What the title says. I ran it as healer and the tonberry king just wipes the entire party no matter what. It's impossible to complete without going crazy. Any fixes for this or tips?
What the title says. I ran it as healer and the tonberry king just wipes the entire party no matter what. It's impossible to complete without going crazy. Any fixes for this or tips?
Go as a tank
It took me a handful of tries on SCH without abusing barrage but it can be done.
You have to stick towards the center, open with LB if you can to get damage buff early. Any time they stray to take out adds, use Engage to get them back, if the boss moves with them, disengage and re-engage them when he is back in position.
The key is to get them to just focus down the boss as much as possible and stay away from the edges so the larger tonberries don't ruin your day.
If you haven't already, I would suggest also getting a few ranks into the AI settings for the damage bonuses you get from them, don't jump straight into WP.
My first squadron experience was WP as WHM. Just focus on dpsing the boss. You may need to tell you squad to engage him if they start to wander. Don't kill the tonberry adds!
Honestly, until they improve the AI for the squads, you will have to treat them like a bunch of ADHD newbies. I went in there as WHM with a gladiator, rogue, and lancer being able to clear it after a couple setbacks.
On this particular example I actually took out the little tonberries asap to keep the tank focused so the king wouldn't come after me from healing agro, and setting off the limit break at a good time helps too. The main thing you need to keep in mind is their ease of distraction, and the fact that you can tell them to engage/disengage. While this has severe limitations, it will have some uses. I also ran Marader with them in Hattali and Toto-Rak (which healer let me die on boss fights while they stood in the poison). Overall you just need to observe, and adjust formation and tactics as though they were a bad pug that won't listen.
You need to level your squadron. Not as in individual level but as in actually running other dungeons and gaining levels in tactics. They seem to learn as they go so if you build them up to WP there shouldn't be as many issues. At least according to SE. They said WP would be rough if you don't do previous dungeons.
I’ve done all the dungeons and my squadron is at level 51+ atm, they did wonderfully in the other dungeons except Halatali, but here they were like... my tank was so distracted it was insane. Thanks for the help, though! I got tonberry king down by placing engage on my hotbar and just spamming it as the tank tried to run off, sob.
The main reason I would recommend against saving it for the Slasher phase is that using the LB requires standing still. If there are Slashers on the field, trying to keep your team on target and in position can get hairy, and standing still while out of position with the Slashers out is a bad bad time.
Ultimately the entire bar has to be drained, so when you get the buff is for the most part irrelevant compared to keeping them on target. Plus if you pop it early on you will build up towards either a second, or a more filled bar should the attempt go south.
If you stay on the boss and dps him, you'll be fine. I've had absolutely no issues on rdm(70), war(70), sch(60) as long as you focus dps the boss. the dps won't attack other targets as long as you tell them to engage just the boss. Burning down the boss is priority, you know that right? that whole end of the dungeon is a dps check. So you, plus two dps classes should have absolutely no issues.
otherwise, you need to gain the tactics of each class so they focus on specific targets.
There's multiple designs on their AI:
Independent
Offense
Defense
All classes are independent when you level them through their missions. You need to grind to get them (and also click on them individually in the gc) to set them to full offense for further dpsing. Otherwise, if it's that bad for you, I suggest going as tank till you can get all 3 of the dps/heals to switch to offense mode.
I haven't seen the tactics do anything but make up for them not being jobs by giving bonus HP/defence/damage.
Don't LB at the end of the fight when the bigger adds spawn. Learned the hardway they b line it for you and run to stab you. You die almost instantly.
I just let the tank run around doing whatever while both my Archers are burning down the boss and I just slap a regen on the Archer thats tanking the boss and give a heal before tankbusters.
Yep. Similar experience here. Don't DPS in WP. Yet. Maybe after they fix it. I tried as RDM with an NPC tank, DPS, and healer. Bad idea. Tank AI doesn't know the WP final boss fight mechanics. At. All. However, as others have said, go healer, ignore the tank on final boss, use engage to order the DPS to attack the King. That's not the way it's supposed to work, but after trying it 10 times (literally), I'm done trying this fight as DPS. Shame, b/c the rest of the dungeon went really smooth. Not the boss. Tried for the full 90 minutes, no go.
Side thoughts -- you want to run a command dungeon as DPS? Don't do Halatali or Toto-Rak either, AI on the bosses are dumb there too. Do Brayflox's Longstop. Or Stone Vigil. AI still needs work in parts of both, but it's manageable -- and much more so than the other 3.
I was able to do this as BRD, but I had to spam Engage nonstop and pull my DPS to keep from taking aggro and getting murdered. AI could use a little tweak to make it a touch more user friendly in that fight.
https://www.youtube.com/watch?v=NsoEt_3VPog
Seems fine to me.
I went as healer and it was a challenge but definitely possible. Of course, going as tank as suggested, seems like a lot less of a pain.
I beat it as a Dragoon, with a MRD, ROG and CNJ party.
Gave up trying to control the tank, and just let them do their own thing. The ROG held aggro, and the CNJ kept him alive. It got close, but it was doable.
It helps that Shadowskin is literally the only defensive cooldown that any of the DPS adventurers have.
Went as a SAM, and it was the second one I did so I wasn't far in with tactics. Cleared it in one try, the key was to stay on the boss the whole time myself. Things were for sure looking dire near the end as the Marauder wasn't able to keep everything on him while also running around everywhere but still won.
the tank AI needs fixing in wp he wont stay on the boss he tries to grab all the adds and you end u grabing all hate on the boss
I've done it both as tank as as summoner. No problem :) Follow some of the suggestions from others.
That said - we need more control of the team members - nothing too drastic - but things like "ignore adds", "kill adds" would be a nice addition.
I think that the game should recommend and/or require at least 2 or more of a battle tactic for each member so they can survive some harder hits aimed at them and DPS the enemies hard enough before being overwhelmed by the Tonberry adds.
This is especially the case with WP's item level sync still coming into play here.
This trash command mission is absolute garbage. I've tried this as DPS, tank and healer. The first boss is spamming so many spears at one time, you can't keep up just from the burns alone. Not worth doing this as a command mission with a bunch of wheelchair NPC party members.
Everyones saying to use tank for an easier time but I have been wiping multiple times with a DRK. The healers AI, even at rank 5 tactics, is so trash. They dont try to heal me until I fall below 20-30% hp and even then it usually takes them close to 6 seconds before they decide to cast a spell. The closest I can get to defeating the tonberry king with a healer like this is counting on her to fail. So I try to kill just 2 adds at a time so that the grudge attack wont one shot me. As letting the adds build up just end up annihilating me due to the healer refusing to use her damn spells.
Wanderer's Palace (Hard) is simply not tuned correctly for Squadrons and they never fixed it. Basically, the Squadron stats in Wanderer's Palace (Hard) are exactly the same as the regular Wanderer's Palace, despite the ilv requirement being doubled. This makes it significantly harder than intended.
Lv50 dungeons give terrible exp anyway and if you want to level alts you should be running Aurum Vale until lv53, then Sohm Ahl. Otherwise run in DF.