I just wanna see if people want a different claiming system than what we have now. Lets give the devs some ideas!
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I just wanna see if people want a different claiming system than what we have now. Lets give the devs some ideas!
No, I much prefere the current system. Its design allows for multigroup raids, and I enjoy that as an option.
How so? If you're in an instanced raid with multiple parties, pretty sure they could just make all the mobs "red". I think they did it pretty lazy, the new system,
I'm fine with it. Thanks.
What's wrong with what we have now?
There's nothing wrong with the current system. No sense giving ideas on a subject that works just fine while there are other things that need the attention.
Current system is fine. I love it.
Only issue with current system is it allows for ease of pwrlvling. Outside that it is ok. Just need to fix the drop pwrlvling thing.
You guys are just saying its fine, ok, don't mind it. How could we make that into, WOW BEST THING EVER!~?
Well this is the claim system...
I think there's a limit to how excited to be about something so... I dunno...
Utilitarian.
It's like saying: Electric company BEST THING EVER.
Like the claiming system is great because it doesn't annoy me. I can work with it without it getting in the way. It works cause I dont' notice it works.
Not a fan of some of the current aspects of the current system. The fact that anyone, be it 1 or 1,000,000 players, can attack any mob you are fighting limits a lot of open world content, which, in turn, makes the fight less strategic and more of a zerg. It seems yoshi-p had more PL and instances in mind and nothing related to open world content when designing the system. Furthermore, he needs to get out of this mindset that everyone wants to only do content with low manned groups. There are plenty of linkshells with more that 8 members that want to do content together, but cannot do most of it since the pt member cap is 8. An alliance/raid group system would solve many issues with future content.
YoshiP didn't design this system. This system is a conglomeration of previous tried and true ideas. IT doesn't limit any content in the open world, other things might. Even though technically a lot of players can get together and zerg, I don't see where this happens. Even in the case of Open world strongholds, Multi-party setups will be confusing and hectic failures if everyone ran in swinging. We still needed strategies.
I'm not sure what the party cap has to do with the claim system.
i think its fine..
The things I hope for it have already been stated as something they are working on, so I can't think of anything.
I just honestly can't wait for an alliance system, and something worth needing an alliance in order to fight.
Party limit does not have anything to do with the claiming system, ill give you that. Even if yoshi didn't design the system, he ok'd to use it. IT does limit future content since you can just cure spam and zerg stuff down, can even do it with the current strongholds. It negates the use of strategy in favor of zerging. Without a limit on how many and/or who can attack a mob, you can basically zerg anything with enough ppl, and certain mob abilities cannot be used since anyone might activate them.
Current system seems fine to me. No complaints here!
I will have to agree with splice. For one, I'm an open world lover :P.Two! I think if they kept the system with NORMAL mobs then made it where NMs you can only have one party/person fighting it.
sure you dont mean the loot system?
claim system is fine
As far as the claim system goes, it really is just fine. Sure, it could use a few tweaks (the drop PL thing being one of them), but it works otherwise. As for it messing up open-world content, I'm inclined to disagree. Even if you couldn't attack other people's claims, you could still fill a party with DDs and keep the healers in a second party, which is pretty much a zerg-fest.
As for party size, it's currently not one of the top priorities, nor should it be. This game needs to work well with 8 man groups before it will ever be great with 16, 24, or 32 man groups. As such, the Dev team is taking the right approach in making content for 8, and limiting groups to that size for the time being. The time will come for content designed for more people, but there is still a lot to do before the game gets to that point. It is unfortunate that it was so deeply flawed at launch, because the player community is ready for large-scale challenges, but the game is not.
don't mess with what is not broken.
I like the current claim system. I like that you can help someone legitimately in trouble. I like how it will work in large scale PvE content.
I don't like the powerleveling exploits, but that can be fixed in other ways without messing with the claim system.
Only thing wrong with the current claiming system is power leveling. There's literally no point to any content pre-45. They should implement an auto-pilot system because that's what I feel like my brains on when I have do do all of that mind numbing questing/main story. Challenge, Can I have it?
Can also limit who can cure a party? If someone is engaged (maybe just with NMs or HNMs), you can only cure them if in party or raid group? This would negate your suggestion. It does mess up the future of open world content the way it is now, you cannot deny that. The way the claim system is right now, there is really no way to balance open world content, so the devs have to make instanced content.
The only thing the 8-man party setup is working well with right now is instanced content. Anything else is not balanced at all. You can go into a stronghold with 50+ people and zerg, sound balanced? Nope. I am not saying the 8-man party size is wrong, in fact, i like it. I am saying when you have more people outside the party fighting your mob is when it becomes a problem for strategic fights and what not.
Well I do... and I'm awesome... so...Quote:
It does mess up the future of open world content the way it is now, you cannot deny that.
In your face.
I think it's fine. Pretty awesome that anyone can help beat down the mob at any point in the fight. Only thing that makes me a sad panda is the ease of PLing.
Ya, no one is denying that. Though "zerging" orwhatever people call it, is a problem, that is why I think if they make NMs one party target(including alliances). That would be cool.