so boring. barely worth a player's effort
we should just send one guy in to do the whole thing
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so boring. barely worth a player's effort
we should just send one guy in to do the whole thing
The final fight is kind of tough for people.
whats tough is actually being able to end him before he flies up and does his two wing phase lol
one of those weird fights where the less you do the quicker it is
It's a fun mid-story dungeon and the second boss is exceptional. Yes, it features already known mechanics but combined in an interesting way. All the people I know like it. It's normal to become easy and a bit boring after 5+ runs but I don't think a super hard dungeon to get people stuck in the middle of the MSQ is a good idea.
Please don't put insane instant kill mechanics in a story dungeon. Keep that stuff to post game extreme please
Matter of perspective. As are most things. I personally loved Bardock's Mettle. The music, the scenery. I had fun.
Violet Tides music puts me to sleep every run. At least Mettle has good music or I wouldn't be able to survive to my Mario Kart Doma music. o/
Also the monster's hits are no joke to non-geared tanks. Healing in there when people want to pull everything is sometimes a nightmare.
the only issue with the second boss of bedram's mettle is that no amount of ilvl will make it any easier and there is no chance of skipping phases on that boss
If they change anything in Mettle can the boulders Please ONE SHOT people. I would find this most humorous.
Leveling dungeons are essentially training dungeons for people getting used to their new skills/changes and also more so for new players. Generally they reuse certain old mechanics while adding a couple new ones here and there. Making them harder is a good way to get those new and returning players to quit.
This is like one of the only fun dungeons in the game, I actually enjoy running it.
yeah but people get mad if you go afk on it even though you dont need 4 people to beat it =|
i had to take a call for work on it once and figured group would be fine and they were, they killed boss and they kicked me after .___.
BM suffers from the same issue that Sohm Al Hard has. Oversized annoying trash mobs with stupid AI making it a pain in the ass as a tank to manipulate.
If you want to run a dungeon on tougher difficulity get a party of 4 and do min i level sync however since this instance is a story dungeon and has no min i level requirements i would place the min i level around 260 so get some friends to undergear themselves for a nice challenge. Also doing the final boss blind can be a challange but if you run this non stop of course it will be easy.
Most dungeons on min i level have some degree of challenge and some like pharos sirius and haukke manor have really high heal checks and dps checks similar to ex trial difficulty. ITs how you want to play the game and how willing you are to look for a challenge.