when you sleeve draw double arrow on spread and draw which classes do you prioritize arrow on? do monks like it for faster auto attacks? how about black mages?
Printable View
when you sleeve draw double arrow on spread and draw which classes do you prioritize arrow on? do monks like it for faster auto attacks? how about black mages?
Black Mages love Enhanced Arrows. I frequently get a lot of BLMs that ask me explicitly for Enhanced Arrows--so they can churn out all those big-dick Fire IVs. I've heard that SAMs like Arrows after Balances. BRDs... are kind of okay with Arrows, I guess. I will take an Arrow, but I much prefer Balance/Spear. MNKs are probably indifferent to them now, but I know back in HW I knew a couple of MNKs/DRGs that explicitly would click off Arrows because of TP issues due to higher skill speed.
NINs like it too, since it leads to filling their Ninki bar faster because arrow affects AA speed.
I think Arrow is best placed on Black Mages first and foremost. It's also good for Summoners when Bahamut is up, Machinists during wildfire, and Ninjas for their Ninki, so those are who I prioritize for Arrow. I typically use Spears and Balance for every other job when given a choice on a sleeve draw.
For samurai it is pretty good as well because of genki system. Faster you attack, faster you generate genki and you can spam more ogcd abilities. For BLM probably biggest boost because class have 0 ogcd damage skills and cast times are longer than gcd.
Its good on RDM:
Pros- You reach melee combo faster and stutter stepping is easier.
Cons- DPS Bonus reduced from Double weaving or Avoiding double weaving.
The only classes with essentially 0 negatives are BLM or SAM. The only class you should never arrow is DRG.
As a Bard the only time I really appreciate Arrow is during my Raging Strikes in WM. No worse feels than having to barrage EA because you couldn't fish the proc before having to IJ to snapshot the Raging =/
Good in dungeons though, faster AoE spam, but I guess the same goes for any dps class.
You can fix that with a slightly higher skill speed (I believe 750+ is the magic number). Either that, or only using 4 Heavy Shots instead of 5 during your Refulgent Arrow fishing (so: Heavy Shot > Heavy Shot > Sidewinder > Heavy Shot > Bloodletter > Heavy Shot -- if any of those proc, Barrage +RA; if not Barrage + EA > Iron Jaws). I much prefer a Balance or a Spear during my opener, because Balance = more damage = higher burst, and Spear = increased Crit = higher change for Pitch Perfect procs = more damage = higher burst.
Having to settle for a Barrage+EA instead of a Barrage+RA, especially if you have all sorts of buffs like Trick Attack, Balance, Battle Litany, and Foe's up is a garbage feeling though. I do agree there. I really enjoy seeing my triple-strike RA's--usually one or two Crit, and, if I'm lucky, I'll get a direct hit crit in there. Excellent burst if PP is being nice as well.
As a BLM, I love every AST that feeds me Arrows throughout a run.
Warning: Applying Arrows to Black Mages has a high likelihood of flooding their pants.
I've been looking for a magic number for a while now, gave up and just said super-crit it is! I'm somewhere around 2200 crit, 1700 det and 1400 DH and like... 250 sks? Its incredibly slow but I wouldn't even know where to begin swapping it out at this point and DH/crit happens often enough I don't think I'd want to. Just gotta stick with the bad feels fishing =p maybe on the next content update I'll do play around with whatever gear they add to see if a little more SkS actually boosts my dps.
I definitely also prefer spear/balance, was just noting to the OP that if you didn't know where to toss an arrow, it isn't the worst thing on a Bard during WM+Raging Strikes, especially when other party buffs are up since every single RA proc under party buffs once my Raging wears off is a pretty noticeable bit of burst and that speed helps achieve that.
Now that TP management isn't an issue anymore, arrow is a dps increase for any dps job. It is especially good for SAM and BLM.
