Let's discuss :
make higher drop rate for 0 dead ,
1st death will cause the drop rate to 50%,
ZERO DROPRATE FOR SECOND DEATH.
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Let's discuss :
make higher drop rate for 0 dead ,
1st death will cause the drop rate to 50%,
ZERO DROPRATE FOR SECOND DEATH.
You must really not like people dying in fights
no, coz i alwasy die during primal fight. mayb this method can make me full attack ^^
I hope you stay dead leo.
why not if more reward to good playskill player? are you claimed urself a goodskill player but dead(s) in the fight?
What is this...I don't even.
why you all don't see the reward of zero death but death penatly? really interesting
SOMETIMES I wish this applied. Didn't die once as a CNJ and was doing great...
This guy died 3 times in the same fights and got his second cudgel. I was BEYOND pissed. He didn't even want the first one he got.
Is this what happens when babies get shaken? They post brilliant ideas like this?
this only effect babies player like me, why u care if you are not?
p.s. read the condition, it have better drop rate if zero death.
You shouldn't be punished on a game that is meant to be fun. XI masochism at its best.
I am all for rewarding excellence for zero deaths, in fact this is a great idea to help boost drop rates (HINT HINT SE).
There is no reason someone should be punished for being able to do it otherwise however.
Content that doesn't get old! The game developers should just pull a slugworth and steal Willy Wonkas idea, invent some sort of Everlasting Gobstopper content for FF14, and we'll never have to worry about bad drop rates cause it never gets old!
http://newheights.files.wordpress.co...fwillygob3.jpg
Genius.
Lol sniperrifle. Excellent reference.
vedis, why do you want to make it harder for yourself without any reward? lol. I don't understand when people want to make it harder on themselves with nothing to gain. For instance, you could agree to not raise each other to make your fight more challenging but you won't. So instead of challenging yourselves harder, you're presumably too lazy or too soft, so you want the dev team to do the very same thing you can already do. And instead of greater challenge and greater reward, you want the same lowsy reward but with a greater challenge. Or if you could I'm sure you'd rather have a worse reward and a greater challenge. lol
Why not leave the system as it is if you can already have what you want with it? Everyone else can enjoy the game the way they want to, or even better, ask to be better rewarded for your greater accomplishments but without the expense to less skilled or less organized players.
Drops are hard enough as it is. Believe me im STILL at 0/40ish with ifrit! I cant really say I die too often in the fight (wipes not included) but the LAST thing I need is to have my chances of getting a weapon reduced more...
I've been able to control the /rage so far but these primals are really irritating the frak outta me
I'm not real sure what the point is. I think the point is that the OP thinks players aren't trying hard enough to win. Am I right? If so, I don't think his suggestion is going to help. No one wants to wipe their party and every death contributes to that. So people already have a strong incentive to not die. I think the idea of trying to remind them how important it is to not die is just a misguided attempt to get them to be better players. First rule of economics: people respond to incentives.
Please use the Auto Translate function.
Increase the drop rate for the individual person for every time he goes in and does not get something, when he gets something reset it mwuahah!
But personally, i dont agree with my idea or any idea here.
What if i just couldnt be bothered n decided to be a dick n mess up the fight? ruining ur drop rate, what if i DC or others DC and we whipe, or ya know someone is like WTFIWASSOFARAWAYFROMTHATPLUMEBUTIGOTHIT and now his drop rate is reduced because STUPIDLOLSERVERLIMITATIONSANDLAG.
It all seems a bit controlled by your allies.
EXP Loss FTW!
Bad idea, how about they just actually fix the fight so it works as intended, no reason to screw everyone over because people always gotta find a crutch for something they are terrible at.
no :).................
I think a better death penalty would be character deletion, no matter where in he game you fall.
Enough of this emo casual bullcrap.
Came in here to say this. Lets give the trolls a legitimate reason to complain about something. Say goodbye to having every class capped!
(Warning: This post is not for the people with legitimate complaints. I do recognize that this game has flaws, and some people's complaints are totally justified. Complaining about not having everything handed to you in an MMO is total BS.
And yes, I do think they should adjust the drop mechanics in Primal fights, maybe even tweak the drop rates a LITTLE bit.)
......crickets.....Quote:
Let's discuss : make higher the drop rate for 0 dead but 1st death will cause the drop rate to 50%, ZERO DROPRATE FOR SECOND DEATH.
Reward players for not dying, instead of punishing those who do.
The craptacular drop rate in the first place is already punishment enough.
What next..?
ANYBODY WHO DIES WITH BRINK OF DEATH ON GETS THEIR CHARACTER DELETED BY THE SERVER!
GAME OVER!
The last thing this game needs is even more punishment.
And I still say, this game has very nice characters, especially female. I'm not to chocobos or sheep and not hugging men.
OP forget about tanks? I'd be 7/7 on ifrit drops and have at least most of the moogle drops by now instead of 3/7 and 1/7
RE it must be punished individually i hate when there are peopla that deaths a minimum of 3 times per
GI battle and obtain drops... people like that that have 8 death in same fight party...
NA