Yesssssssssss!!!
See the video here. http://lodestone.finalfantasyxiv.com...233e750c07c9f8
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Yesssssssssss!!!
See the video here. http://lodestone.finalfantasyxiv.com...233e750c07c9f8
lol, i wouldn't think it's going to be the case when it's released. they are probably buffed up.
mean: dev are cheater ! ban them !
stats of class seem to have fix nicely
And 4000 HP melees. Also, everyone is with over 1k MP
What i noticed also was that stoneskin is the damage reduction spell, not protect. From ARC i saw just 2 actions i couldn't recognize...1:06 action 8 (1000 TP WS) and 1:15 action 5 (250 TP action)
But these constant HP/MP boost are starting to concern me...it's reflect of balancing issues (and probable direct effect of bonus point allotment)...
I just hope this cure of 112 MP heal more than 1000 HP...if it keep healing like 5-10% of melees' max HP only things might get ugly with these high costs...
And i didn't see meds at action bar...guess they might not be making them equipable still, even though the revamp was promissed for this patch.
I checked the Ifrit video to see, they have the same hp/mp that we have now. I would expect they balance the fight using the hp/mp they expect us to have.
I personally expect to see the levels in the vid. Yoshi did say he went overboard with the cost of cures.
it's probably coming with drag & drop interface, so in the 2.0Quote:
And i didn't see meds at action bar...guess they might not be making them equipable still, even though the revamp was promissed for this patch.
Quote:
checked the Ifrit video to see, they have the same hp/mp that we have now. I would expect they balance the fight using the hp/mp they expect us to have.
I personally expect it. Yoshi did say he went overboard with the cost of cures.
I hope your right, but don't make to much hope ! (atleast until we get an answer) :p
If they balanced the fight using a model of hp/mp that is unobtainable then the battle wouldn't actually be balanced for the live community. Even if they never get one shotted or run out of mp, there is no real way to know that the fight is doable without those numbers unless they run the encounter with lower samples.
Im more curious as to why the Lalafell had Exc next to his name for class.
Ah, that's simply because Japaneses read Marauder as Executioner, as in the tag EXC.
Try goin' out of mana now =D
Exc is japan's MRD
Stat allocation is coming back in (isnt it?) so that is probably why.
Ifrit video also had inflated values.
I'm guessing they make the videos with these values to make it easier for them to show the fight without worrying about needing to redo the video again because the whole party got killed at a point they didn't plan on it happening.
Sure, some can point out that this prevents us from actually gauging the real fight strenght, but I guess this is not the actual point of the videos. Remember the 8k Ahriman hit from the Dzemael Darkhold preview?
People tend to forget that we get Point Allotment back, which means you could put i.e. a decent Number of Points into VIT to boost your HP.
I'm more curious about the added bars in the lower right hand corner of the screen. Anyone know what that might be? Also seems that either Foeseeker now uses Bloodletter's animation or Bloodletter uses Foeseeker's sound effect. Either way appears it doesn't have that long powering up animation lock they use. Check the video @0:32 to see what I mean. The archer quickly changes bars so you can't see precisely what the move is but pause it at the time above or @0.31 and you can see the ability used with a red circle around it. Seems this was done with a new UI or whatnot seeing that the yellow indicator stays over a single skill. Also, Cure is listed on the hotbar, appears to retain a 112MP casting cost. If anyone who knows Japanese could translate some of the abilities it might give us an insight onto how they're changing it up on us come patch time.
Holy hell does stoneskin have an 140 mp cost now @.@?