Going to remateria my glad's gear and wondering what the best choices for materia would be? Mainly wondering how vit and defense worked. Does it share a similar relationship to str and attack power?
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Going to remateria my glad's gear and wondering what the best choices for materia would be? Mainly wondering how vit and defense worked. Does it share a similar relationship to str and attack power?
In theory they do, however i'm unsure if its been verified that vit lowers the dmg ceiling of mobs on you ie vit vs str check. defense does have a noticeable impact on dmg taken but again I for 1 am unsure if its truely based on n ap vs def check. I am leaning more towards stacking hp as a tank, since magic dmg kills and m.eva is hard to come by on plate gear. HP acts as a counter to spell dmg, the more hp u have the more dmg u can take, as well as physical dmg, same concept. where as def and/or m.eva work strictly off 1 kind of dmg.
Weapon (Enmity)
Shield (HP)
Head (MND)
Body (HP)
Gloves (HP)
Waist (Enmity or HP)
Legs (HP)
Feet (HP)
HP is most effective to survive as a tank, more breathing room for healer to cure damage taken. Enmity for weapon if not using ifrit or mog weapon, I wouldn't really trade 10/20 enmity on belt for 60/120 hp but if you are lacking hp you can get by without enmity. MND can be seen as slightly better self heals, increased aggro/hate due to damage increase and faster kills on ifrit/moogle, which seems fair superior to 20+ some magic evasion that is really only useful on ifrit IF at all.
Mmmmm I would disagree on the HP.
With the people I have to tank for, I'm constantly just scraping by holding onto hate. I find that by going for as much damage mitigation allows me to keep hate easier than having a higher HP pool. And there isn't really anything in the game at the moment that can drop you in just a couple hits where a high HP pool is needed.
How does taking less damage gain more enmity? There isn't any hate/aggro decay afaik.
You could go Meva in head for 40ish double socketed, but I can't even eyeball the damage reduced on ifrit, 40 evasion on feet but thats rng....vit on chest and vit/str on legs but I don't see how that can really be called mitigation. Defense materia but thats all but useless on ifrit and I wouldn't trade 240 hp for 64 defense on moogle (assuming shield and chest).
I'd take str mnd and enmity just for ifrit to do more damage for hate, and they ever so slight cure increase then hp because my thms count to 5 then start blowing mp. Moogle I take HP incase I can't outrun pom flare while kiting king and I get EES on me.
I just don't see how rng based stats can beat effective health, not saying you are wrong just don't see how the minor mitigation helps.
Haven't had any issues with healers on ifrit or moogle, just thm on ifrit and archers on the moogles at the start....really think that 20/40 m/eva and 32/64 defense is being overrated on actual mitigation.
I would go for a setup like this
Weapon (Strength or Vitality)
Shield (Bloodwall)
Head (Mind or Magic Evasion)
Body (Vitality)
Gloves (Strength)
Waist (Enmity)
Legs (Ironmans Will or Swordsman's Cry) Ironman's is STR+VIT Swordsman's is STR+DEX
Feet (Bloodthirst)
This is my reason. HP only goes so far, if your getting smacked around for a lot of damage, what it the point of slotting HP to all slots?
Strength:
Attack Power
Damage dealt by puglist, gladiator, marauder, and lancer arms
Vitality:
Damage taken
Enhancement Magic Potency
Maximum HP
Damage dealt by marauder arms
Dexterity:
Accuracy
Block Rate
Parry
Damage dealt by archer arms
Mind:
Healing Magic Potency
Magic Accuracy
Damage dealt by gladiator, thaumaturge, and conjurer arms
Gladiator also receives an Auto Attack bonus from MND and STR.
Until I actually see a parse showing VIT actually reducing both magical, physical damage and by a decent amount, I'm never going to use it on gladiator, the vit to hp ratio is "around" 1.2 HP per vit so to equal one 65 hp materia you'd need 54 VIT which is triple socketed 18 VIT materia compared to one single 65 hp materia. You would get 10 enhancement magic from 50+ vit, which would be cool for stoneskin but how often do you stoneskin yourself? >.> If vit was actually any good wouldn't the 90% of tanks I see stop using mithril bracelets and use vit rings instead? (I use str rings though with the other 10%)
I agree on possibly STR for gloves, but instead of having three sets of double materia gloves for mrd and glad I'll just use my cobalt mitt gauntlets with str instead of cobalt gauntlets. You can do some pretty nice damage on moogles during the burn phase, 500-550 damage riot blade and 100-120 per rage of halone swing combo for 1k damage on the squishies, less on mrd or gla moogles. I've also been using the bladed lantern shield for 10 more attack since you can't block ifrit even with ourmanuever on, same for moogles since I just kite king, mrd and whatever else I can get to chase me (can't block from behind even with aegis boon on) but I keep my vintage kite shield for soloing or gold nm adds.
