I find some of SAM's attacks to have a high pitched sound that frankly is rather hard on the ear. Anyone else feel the same way?
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I find some of SAM's attacks to have a high pitched sound that frankly is rather hard on the ear. Anyone else feel the same way?
The charging sound from iaijutsu isn't my favorite ever. I don't know that I find it annoying per say, but it's not far off.
Agreed, it's horrible.
I also really dislike the generic ping-y sound effect they've used on healer cross-class skills. Very unpleasant.
Hmmmm I've yet to experience them, maybe it seems normal to me any specific move it makes them on? could also be a head phone setting depending on your sounds system.
I agree, in general I find the sound the SAM's make on most of their moves irritating as all sin.
Nooooooo, Midare Setsugekka sounds so cool! It's why it feels like it packs such a punch!
Perhaps people could just turn sound effects lower. Fire IV has a similar kind of sharp pitch before it explodes. Trick Attack is pretty loud, LB noise is pretty loud, Death Flare can be, all kinds of stuff!
DRK trumpet says hi!
The actual 'attack' sound (ie. Setsugekka) is fine. It's the charging sound that's happening while casting that bothers me, and I suspect others as well. (It's the only 'high pitched' sound I can think of off the top of my head.) My sound effects are already quite low; if they were any quieter I wouldn't be able to hear anything at all.
I have the same, there's this "shinnng" noise that the SAM makes that is very hard on the ears. I already have sound effects dialled down pretty low but I don't want to have to turn them off completely.
I don't mind the sound, but i did wonder if that was ever going to be a problem for some people. They should add the option of turning off that particular sound if you don't want it. Just a QoL improvement overall.
I agree, i always have to lower my volume when i get in a group with 1+ Sam...
The only attack I can think of that is annoying is the Midare one....maybe they could change it a little.
Yeah, it's the charging sound I'm thinking of. Very glad to hear it's not just me. And the problem is it's so frequently used too, it's not just once every fight.
I do not have a problem with sam noises, the only issue i have is the one Miqo'te voice that sounds like wind whooshing every time they sing... NO ONE MAKES NOISES LIKE THAT swinging a weapon( love to have an option shut that noise off)
Doesn't bother me at all, but I can see how and why it would to some. I could live with it being changed.
I switched to SAM and my wife and I both immediately noticed the sound you're talking about. I'm getting used to it but it drives her nuts, especially when level synced and I'm tab targetting Higanbana.
It's distracting whenever I hear it, but not a huge deal on its own. Then I did one quest where three samurai-type mobs spawn simultaneously. They all did that shing at the same time and the compounded sound gave me a real headache.
DRK's metallic clangs during their basic combo go straight to my teeth and aggravate me pretty badly. My solution was to drop playing it. Which is a bummer considering what good fun it is otherwise.
Samurai's skills don't bother me quite as badly, but I know exactly what ya'll are talking about and lowering it's volumn would save my teeth some pain.
the charging part is ok.. it's the finishing ping-y-y-y-y sound of Midare Setugekka that bothers me and my friend who it PT with.
I had my battle action sound effects on 30% and the rest at 85% so the overall sound does not bothers me at all you need to turn down you battle sound effects lower lol or you can't hear anything in this warzone
Dunno how ppl do to play this game with the in-game sound maxed out. My master&BGM slider are at 40 cause this game is too loud. Although the SAM skill doesn't bother me.
Ya the charge up sound it a bit too loud.
Though I am a Samurai myself, it doesn't bother me. Even with multiple Samurais. To me, I think it's funny when you consider everyone should be using the same opener. In that instance, you usually hear Midares going off at the same time. xD
Pretty much all the sound effects in this game are too high pitched. It all sounds like glass, wind blowing, or some other sharp noise. Only a few moves have lower pitched sounds.
The sounds don't actually bother me at all. It's just the ringing of the blade and I actually like the echoing sound Midare makes.
I LOVE the sound Midare makes. It makes the whole attack, honestly. Really gives it a devastating feel.
It IS just a tad loud. A slight lowering of the sound's volume would be perfectly fine.
