Suggestion:
Restores/refreshes mp
Additional Effect:Reduces enmity
Refresh potency etc etc.
I've been tanking for cracked clusters and people get really far not knowing what "refresh" means.
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Suggestion:
Restores/refreshes mp
Additional Effect:Reduces enmity
Refresh potency etc etc.
I've been tanking for cracked clusters and people get really far not knowing what "refresh" means.
People use it for enmity reduction, and since this only affects casters and healers... is this really a big deal?
Refresh is the term used for "MP restoration over time" effects. The potency scales with level, and at Lv70 Lucid Dreaming's 80p equates to 960MP per tick.
The tooltip has been the same since 2.0 when it was Should of Saints, any healer should know what Refresh means. While WHM/SCH have additional and better skills means to regenerate MP, it's more detrimental for Astro to know and use it often, and with CO. Most casual Astros still don't know that you can extend Lucid ticks)
But you don't even have to tell ranged what their skill Refresh does either, that's pretty obvious.
I assume that SE assumes people know what Refresh is, from FFXI where a Red Mage spell of the same name was widely worshipped (as was its cousin, Mage's Ballad), so much so that many people refused to group up without it.
A bit of clarity on Refresh would be great. I was also quite baffled by why such an important skill would have such ambiguous language for a description. I oringinally thought refresh meant my ability timers would be shortened. Oh how young and naive I was.
It really should just straight up say what Refresh does. I've run into a few people who have no idea what it does and when I point it out to them they're like "wait really?". There are a few other tooltips that could be clarified better. No harm in doing so.
There's no need to be rude about it lol. I didn't immediately get what Refresh meant either until I saw that it had a potency listed and figured well it's not damage or healing, must be MP.
The problem with this train of thought (apart from being rude AF) is that not everyone has the same train of thought.
When I first got Shroud of Saints and read it, I thought Refresh meant that any continued emnity I generated after the initial emnity reduction would be reduced by a potency of 80 for the rest of the duration, since the 1st part of the skill was to reduce emnity and there was no mention of MP at all. Since I never had any MP issues at all throughout leveling my WHM and since I only saw SoS as an emnity tool, I never really used it at all because I never had emnity issues either, meaning it never really got any practical use from me either. Only after getting thru a large pull in Amphador Keep and the tank suggested I used Shroud of Saint so I could recover MP in time for the next pull did I actually learn what Refresh really meant.
To be fair, tooltips in this game are usually poorly written if not totally obscure in some cases.
Take mirage dive, for instance:
"Delivers an attack with a potency of 200.
Additional Effect: Strengthens the gaze of your Dragon Gauge by 1 while under the effect of Blood of the Dragon or Life of the Dragon.
Can only be executed when Dive Ready."
How do you get "dive ready"? I mean, you'll eventually find out during your castrum abania spam, but seriously...
How were they being rude? They were just pointing out that it is their fault. Just like it's your fault for not using it.
Even if you don't know what something does you have options to figure it out. Ask someone, Google, testing it, etc. It seems rather convenient that people want to blame tooltips when, since you have to have internet to play, we all have access to a search engine.
I haven't really had many situations where healer enmity reduction would make or break an encounter in DF, and it's not so illogical that a more cautious player would save it for a pull going wrong or something, if they even pick it over something else.
If they never have an occasion to use it all the time, like being matched with some goober tank who runs haukke or brayflox without a job crystal or something, it's not unfathomable that they won't use it often enough to notice.
You wouldn't need to look up what something did if the tooltip was more clear.
Refresh can literally mean any number of things, given the context it is used. Shroud of Saints tooltip was misleading in the way that it states that it lowers emnity and then throws the unknown word Refresh in there, leading one to believe it could also be an emnity thing, given the context of its 1st listed use.
The statement was rude because it's basically the same as "Git Gud" and offers nothing except to belittle the person for being new.
nobody is gonna research something they have no questions about.
People DO make assumptions as to what refresh means.
and it's not even the "main effect" going by the tooltip it's the "less important additional effect" in smaller text.
I will have to agree with this. The Tooltip makes it sound like the Refresh is the Lesser Effect, and if you didn't know Anything about the ability before using it, you'd assume the ability's PRIMARY function is the Enmity Reduction which....... you never actually NEED. I have never needed to shed Enmity, ever outside of a few <Lv30 dungeons and even then I can just tank the stupid things myself with no problem.
The players, 99.9999999% of the time players are using Lucid Dreaming not for the Enmity but for the Refresh and surely SE knows this. So why, then, doesn't the primary effect of the ability list the Refresh instead of the Enmity Reduction? The Tooltip SHOULD (therefore) read:
"Restores MP Over time for -x time- with -y- potency.
Additional Effect: Halves enmity."
BAM. Now everybody knows exactly what this thing does and why they should take and use it.