Last thing, materia isn't needed for any fight atm, it's just extra help or breathing room for tanks. Harder for your HP to hit 0 when you have more and it gives healers more time to respond. My two cents and logic anyway.
http://forum.square-enix.com/ffxiv/t...764#post449764Quote:
A master of sword and shield, the gladiator is a melee specialist who excels in defense. Though his individual blows do not deal great damage, he is able to deliver them in quick succession, a quality that has earned him a reputation for dependability. The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
Something I just read, so maybe start saving up HP gear now just incase, even if you don't prefer it.
I actually like your materia setup. It seems nicely balanced and meant to give Gladiator kind of a "jack of all trades" sorta deal by just enhancing all its stats to make it a bit more durable in more situations instead of just one. Might give that a shot myself as I initially was thinking of just piling on the enmity and VIT/defense mats.
i agree hp isnt the way to go its the difference from tanking vs being just a meat shield and i know alot of tanks that stone skin themselves and protect themselves and like it was stated before on longer fights the damage that is mitigated from def and vit add up. also as a healer i rather have a tank with 3000 health get hit for 150 damage over a tank getting hit for 200 damage with 50-100 more HP cause in the long run the more damage you take the more you will have to be healed and just stacking Hp imo doesnt leave room for mistakes cause if a healer goes down and your on Cd's your goin to get hit like a truck and that extra 100-300 hp loses it value very fast
I will be going with something similiar to this. Not saying anyone is wrong, to each his own but putting HP only on all gear is like using materia 10% of the time to me. Anytime you are not at 100% HP you are not wearing materia on gear. Yes you got the boost to start the fight or when a mage heals you to 100% but lets face it all that does is "saves" you one hit to the face before a death. Not saying people don't survive with under 100HP left in fights but are you really going to stack HP for this exact scenario? That and I have a full double meld MRD set I will use with above stats already and hope I don't have to make a new GLD set.
When it comes to tankng opinions may differ, My setup however is this:
Head = MND III + IV
Body = VIT III + III
Hands = STR III + IV
Waist = HP III + IV (have one with Enmity IV aswell to use when hate is an issue)
Legs = STR + VIT IV
Feet = EVA III + III
Shield = DEF IV + HP III
Weapon = MND III + IV (have one with Enmity IV aswell to use when hate is an issue)
Hmm. Personally, I use a HP set and never had a problem.
STR and MND would be helpful though but I don't see a nice enough boost from VIT to use it as a meld. Emnity doesn't seem like much of an issue in Primal battles, but when it comes to aoe exping, it can be a bit of a pain.
Has anyone put any thought/testing into Piety? To me that was a more interesting stat then mind. I know it won't increase our damage like mind will, but magic evasion seems like one of the harder stats to increase, and the extra mp is never terrible also.
I'd be curious to see what anyone elses thoughts on it were.
I use this setup too, except for HP on boots.
I did block Ifrit without boon, but very few times. Its not about the stats really, just stand there and hope for the best :D
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For those who dont use any emnity gear/materia and didnt have any issue on primal fights. Did the THM go all out?
Because I do use emnity on belt and my fellow THM says his aggro goes from yellow to red back and forth.
I would say any of the following:
str - for dmg, hold hate through dmg
vit - for def/max hp, lose less hate through dmg/stay in fight longer
mnd - for dmg/ heal potency, hold hate through dmg/healing
emnity+, increase hate generated through actions
hp+, same as vit
def+, same as vit
parry+, hold hate by negating dmg
gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry gladiators can't parry
Vitality for legs.
... Wha... ? Maybe not when fighting Ifrit, but come on, I HAVE seen it when I was soloing mobs while leveling or fighting mobs in beastmen strongholds. I totally swear I have. >.> Gladiators CAN parry, but obviously, I've seen it far less often than blocking.
Altough I wouldn't put parry+ materia on my gear because of that. There are plenty of better options already stated by others I'd say.
