Anyone else getting the feeling that Phalanx is an antique now?
I am trying to figure out why I would want to use Phalanx. With the combo system, I would rather use the TP for an enmity or damage combo rather than using TP on Phalanx.
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Anyone else getting the feeling that Phalanx is an antique now?
I am trying to figure out why I would want to use Phalanx. With the combo system, I would rather use the TP for an enmity or damage combo rather than using TP on Phalanx.
My GLD is only 30, but when testing out the changes using leves (solo) I found that I used Phalanx to bleed out TP bc I have excess due to limited combo options (combo skills on cooldown), least at my level.
Maybe not as relevant at 50 or in party play, however.
my bf is 50 gla, he doesn't talk on forums as much, he says same thing as op, rather use tp on enmity combo, phalanx is antiquated for him.
Yeah all the reactive skills (except for Overpower) seem useless right now.
If they were to add a debuff to Phalanx like Fracture has Incapacitate it might be worth using.
One thing you may want to keep in mind is that the PLD will be able to combo off of a Phalanx.
http://forum.square-enix.com/ffxiv/t...764#post449764
Same feeling here. There's a good discussion in the Battle Mechanics forum. Phalanx being antiquated is not because Phalanx sucks - Phalanx was VERY useful in 1.19 - it's a symptom of the Combo system that is in its infancy.
What I think they should do is make a combo you can do off of a Phalanx - make the Phalanx actually useful to use. Something like Phalanx --> Some other skill = Additional effect - Lowered Defense or Lowered Attack to make it worth it to do as a tank.
Edit: I see Paladin can combo off of Phalanx, but again - what about Gladiator? If I choose to stick with Gladiator is SE telling me to just stop using Phalanx altogether because it's more efficient to just stick to combos?
Maybe allow Gladiator to combo off of Phalanx, but do less damage than a Paladin to prevent Gladiator from overtaking Paladin, I dunno.
Why on earth should a Gladiator be given a useless skill then, and why no earth should SE be telling me or you how to play? "Don't complain, deal with it" will be your obvious answer. If that' sthe case why not just remove Phalanx from Gladiator altogether if it's going to be rendered worthless due to the incomplete Combo system?
SE made that statement quite a while ago, back during Summer IIRC. It is possible that they changed directions and decided to make the job system more of a general advancement rather than a party based alternative. Your base is Gladiator but you would be switching between different Gladiator jobs (once they release more) based on the situation rather than use the class by itself.
I honestly don't see the point of the current classes without the jobs next patch because the handful of abilities that are job only are extremely useful and finish off combos that the classes can't perform without the jobs.
Cross classing is also a lot less necessary now compared to pre 1.20. I mean, yeah, we still cross class a bunch of things but the classes now perform their roles based on their own actions rather than a handful of good ones from a bunch of different classes.
Just stating my thoughts, no one knows what SE will ultimately do till we get more information.
Yes- and Tempered Will- that seems pointless atm too.. until they add more bind/heavy casting mobs.
I personally don't lke the idea of phalanx only having a purpose with paladin, it waste a spot on my bar for a job i don't even have, and if you choose to stay solo(glad) there will be that skill there that is a waste. They should have given glad another buff and saved that for paladin.
Maybe if they gave it an 'Increases Enmity' Effect, like the combo it would supplement both GLA and PLD.
thier version of phalanx sux anyway phalanx is suposed to be a rdm spellk n ot a gld abilaty wtf se
Phanlanx dmg is dec when compared to other gla abilities. If you're fight multiple targets, war drum is your best friend. Phalanx is useful because it's quick, and a minimal cost, which shouldn't get in the way of combo's. If your soloing then don't bother, use combos, but in groups, GLA doing decent dmg constantly is another great enmity gen on top of war drum. So neither are useless.
PS: What it boils down too, is finding ways to use all the abilities the game has to offer, as opposed to ignoring them because they're not doing max damage or giving you leet buffs. Remember Riot Blade + Contagion. Experiment. It's situational. And all about perspective I guess. /shrug
What would be nice is if Phalanx was a combo for Riot Blade. Increase the TP cost of Phalanx and have the combo bonus be a reduced recast time for Riot Blade.
If there's something I'm missing about why Riot Blade is ridiculously expensive and has a long recast time please enlighten me but it seems somewhat silly that the ability it combos into costs less TP and has 1/4th the recast time. Making Phalanx combo into it would fix it nicely I think.
I disagree. Feint has served me well during over 20 levels until I got Full Thrust, that still serves me well until now by giving me more TP. It's not that all reactive skills are useless, Phalanx might not be as useful, though.
I wouldn't know, my GLA is just level 6 and I seem to be using Phalanx left and right.
I use it when Wardrum is on cooldown.
If you can get Aegis boon + War Drum + Phalanx off... then I don't see why you wouldn't
It does good damage compared to how much TP you use... and if you can get it off with War Drum on t he same block then why not
It's easy to justify something is good or bad because it works in a particular situation. You've gotta take a larger view of an ability like Phalanx (and even War Drum). Both are fairly useless in a kite fight, but might be okay if you're straight tanking something. Personally I'd rather dump my TP into a Fast > Flat Blade combo for the increased enmity. I know I'll always be in front of the mob, but I don't always block (and that's another issue entirely).
They don't have a lot of use end game unless you can somehow generate tons more TP than I can while keeping your enmity combo on cooldown. Given the choice, I'd rather Second Wind than Phalanx anyway (same TP cost). In the grand scheme of things I'd say that they are kinda below average in the current game environment.
It is excellent, and I daresay this title is antiquated.
Even Fast > Flat has a minuscule CD, so use this. Alas, opening up with Wardrum + Phalanx (both can be done simultaneously) > Spirits Within can be great damage literally wiping large sections of even 50+ mobs, can all work for a fairly stout hate inducing combo.
Plus, don't limit yourselves simply to your "hate tools" rather than using all of your major combos. I use all face directional combos, usually just finishing with Goring not to close the move ( I try not to spin the mob) but rather just to help DD and build hate. You are being beat on you have an endless supply of TP it would be silly not to do these.
Please note the date of the last post. At the time people were discussing this, Spirits Within was not in the game yet. Spirits Within revived it's usefulness.
That being said, phalanx itself is a bit useless, but I sometimes just use it as something to do when I notice I blocked.
it isnt useful as u say, i've tanking lately and use that more often not as combo just to keep enmitty up with single mobs, besides it does good dmg and has low tp requirements, but i would like them to improve it a bit making it AoE dmg same as mrd, would help a lot more
it would be more effective if after blocking an attack the skill itself would light up to tell u that is rdy for use, same for the rest of those skills
For Paladin... Spirits within is the biggest damage dealing WS for PLD...
The HP boosting damage and no TP cost from using it after Phalanx is incredible....
I know we were discussing this before PLD was in game... but it deserves mention that now, Phalanx is extremely relevant
Phalanx lets you combo Spirits within for 250 tp instead of 3000, it also adds a damage modifier to the latter. Hardly dated imo.