Whether you have 300 or 1000 skill speed, number of auto attacks in a given period remains the same. Patch notes said that Skill Speed would affect auto-attacks. Is this working as intended?
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Whether you have 300 or 1000 skill speed, number of auto attacks in a given period remains the same. Patch notes said that Skill Speed would affect auto-attacks. Is this working as intended?
Greetings,
To clarify, Skill Speed does not increase the rate of auto-attacks, but increases the damage of auto-attacks. Apologies for the patch notes not being clear!
Really lame since it would have been awesome with the NIN trait.
That's a shame to hear, would be nice if NIN had more ways to influence their gauge aside from Mug.
The number of auto attacks is based on the weapon you use. Weapon auto attack is in seconds divided by delay for the amount of attacks that occur.
Skillspeed reduces weaponskill cool down times and effects DoT but the DoT damage potencies are low. It does nothing for auto attacks. If so they need to state it in the attribute definition on the lodestone.
Determination may increase auto attack damage because it increases damage dealt. An auto attack is damage being dealt.
Actually, the Patch Notes says: "Skill speed now also affects auto-attacks."
As well as the in-game tool-tip for Skill Speed states: "Affects both casting and recast timers, as well as the damage over time potency for weaponskills. The higher the value, the shorter the timers/higher the potency."
It seems extremely strange for "Skill Speed" to suddenly equate to "Auto-Attack Potency."
EDIT: In addition, the more Skill Speed you stack in game, the tool-tips still say it's lowering Recast times on Global Cool Downs.
Please clarify.
The English tooltip is wrong. Simple as that. It affects damage of auto-attacks.
http://forum.square-enix.com/ffxiv/t...65#post4229765
Please explain Greased Lightning and Fey Wind then.
It seems there's a bit of ambiguity left in the wording, honestly. Because I doubt at this point they're going to revamp a system that is -still- functional and affecting recast timers if it wasn't already done so at launch. More likely, we're looking at an addition to the Skill Speed tool-tip in the Character window of Auto-Attack damage being affected by Skill Speed.
This thread points towards only auto-attacks not being affected by Skill Speed, which I can kind of get, but still seems weird.
Sorry, I forgot to check back here. Also sorry for being so curt. I don't mean to sound mean. In case you'll check this thread again one day:
Greased Lightning and Fey Wind are separate effects; in fact, they used to just say "attack speed" but that was too confusing for people so now those effects all have an expansive tooltip. This thread is about the Skill Speed stat. I agree it would be neat for Skill Speed to affect Auto-Attack Delay, yes, but in looking at your other post again, it looks to me like you're twisting the patch note to mean what you want it to mean because it wasn't clear how it affects auto-attacks because of the word "affects," but the CM gave a direct answer: It increases the damage.