I actually went for the following myself :
Weapon : VIT
Shield : HP + MP
Head : MND
Body : HP
Hands : HP
Waist : Enmity
Legs : STR + DEX
Feet : HP
In the interest of sharing, my set up
Cobalt Winglet - VIT III + Enmity IV
Vintage Kiet Shield - HP III + DEF IV
Cobalt Celeta - MND III + MND IV
Sentinel's Cuirass - VIT III + VIT IV
Sentinel's Gauntlets - DEX III + DEX IV
Sentinel's Plate Belt - Emnity III + Emnity IV
Felt Trousers - VIT/DEX III + VIT/DEX IV
Sentinel's Sabatons - HP IV + HP IV
I'm open to swapping out the Hands for STR and STR/DEX on the legs though.
Well I beg to differ. I HAVE seen it. Granted, it was a "partial parry" last time I noticed, and it was when I was doing solo levequests, leveling my GLA in the 40s a few days after 1.20 went live. The chat log did say : "You partially parry the (monster)'s attack, taking (some) damage." I didn't negate it completely. Since then, in order to lighten my chat log and see more easily what my LS says, I've removed battle info from my chat log, seeing as I can easily see when I do a shield block, whereas I don't have anything parrying-related, so I don't bother.
Unless it was some weird bug ? But I know I've seen it and am not making it up.
I'm not trying to really start a debate though, because regardless if I'm right or not, I'm never, ever, putting any parry+ materia or considering parry+ stats on a piece of gear for GLA. There are plenty of other options that are of better use.
Also, partially doesn't mean anything in the combat logs. There's no such thing as a partial block or parry, though low block power shields can technically fail even when they do trigger, based on the monster level. "Partially" is just flavor text for when things don't do zero damage.
While I thank you for the info, would you be so kind as to redirect me to the actual thread this quote from Bayohne comes from ? I barely played a few days when patch 1.19 went live to get my chocobo, then left for a few weeks and only came back when 1.20 came in. Then after going from 44 to 50 by doing caravans runs, I mainly played with my CNJ, getting it to 50 this week-end. So as I said, I didn't take time to really test anything on it.
Since there is no mention at all in 1.19 patch notes about it, what you are just showing me is entirely new to me, and would like to know more about it.
I thank you in advance.
If indeed the "partially" word in the chat log means nothing, then SE needs to remove it. "Adding flavor" and "being misguiding" are not quite the same thing to me. :)
You can click the small button in the quote box, it looks like this ( http://forum.square-enix.com/ffxiv/i...post-right.png ) and is next to his name. This will link you to the original post, and the thread it is from.
If you can't find it somehow, here. http://forum.square-enix.com/ffxiv/t...740#post404740
If you want to see the effectiveness of defense+ materia just pop rampart and see how much your dmg taken is reduced by. Pro-tip: get defense+ materia on that shield and body.
Did 6-7 ifrits in a row without using aegis boon once, I moved it to bar 3 that I only use to put abilities there I macro, and only blocked 4 out of the 367 melee swings, the only attack you can shield block. Yes I used a parser to test it, no I did not mess up testing it, yes I had dex rings + sentinel gauntlets on the entire time and used outmanuever on cd, no I don't give a fuck if you think block rate is good or not on ifrit. You guys can wear or materia whatever you think is best, just don't tell me defense, shield block value or shield block rate matters on ifrit. (CURRENTLY)
I also did testing on bladed lantern shield VS vintage kite shield with BLS doing 28% block rate and VKS doing 34% block rate on the same exact level 50 drubber (no outmaneuver at all), since I can solo the ferereretkakekr NM with either shield and not struggle with it I just use BLS for the incredibly minor dps increase until I can stop having double hp materia shields blow up.
I am not pleased the least bit about how effective shield is against higher level NMs or the two primals, nor do I like how almost unnoticeable defense and vitality are currently. Get hit by king moggle, mrd, archer and take damage, pop rampart cause of mog eye shot, get hit for same damage or higher -_-
Here's to hoping stats matter more for 1.21.
Its true that boon might not be as usefull as we want it to be for Ifrit. However, I dont just use it to block Ifrit attack.
I actually use it every CD to trigger War Drums, the dmg reduction/heal is just a plus for me.
No, 1 enmity = 0.1% extra enmity on an action. So assuming +48 enmity on double materia'd sword and waist with it being 12 on all 4 materia you get 4.8% extra enmity on an action. Turning that 550ish enmity provoke into 576.4 enmity provoke.
http://forum.square-enix.com/ffxiv/t...Translation%29
stay with me here its gonna get complicated. i wrote +10 = 1 and you wrote no, +1= 0.1. k, now convert your +1 to 10 and see what you get. k, now that you see that they are the same thing, you are assuming this person has the resources to pull off perfect double melds on multiple items?