As the title says? Just curious to see how DRK's are finding peace with their melds?
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As the title says? Just curious to see how DRK's are finding peace with their melds?
Direct hit left side, str and vit right side depending on the piece
Direct Hit on everything possible pretty much. If it's capped on STR accessories, Crit. I don't think 1613HP or w/e is worth melding VIT.
STR is pretty much the only option for VIT accessories.
DH on left and STR for right.
If anyone has something better let's hear it.
Why put dhit on a tank over Det?
520 dhit = 14% proct rate at 25% increased dmg = 3.3-3.5% total DPS increase.
520 det (usin 3.5 pld/drk weights) = around 200 str, which translates to a 5% overall DPS increase.
Or did the stat weights on Det get nerfed in 4.0?
If not, currently tanks should prioritize STR > Det > Dhit > Crit > Ten >= SS. Well, if you have the gil.
Without having the exact weights or data to back this up, essentially yes.
STR is now the sole modifier for attack power, having been reverted to its old calculations apparently effectively means that it's worth twice what it used to be. This has the indirect effect of making secondary stat weights cut in half.
The secondary stats didn't technically change because of this outright, but Dervy presents them in terms of a main stat, not Attack Power, so because of that, they will be different now.
I have melded and unmelded my left side 3 times already... lol, between DH and Crit....and I feel like im going crazy, but crit seemed like it had a bigger impact on my dps. I really wish we could get a solid answer on this, as im attempting to run my own extremely limited testing and am blowing through materia like crazy
Depending on the the total crit I have with my current set I will still apply some crit VI materia to my left side. Of course strength on the right. I do however again depending on total crit (mines around 1656) as of right now, I’m applying more direct hit materia VI to my left side. What good is high crit if you can’t hit it regularly enough for it to matter?
Hi, i am new to tanking so I wanna ask about why do most people suggest direct hit for tanks? during my Shinryu ex progression or deltascape 3 savage (yes im still struggling on savage^^) i felt that I died a lot even with cooldowns (the tank busters) and that makes me feel i need to meld everything with tenacity when possible. I meld others with crit.
Hey Noz,
tenacity is just a niche. Even if you go for full tenacity build, the result will be damage dealed ~+5% and recieved ~-5%, while DH will give you around 7-10% damage increase.
Tenacity will NOT significantly reduce the heals needed, nor will it save you from a tank buster if you haven't saved a CD.
Tenacity is 'nice' for progression, but once you cleared a duty, it becomes more or less obsolete.
You should already be overgeared, your item level is more important than tenacity. If you die to tank busters, you haven't figured out your CD timing and/or your healers failed.
Hey Ariane,
Thank you for the explanation, I have further question though. Is it not better for tanks to have 5% less damage received than to have 7-10% damage increase?
I didnt know that tenacity will not significantly reduce the heals needed. In that regards, is determination will be better stat for reducing the heal needed?
I am not overgeared yet but i think i understand what youre saying. If i go full tenacity with my current gears (left and right side) i will end up with 1745 tenacity (using ariyala site as reference). But if i have all 340 gears with tenacity stat (this will be a mixed between augmented lost allagan and genji gears) and put all STR on right side and all direct hit on the left side, I still will end up with 1712 tenacity.
If you go full augmented lost allagan gears or full genji gears, however, you will only have around 1200 tenacity
It's simply not worth it to go for a tenacity build, any damage taken that may need reducing can be easily done by cooldowns. Damage is king and DH is wearing the crown for tanks.
Once you've cleared a duty and get more comfortable with the fight (farm), your damage and CD management is everything. I guess you know that tank stance is mostly off outside of pull, for most speed kills/weekly clears. Your damage > recieved damage.
Like I said in my last post, the increase is ~5%. 5% doesn't change the fact that you might need a strong heal here and there. In addition, every heal and attack in this game has +-5% variable. This tier, tenacity is pretty weak.Quote:
I didnt know that tenacity will not significantly reduce the heals needed. In that regards, is determination will be better stat for reducing the heal needed?
Also, tenacity doesn't really increase the healing recieved, as long as the heal isn't casted by yourself. You don't heal yourself, that's the healer's job.
Determination only increases your damage dealed, but doesn't reduce damage recieved. Yet, you get 'more' damage per DET point than per TEN point. I think it was about +0.1% dmg inc for 17 DET pts or 22 TEN pts.
