Just a poll to see differents opinions.
Vote here if u like the combo system.
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Just a poll to see differents opinions.
Vote here if u like the combo system.
Vote here if u are against combo system.
Vote here if you think OP wants attention.
vote here if you think Thanos wants attention
Vote here if you think Rokien wants attention!
...oh wait....
i like it a lot ^^ finally as a melee i need to focus and run all over the monster! back attack -> side attack -cd on skill- front attack -> side attack :D
I like the combos
And can't wait to see the new battle regiment
please get rid of the queue in BR!
like if you agree
I love combos, and i hope that the battle regimens will be like a combo of combos if that make sense, cause that would be like super ninja pwnage :p
Like player A combo + player B combo = BR super combo? ^^
Combos are an amazing addition to this game, can only imagine if they had been on the table from the start. If all the money spent on the mechanics that were trashed had gone to Ws combos not to mention if it had the past 2years of player testing. I hope to see more built ontop of what alrdy exsists, for example take into account that most mobs and melee should do more line and conal AoE attacks so as to add the idea that placement around the mobs is an important mechnics for more then just combos but damage avoidance as well. Seems like that was suppose to play and important part in this game from get go, noting many of the lower mobs conal tp attacks. ex.-puks, yarson. What im talkn about is. Take Uraeus petrify att. Its a conal right. So give us the time we need to get out of it. What are we talkn here. and extra second maybe two. FOR THAT MATTER- alow us to turn around to avoid it like gaze atts in XI. I can only hope that all this is stuff that was in the works from day one but server lag/issues had crimpled the implementation. And also hope that 2.0 will see the overhaul of monster AI and abilities. I dont like it when mobs cast spells we no longer have.
To sum it up. Add to the combo system. Being able to combo silmier to BR without have to Q would be a very interesting and fun addition if done right, and i do beleive what most people are hopn for! Br added effects where imo more strategic then what XI had. Keep em.
And the new crit incentives on comboing is also a much better way then creating visual elemental effects with and added bonus. Would like to see Mages gain tp threw casting where in combod spells cost tp and a say half the mp cost rather then so much mp OR perhaps comboing spells reduce mp cost of next spell say maybe only -20% or something small.
Vote here if you think I need to add to my post count ^^
It's time for another Good Idea - Bad Idea.
Good Idea: The combo system in general.
Bad Idea: The lack of combo choices given to us.
Good idea, but bad execution. The directional thing for melee is more of a crutch than anything.
ITT OP makes a one sided poll so he can get thumbed.
The combo system is a great introduction, however, it needs a ton of refinement.
The combo system is a solid base for what can become a great tool - for both solo and party play. Giving solo combo ability obviously helps solo players to keep damage up without the tp and mp cost. The situation is similar for party play as well; tanks can use WSs to increase enmity and dps can increase damage to keep chains alive etc. Also, though, intuition points to a clear development of cross class combos that will most likely be accompanied with "magic burst" type bonuses - the same idea in place for FFXI. This will most likely be introd with 1.21; seeing as those new classes are to be more defined party roles.
The positioning aspects of certain combos is important as well. Think about when mobs become harder to kill and fights become longer. Combos will be used to attack certain physical features of mobs - necessary to win the fight or get specific drops (speculation at best but this is SE). So the long and the short of it is that the combo system is primitive at the moment; but, looks to be very promising.
I would like it if you could complete other player's combos how fun would that be? First thm casts thunder....second casts thundara...second casts thunder...and first casts thundara for massive damage quickly. The possibilities would be endless. Also visual effects on the mobs would be nice too like how it used to be when you incap a dodo's legs and it couldnt chase you very fast like it was permanently affected with heavy.
Great idea, too bad anything but an NM or Ifrit level mob dies before a combo is done. Kind of reminds me of a SAM 2hring a mob in Dynamis for light, only to have the BLM blow it up after Yuki.
Vote here if you voted for any vote here in this vote here thread.
Thread really needs polls turned on for users...Seriously it's in the code you guys are using just get your "Forum guy" to flip the switch.
We allready seen you could do polls when you asked us what Yoshi's avatar was.
POLLS please, I'm tired of "Like this" for poll threads...
when i'm playing mele classes i love the combo system. the location to continue it is a nice addition.
when i am on mage i absolutely hate the system they put in place for it. doing the same type item repeatedly for a combo isn't much fun at all. fire-fire-fire. if they had left a tp move like flashfreeze in place and been able to combo it into like flashburn or flashfreeze with the added status effects from the spell they would have been really nice.
This.
I like the combo system and I don't want them to abolish it, but allow us more combo flexibility. Get rid of the position requirements (but keep the position bonuses). Give us more combos to choose from - I don't like doing the same 2 or 3 combos over and over again. Give us an incentive to use combos, but also give us an incentive to use singular skills - more options, more things we can combo into and out of, etc.
Solo combos in a mmo, great.
IMO they should have focused on battle regiments first, then introduce this combo system with way more flexibility.
Oh I liked this post brah!
I don't see what the issue is here, battle regiments were a horrible mechanic that required damn near perfect timing and ruined otherwise perfectly good teams because they couldn't pull that extra timing out of nowhere and resulted in a lot less people wanting to do parties without that much of an added benefit, Giving people solo combos in an mmo makes more sense than making strangers have perfect teamwork and timing on the spot.
i like the idea, i think it needs to be expanded on though. why no blizzard combos? why no extra special effect for completing combos? in due time i guess.
I'm glad for you.
Sure pick on the guy who doesnt know how to write paragraphs. The only criticism you had. I can tell you are a fine contributer to these forums. The only criticism you had! See you on Durandal.
vote here if you like cheese.
that being said, the combo system isn't bad, it takes awhile to get used to, but once you get positioning down, they work great.
I think the combo system is a good idea and pretty well implemented at least for the classes I play. I dont see it as a replacement for battle regimen and we need something that is more focussed for use in a party.
With the exception of Archer, having people dart all over the battlefield in a party just to position themselves for their combo looks retarded imo.
Coupled with the fact that some mobs have powerful directional attacks that you really wouldnt wanna catch the back end of if your combo timing put you in the line of fire.
so basically...
Combo system = great for solo
Battle Regimen (or whatever its replacement will be called) = great for party (assuming it is implemented well)
vote here for DOHO!!!!!!! :D