Yeeeeeah, the audio mastering in this game could be a bit better if I'm being totally honest.
Ever had 3 SAM's at once ina trial?
SSHHHHHIIIIIIIIIING!!!! x3.
And God forbid FATEs...
Yeah I mean it's one thing if you're playing the SAM yourself. But if you're in a group and you're just constantly hearing this sound that just cuts over everything it does get a bit tiresome.
MCH Spreadshot anybody? I wanted to use Grenado shot on AoE pulls just to keep my party from going crazy... MCH spreadshot is way worse.
I can tolerate the SAM effects but I hate the WHM stone 4 sound. OMG it makes me want to pull my hair out.
This has been bothering me since my first Stormblood dungeon.
I really hope they adjust the sound for this. I leveled my SCH first in Heavensward and remember how Broil was changed (even though I personally didn't mind the original sound and thought it was a bit funny; I can see why they changed it to "generic fire attack"). If this goes unchanged I'll be very disappointed. Simply reducing the volume of that spell in particular would be acceptable.
I still main heals, so I'm not always (or often) in the melee clump, but that sound effect still splits my ears from near-max healing range. I have some audio sensitivity, and like others have said, I've lowered my volume settings a lot as it is; lowering it further would reduce things to being inaudible (and I'd still be able to hear that sound above others unless I turned everything off, and I already play without the BGM and ambience most of the time). I wouldn't mind if it was some big cooldown of theirs, but when it's firing off about every 5-10 seconds or whatever (I don't have a SAM, at all, mostly for this reason), I don't think it should be making the degree of noise that it is.
It's so much louder than everything else, and it is very high pitch. I get headaches from these sorts of sounds. I don't want to dislike playing with a class because of something they can't control. That said, I rely heavily on audio cues from games, so again, turning off ALL my sounds is a stupid non-solution. Additionally, it's not like RDM got really anything that is distracting, especially with audio. They have a few abilities that are nifty graphically, but they are not noisy. So why is this ability of SAM's?
Also, I never had a serious issue with any other spell sound other than Spread Shot (as far as I remember), but even that is better than this, because of the pitch/volume. Also there's the fact that Spread Shot is only for AoEing. This gets used on everything. I saw someone mention the sounds of Limit Breaks; it should be a no-brainer why their use and bar activation are as they are, but I'd be upset if the limit-break-bar-fill sound went off every 10 seconds, and it's not so dissimilar from this ability.
tl;dr: Hope they tweak this. It's as if the spell audio has a slightly higher volume and priority than anything else, and it's shrill on top of that.
My sounds are properly adjusted and VERY LOW. There are many ways the sound could be adjusted. Something that is used constantly no matter the situation does not deserve such a distracting and ear-splitting noise.
Also sorry I dunno its name. I'm sure it has been said here. It's the shrill one.
Damn I love the sounds they make.
My first dungeon with a Samurai I literally had to mute the game because the high-pitched, shrill sound. It is painful to me on my normal sound settings. The skills in question are Midare Setsugekka and Higanbana.
Luckily, I found under System Configuration > Sound Settings > Player Effects Volume I could mute Party and Other PCs. However, this sound will keep me from leveling SAM without muting my own sound effects in the process. Sad.
Cuz nippon steel folded 10 000 million times and so edgy it can slash through the universe?
It doesn't bother me too much, every now and again I do notice the sound tho and find it irritating.
I find Samurais running around like hyperbolic children spamming their AoE at nothing getting all worked up to be more annoying. Especially when they go on to fail horrible at the mechanics only to die and continue to fail at it putting pressure on healers and to waste LB's cuz '' muh katana ''.
Gaaaaaaaaah, that sound is my least concern lol.
Everyone and their mother plays Samurai, I bet they're plotting to come together and make one big gigantic midare at the same time just to annoy people.
Little do they know that I am waiting, waiting for them to lump themselves together like that....
And I will EXPLOOOOOOOOOOOOOOOOODE them.
I will end all of our suffering.
Unless nippon steel can cut through nuclear explosions too?