What do you guys think about making a trigger for critical hits much like FFVIII?
I think it would make auto-attack more interactive. Just an idea... What do you think?
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What do you guys think about making a trigger for critical hits much like FFVIII?
I think it would make auto-attack more interactive. Just an idea... What do you think?
Let's not and say we didn't too.
Blindside pretty much is a guaranteed crit.
Was the gunblade firing the moment Squall slashed considered a crit? I know it was bonus damage, but imo it hardly qualified as a full-on critical hit.
Okay, I will revise the statement to the following:
What do you guys think about adding a trigger function for bonus damage? I would make auto-attack more interactive.
Since his critical could be forced on all attacks it was reduced to 150% damage rather than the 200% modifier the other characters got but he could never do a normal critical for that 200% modifier... ever. But that was as critical as his attacks ever got so yeah... it's the closest thing you could get to a "full-on critical hit" (whatever that's supposed to mean) with Squall.
What is this? Phantasy Star Universe? If you timed your attacks properly in PSU you'd get a bit of a damage bonus, it wasn't all that fun.
Honestly if we ever see this I hope it's not until 2.0 and the new server system is in place.
will just make battle system going back to extreme button mashing
No.
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I am against a trigger for criticals.
I say give trigger to gunblade type weapons.
no
/10chars
There is a concept in behavior economics called the NIH-bias or Not-invented-here bias. Although a form of this concept might be a fun addition to the game (or at least a specific class) it will be flamed because none of the people who troll these forums came up with it themselves.
Don't take it personally, it's a by product of dealing with insecure young people.
Oh, and pick "The Upside of Irrationality" by Dan Ariely for more information. Or check Dan Ariely out on TED.com
Happy end of the fiscal 4th quarter!
I think the main problem with that is, we don't have enough keys on a PS3 controller to implement that. Since the game will be released on PS3, i don't see them implementing it.
They already had to remove the emote menu and replace it with micro menu navigation on the gamepad.
It could be easily implemented for a new class, and hopefully they do so with any sort of Gunmage/Gunner Squall/Seifer-based class/job, I'll take it up without notice.
If we eventually get a gunweapon class (the sword and lance) I would not like it being involved on every single auto attack. Maybe a bar filled up (completely separate from tp and weaponskills) and every 10(or w/e) swings you could perform this action by firing a charged up gunweapon?
No thanks.
I don't want to go back to a system similar to pre-AA, in which I had to smash a single button, trying to get an attack out.
If this is implemented, I'll be smashing my button to get a USEFUL attack out once in a while.
I'd rather concentrate on timing my skills right (will be hard enough with player combos).