I know it's not really a potion. Anyways, when can I buy more?? I thought I could buy another one today. I want another one. SE TAKE MY MONEY!
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I know it's not really a potion. Anyways, when can I buy more?? I thought I could buy another one today. I want another one. SE TAKE MY MONEY!
You can only buy one per account.
I thought we were going to be able to buy more once Stormblood released fully? No?
I haven't hears anything... I just know when I bought one so I could level both SCH and SMN, it told me I couldn't get another.
Nobody has said anything about when they might lift the account restriction. You'll just have to wait until they finally announce it.
They said at the earliest it would be 4.1; key phrase, "at the earliest." It may be longer, maybe never, but at the earliest, 4.1.
I vote never, one potion fulfills the purpose of the potion in its entirety.
One potion allows the overcoming of a content wall, more than that promotes a culture of paying for everything instead of playing.
To the OP: if you are wanting the job potion, then levelling the job could be accomplished for free very easily before 4.1, if you are wanting the story one for an alt then I would say that this is not an alt friendly game and everything can be done on one account. The limit also controls things like using ALTs to circumvent specialist crafting
I think they will/should lift the limit to once per character.
Unlimited use of the "jump potions" wouldn't make sense in my opinion.
I would say in that case if you have a character past (as in, even if deleted) or present that has beaten the relevent stuff for it, so Before The Fall for the ARR Story potion, and The Far Edge of Fate for HW Story potion, and ANY level 60+ for the job potions, then you shouldn't be able to buy that specific potion period. As I meet all 3 criteria, I therefore would never be allowed to buy a potion on this account.
http://i.imgur.com/6w7KeXgl.png
"Only 1 (until patch 4.1)".
Unlimited use of Jump Potions would just defy the means behind it. People who are too lazy to lvl jobs will buy those for the sake of "Completion"
You got to realize its not out of laziness for everyone. Some people just have lots going on IRL and dont have the time to level a bunch of diffrent jobs. Also being able to boost more then 1 is in no way pay to win. And you still get to lvl from 60 to 70 which gives you a good amount of time to figure out your abilities. As long as you have some MMO experience you should have a good handle on the job by the time your 70.
Should limit it to 1 per expansion.
I mean, unless you are totally new, bought a potion for a class you thought you would like and then BAM you don't like it? But that's not why I want another one.
/shrug I honestly just want more rooms in my fc house. If I could, I'd pay for all of my alts to be lvl 60. I've got everything to 60 but mch/nin/sam/rdm on my main, I honestly just want more high lvl RP alts. More glamour options, nobody can screech about me having multiple fc rooms can they? I mean it's not the same as multiple houses. If I wanna give my money to SE for the sake of convenience then ...what's the problem here?
4.1 though! Same as housing huh? I can wait.
Test out all the classes in PotD then level the one you like using extremely boosted XP from content?
As for your very specific reasoning, again, that is trying to circumvent something that isn't intended (whether it affects others play experience or not), and I don't think SE should take that into account when deciding whether to allow you to purchase a skip.
Isn't intended? I pay extra on my sub to have more than one character. I pay extra to have those characters and I want to use them. How the hell isn't that intended? LMAO they give you 300k too, the perfect amount to buy a fc room on! Ya sure it's not intended? SEEMS REAL INTENDED TO ME.
Wish people would stop using the " I have a job and a life" good for you so do most other people. If your life that just maybe a MMO not for you. They have already made the game too casual anyways.
Honestly, does it really matter? If someone wants to pay hundreds of dollars to jump multiple jobs, I couldn't care less. They don't win anything by it nor does it impact me in any way. The alternative is they'll just grind PotD, FATEs or PvP.
As for Specialist crafting, that is no longer much of a circumvention. Soul of the Crafter tokens are sold for 480 Red Scrips. I can make five Chimerical Felt Alb of Healing right now, which are not even Stormblood items, and have enough to switch Specialists. The only benefit to alts beyond roleplaying is Savage loot drops.
There is however this one caveat:
SourceQuote:
Originally Posted by 4.0 Patch notes
Alts can still serve a purpose for bypassing that.
Ahh, I missed this. Thanks for the info! Suppose my alts still have a purpose yet :p
Not necessarily. To offer an example, I rotate three melees for my current static and pugged on Warrior throughout Creator. If I wanted to run two statics or have a second character so I wouldn't screw my static out of loot drops when I PF, the last thing I feel like doing is leveling up four jobs all over again. Granted, I almost certainly would because I'd rather keep the $100. But I can't quite begrudge someone else who was willing to spend money to avoid leveling their alts.
:rolleyes::rolleyes::rolleyes:
I still say give level 70 potions with every single thing in this game 100% completed
so people who "don't have time" can sit and be content with it for $599 USD.
:rolleyes::rolleyes::rolleyes:
Well in places like Korea (maybe China too?), you pay per HOUR to play. PER HOUR. So, people who don't have time to level up but want to play other classes? That's why this was brought about. Or people who want to play but their friends don't want to pay to level up alongside them, this is a good catchup thing.
I'm mostly glad we don't have that style of pay to play in the west.
Well, again I say, MMO's are not plug and play quick-fix games. It asks players to invest a TON of time. The genre itself is built entirely on this premise, so that people will have a hard time logging off.
So... when people try the game, they should be intelligent enough after some time to figure out if their lifestyle allows that much of a time investment.
If they can, great.
If they can't, then is the logical choice really to keep playing while making requests to the devs to turn the game into a jump in and out style arcade game, thereby risking losing the majority demographic that do like to spend the time? Or would it instead make more sense to go, "Crap, I can't invest the time. I'll find some other game that is less demanding"?
It's so strange that people are super against it. Like, $25 isn't a big deal + it's not your money so don't worry about it.