Game has been basically just Shatter since 3.3.
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Game has been basically just Shatter since 3.3.
Mhm, I must admit I am surprised that it's "still" just shatter now that there is zero reason not to just hit frontline roulette all the time every time you want a frontline. Rewards are the same, skills are the same, queues are the fastest they can be. /huh
At this point, I assume it's simply popular.
Yeah I was disappointed that Seal Rock still is a 30 min queue when Shatter is instant.
Shatter gives poetics, roulette gives nothing off the of my head. So a few people queing for seize wouldn't have enough people to pull from a roulette.
They need a different colored ADS mount for each frontlines, and it should be on a daily rotation. Maybe even rotate hourly.
Yes. We need some form of rotation. Weekly, daily, I don't care. Just so we can play all three maps equally.
Yeah, I don't understand why people are still spamming Shatter now. I have all my rewards from Seal Rock but it's my favourite mode so I'd love to get more time in there again!
SE just delete Shitter and make it Seize and Secure, then call it a day. I'm tired of looking at this frozen map. Also I'm pretty sure the people that live in the house in front of the south spawn are traumatised from all the mayhem they've seen.
With only three scenarios the ability to queue for a specific one should be removed altogether and just create a rotation as OP pointed out.
Roulette gives more poetics (roulette bonus), more wolf marks (approx. 1100 if you win and with the roulette bonus), and all 3 modes count toward the Garo mounts and Black ADS mount credit (but please keep in mind, progress is tied to a set GC. This doesn't mean you can't use Frontline Freelancer, it just means if you get 10/200 as a Flame, then switch to Adders, the count won't hit 11 until you literally get 11 wins as an Adder). Seal Rock wins count toward the Field Commander's Set, and Shatter counts toward the White ADS (purely # of wins, GCs don't matter for this one)