. I looked around and saw people with much higher stats than mine still reporting failures, the highest was over 1500 craft and still failing on lvl 68 quicksynth.
I have no idea what is needed to get 100% success on these but I have a feeling that SE purposely made it either extremely difficult or impossible to do during this patch as a way to prolong the grind for Gyr Abanian Alchemic. For instance I just turned in 30 Gazelleskin Brais of Scouting which required crafting 120 twinthread and making 30 twinsilk from those, plus 60 gazelle leather. All of these are lvl68 and I had to manually craft them all because I didn't want failures from quicksynth. And after all that I still didn't get enough srips to get even half of the achemics needed to make all of the mainhand tools.
So basically, instead of dealing with weekly capped scrips we get to choose between manually crafting thousands of mats or loosing a bunch of mats to quicksynth.
Anything over lvl 65 and I'm crafting it manually, even if I don't go for HQ. And that is because it does annoy me...A LOT, but also because i want all my inventory adding to spiritbonding gear for materia. I want ZERO failures, lol.
I quick synth materials to spiritbond. And the melds in my spirtbond gear are usually vit because there is a lot of unused vit materia in the company chest.
I expect fails even though I usually use vendor Warrior's Stew.
But I just might use low level crafting materia instead. Can't hurt, might help.
And has any deep theorycrafter weighted Co, Cr, and CP in quick synth?
From a thread in Items, Synthesis, and Gathering:
Personally I only quick synth to SB gear to convert to materia for melding purposes, do you just buy your grade VI materia?