First of all: You never ever meld secondary stats in your accessories, except overmelded (first meld is still STR).Quote:
I am not overgeared yet but i think i understand what youre saying. If i go full tenacity with my current gears (left and right side) i will end up with 1745 tenacity (using ariyala site as reference). But if i have all 340 gears with tenacity stat (this will be a mixed between augmented lost allagan and genji gears) and put all STR on right side and all direct hit on the left side, I still will end up with 1712 tenacity.
Next; what I mean with 'overgeared': Your current item level should already exceed the minimum item level of [insert any current content] duty. The higher your item level, the higher your armor/defense - which is the most important aspect here. Don't lose your sight on tenacity, like I said its difference are marginal.
Once your item level is high enough, even without tank stance you recieve so few damage, just like a tank on minimum item level in tank stance.
edit: Everything above should be taken under certain circumstances. If your DPS does not exceed 2k and/or your healer does pretty high damage, or you are even uncomfortable in content, consider using tank stance and maybe even TEN melds.
The point is: if you can't make use of a tool given to you (DirectH), better take a tool others can make use of (Tenacity).
Ive been doing things wrong then:D I had always put secondary stat for the accessories and focused too much on tenacity. I will try to put direct hit on left side and str on accessories and see how it goes for me. Thanks for the input!
Just a clarification. Det does not increase heals you receive. The wording is a little funny. If a whm equips Det, they will heal 'harder' because heals run a similar calc to damage. Det has no effect on how much damage you take or heals you receive. Only your outgoing numbers. A better way to think of det is 'increases power of your actions' which happens to include heals you cast. Its not defensive at all. If a whm equips Det, their damage spells will hit harder and their heals will hit harder. Its just a 'power' stat essentially.
The only stat that reduces damage is defense/magic defense and to a small degree, Ten. If you are struggling to survive the only things you can do are get higher ilvl gear (more defense/Magic Defense and HP) and improve your active mitigation (timing cooldowns before tankbusters hit etc)
First welcome to tanking! It’s a lot of fun when you get the hang of it. To answer your question, tenacity as of right now is an ineffective stat. It’s yields are too low to justify using it for melds. However crit and direct hit are the way to go on the left side. Mostly direct hit. Direct hit allows us to land crits more frequently. So for example instead of hitting 6000 to 8000 roughly on DA Bloodspiller, you’re hitting upwards of 13000-18000 more often.
Strength right side, and whatever stat I am lacking in that isn't Direct Hit because stat weights for tanks are a mess for left side...
That's an interesting point. So for someone like me who is not a good player and struggling with ex/savage maybe tenacity build is fit for purpose? However i will try the DH build as you and others have pointed outQuote:
The point is: if you can't make use of a tool given to you (DirectH), better take a tool others can make use of (Tenacity).
Thanks, is there an official guide on the effectiveness and interactions of the stats values ?it's not obvious for me from the stats description that DH affects crits.Quote:
To answer your question, tenacity as of right now is an ineffective stat..Direct hit allows us to land crits more frequently.
Thanks for the clarification, I guess i got misled, since it says "affects amount of HP restored by healing spells". Actually, it's the ingame descriptions that got me think: Hey, tenacity is the king for tanks!:)Quote:
Just a clarification. Det does not increase heals you receive. The wording is a little funny
Direct hit, STR in right side, and one skillspeed materia to ensure GCD is 0.01 seconds shorter.
https://www.reddit.com/r/ffxiv/comme...o_stat_values/
btw DH doesn't let you land CRITICAL hits, but DIRECT hits. DH is a flat 25% damage bonus, while CRIT is 40+% damage bonus (depends on your crit value; see reddit post). The higher your DH and CRIT the higher the chance to land CRITICAL DIRECT hits, which means that those hit with about double the power. x1.25 from DH multiplicated with Crit x1.4+ means x1.75 at the bare minimum. Of course, it is extremely rare, especially for tanks (and healers) because there is no additional DH value on gear. Our DH chance will not increase over this expansion.
"affects amount of HP restored by healing spells"; this stands for your own casted healing spells and yours alone. DET (and TEN) increases the power of every skill (including auto attacks and heals).Quote:
Thanks for the clarification, I guess i got misled, since it says "affects amount of HP restored by healing spells". Actually, it's the ingame descriptions that got me think: Hey, tenacity is the king for tanks!:)
Damage is king! That's why all stats that boost your damage the most are preferred. TEN doesn't do that, DET/CRIT do it better, DH even more.
Tenacity is not 'bad', it actually fits pretty well for its purpose. It's just not preferred as its purpose can be ignored for additional damage.
At this point I'm melding WAR into my DRK Slot. :(
I used ten/det on left side, str on right side
Intelligence, smart tank is best tank.