However it may be an hindrance for DRG, MCH and maybe NIN. DRG wants to use b4b before chaos thrust or disembowel and with a low enough gcd this alignment will be easily messed up. As for NIN, they usually plan a ninki skills rotation for every fight and the arrow may mess up their planning as well. Of course they could just cap the ninki gauge for a few seconds, but it's a waste nevertheless.
MCH is all about cd alignment too, plus heat management. Generally speaking, any dps job with a heavy focus on cd alignment do not love arrow too much.
To sum up:
1) BLM and SAM really love the arrow;
2) MNK, RDM, BRD, SMN like the arrow;
3) DRG, MCH and NIN do not like the arrow.
Edit: now that I think about it, a normal arrow on NIN will result in 1 additional autoattack...yeah, at the end of the day it has a negligible effect on the ninki gauge. So I suppose that it's indifferent for a NIN. There's really no reason to give NIN an arrow, blm, sam, mnk, rdm, brd and smn are all a better choice.
As a Paladin, I'll pretty much take any card you have.
Oh, I know. ^^ I was just offering some advice about how to make it a bit easier to squeeze in an extra GCD during Minuet+Raging so you can still get the Double IJ opener. ^^ I'm not sure if you do Savage, but I can link you the BRD BiS if you're interested. It has quite a few Savage pieces though: weapon, headpiece, body, boots, earrings, and ring. Everything else is Augmented Creation gear. The final build for it gives you 2395 Crit, 1234 Det, 1088 D.Hit, and 785 SkSp. I personally prefer my old Heavensward SkSp of 810, but that's not obtainable without me sacrificing Crit melds, which I'm not willing to do. XD
@Hyomin
That actually makes me very proud of myself lmao. When Savage dropped I went to the shops and started a little shopping list which is exactly like that BiS you just named off. I may be going somewhere different as far as melds (mostly crit if applicable or DH if not, Det if that somehow has room) but yeah :D Currently working on V3s progression. I'll get that bow one day. May need to go back to the numbers and see if I can live with whatever melds I'd have to drop to hit that number... just wish we had some accurate stat weights so I could figure out the dps loss before going and melding it all.
I think for Bards at least we just have to live with the GCD lol. Any sort of swaps to our gear almost always tends to lead to a direct dps loss just because of how oddly crit and SkS is placed on it all. That, or dropping DH/Det in melds =/
I like both Arrow and Balance equally. As far as I am concerned, there's no downside for SAM to have either of those two.
As a bard, I'm rather indifferent towards Arrows. They're nice, but if there's a BLM in the party, I'd rather they have it, as they can benefit more from it.
Now, if it's Spears you want to feed me, then I will love you forever. *happy noises at Pitch Perfect and Bloodletter procs*
Give it to Monk, because SE wouldn't give us GL IV QQ
Monk will probably make the best use of an Arrow when Riddle of Fire is up if the RNG happens to work in such a way.
For Arrow I'd suggest classes that use SS(and auto-attacks) to increase their gauge.
SAM, NIN, and RDM.
BLM because they're constantly casting.
MCH during their Wildfire.
Probably the least useful on DRG seeing as we already clip out CT enough and we're capped and the advancement of our gauge is usually tied to CDs.
The Arrow is less detrimental than it used to be before the advent of goad on all the melee and tactician being free, but it can still mess with off-gcds and clipping on certain jobs. tl;dr, just give it to your BLM and hope for a balance or spear on your next draw.
I love it on RDM, it reduces the time between melee combos pretty heavily.
Arrow used to be a problem to melee dps in later stages of the expansion due to high amounts of skill speed as it would drain their TP.
This isn't a problem for now so throwing them an Arrow should still be a dps increase.
The class that benefits the least from Arrow is probably Summoners, so as long as you throw at a dps with BLM top priority you should be fine.
Monks also, if I'm not mistaken, have the strongest auto attacks in the game. So giving them an arrow and letting them get off more of those attacks is never a bad thing.
Generally speaking, the arrow isn't really a bad card on most jobs now that TP isn't such a strained resource like it was in 3.x