What do you think they could implement or change to make FFXIV more fun?Quote:
Originally Posted by Naoki Yoshida
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What do you think they could implement or change to make FFXIV more fun?Quote:
Originally Posted by Naoki Yoshida
By making it FFXI-2... oh wait, that would be the opposite of fun.
They're making so many changes that I can't honestly sit here and tell you that any suggestions I make haven't already been planned. For starters, though, I would bring back the conquest system from FFXI. I rather enjoyed that system. I'll post more as I think of them.
Ya there is a few months already i'm waiting for the fun part...because this is the main aspect a game must have and it's exactly what the changes kept removing from this game.
IMO fun = long-term achievements. Stuff that offers you a goal to reach that can get closer day after day. Stuff with good replay factor (good replay factor...the ones ppl do because they like, not because the drop rate sucks) also count here.
They could start with a change in the primal loot system :rolleyes:
Then they could make the materia system different so it would be more about work than pure luck.
With these two things my fun would greatly increase !
I think the coming hamlet defense has vast potential for different kinds of fun. I hope they hit a home run with the implementation.
I've been asking this for months already...making the meld success rate proportional to spiritbond (also the time required after every melding increasing in like 3x so no one can have 5 materias in a gear before at least a month of effort), crafted gear losing their secondary effects (since you WILL be able to meld up to 5 materias in every gear over time), materias having their effect lessened and, instead, having combo effects...like, as example, you adding a STR materia and an attack power materia generating double attack effect. Comboing materias would not only make every single materia useful (even those resistance ones) due combo effects but also offer a brand new variety of "rare effects" that cannot be obtained by a single materia, preventing the same materia stacking.
Hope so...if they can make it just half as good as FFXI's campaign, it already will be the best feature of this game.
There was no "sense of accompliment" in endless amounts of time sinks designed to get you playing longer with as little rewards as possible (but judging from most XI players' comments, they are masochists). And compelling story? Maybe when compared to your average Asian MMO, but that's not saying much. One last thing: the community sucked. Elitists ruined what decent community it could have had.
something like the gold saucer from ff7 would be really cool. but i really want chocobo racing :)
I'm already having fun but of course this needs up keeping to be sustained. So I'll start off with more end-game content. Ifrit and Moogle plus the occasional Darkhold is still fun, but I'm definitely looking forward to the new dungeons coming up and the following Primal battles.
Fixes to the lag issues will also greatly raise the fun factor. Getting really tired of rebooting to fix timers or getting system messages telling me my skills aren't ready when they're showing me otherwise.
PvP. Although with the current combo positioning system, this might be a bit tricky. I see the mages dominating PvP if the battle system remains the way it is.
I'm also curious to see what they do with Battle Regimen. I liked the old idea of how when used, it would inflict certain debuffs on the mob or buff the PT. I just think the execution of the system was sluggish and hard to understand. I think it would be a good idea to use it in the same way solo comboing works. Keep the 1 > 3 > 5 rules for comboing but allow other PT members to fill in the links of the chain, and have specific jobs who end the combo inflict specific debuffs/buffs. They could make it fairly easy and yet complicated by having different combinations of jobs doing different things (i.e GLA > LNC > THM would do something different than MRD > ARC > THM but the buff/debuff will still be relative to THM or in essence, offensive magic), or just making it easy so that which ever job class ends the combo does the same debuff/buff no matter what the combination is. It could be set up just like comboing so when someone uses a WS, certain WS/Spells in the PTs AB would light up and they can just easily use the corresponding WS/Spell to link the combo in the 10 or so seconds you normally have when you solo. Of course it doesn't have to be like this, I just like the idea of having PT members being more interactive with each other. Like SCing in FFXI, it's a nice way to add more teamwork to the group and can even be very effective.
I just want more epic battles to be honest, and as many of them as possible. Just please don't add any 2 hour long Dynamis-esque instances that just drag on and test your patience.