This Thread is what it stated its a thread for anyone who feels like they want to take a brake from the game can post a message and talk about it.
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This Thread is what it stated its a thread for anyone who feels like they want to take a brake from the game can post a message and talk about it.
So what you are saying is... if I take a brake from the game it'll be full steam ahead like a Doomtrain; next stop Ishgard?
Kind of funny that when someone wants to take a break or quit they feel the need to come to the forums and tell everyone about it.
Well if you wanna see that way why not. I'm just sick of seeing people make new threads talking about the same thing. Might as well have one thread for any one who wants talk about it.
Is this the new 'mentor' thread?
KIT KAT MEGA THREAD, POSTING MEGA KIT KATS
http://i.imgur.com/31qXPhU.jpg
http://i.imgur.com/3iKnjE7.png
*takes a Break*
*turns into stone lala*
T-thanks OP
lol old FF1 spell for stone statusing enemies and instakilling them
that kit kat post
I just feel burned out im sure a lot of people do, Why vent, on the official forums? probably because like me op and a whole lot of us have this love hate rekationship with the game and its cycles. Also, SB coming out, makes wanting to play Heavensward less...fun. it happened before HW too, just the idea of new content, new jobs, and all we got to do to date is diadem. yeah naw. I dont even want to play i just want to hear more info, is the times
This might be hard considering that you won't be able to join the forums after 14 days of absence from the game (meanwhile I can still do on other game's forums).
Talk about being pointless (not to be offensive or anything: just find this restriction silly)
If you wanna take a break good for you but tbh no one cares.
This is gonna be another ones of those threads where childishness and hate is gonna be promoted.
#anotherpointlessthread
I tried to take a break for FFXV, came back before I finished FFXV.
I tried to take a break for The Last Guardian, came back but then barely managed to finish the rest in a single evening.
I've been trying hard to actually take a break from FFXIV, and it took the Nintendo Switch and The Legend of Zelda: Breath of the Wild to do it. But I don't know if it really counts since I'm on a six month subscription plan and my sub is technically still active and I've been popping in every weekend to set foot in my house and run a roulette or two. :p
I don't remember seeing an exit survey when I took breaks and uninstalled. So yeah, these "I quit" threads do serve a small purpose. The forum posts provide the devs information about how they failed to keep those subscribers. It's then up to the developers to figure out if the game needs changes.
In b4 "lol, devs don't read these forums": I do know for a fact that SE employees read these forums and collate info from the threads to be sent to the devs. I REALLY don't envy the community teams forum duties :D
I subscribe for a month once every 3 months, play for a week to see what's new/ say hi to the FC, then take a break. I'm practically the queen of break taking for this game. I just always get pulled back into Legion with FFXIV being my first mmo. Hoping Stormblood gets me playing more which it probably will. I've come to realize I enjoy more RNG rewards vs grinding tomes so hoping the devs add some other unique ways of obtaining gear alongside the 4.0 tomes. Diadem had a good idea of adding RNG gear but after 3 years burned out on fates. Anyway, anyone who is bitter towards this amazing game should just take a break. That's just how I see it.
Durian flavor.
If you don't know what a Durian is I would advise against trying to track one down. They taste like rotten onions and the smell is notoriously bad. It's generally one of those things you have to grow up around to enjoy. That's why it's a MEGA KIT KAT.
Let's be real here, everyone's too damn addicted to this game to ever actually leave. People are all talk when they mention quitting.
How to reply to a thread on ffxiv official forums:
1. See a thread on the first page.
2. >IMPORTANT< do not enter and read said thread.
3. Assume what the contents of the thread is, based on the title.
4. Make a new passive aggressive thread about how you're sick of people making new threads for the same topic you assumed it was about.
5. Remain oblivious to the irony of you making a separate thread for the same topic.
I don't personally want to "take a brake" [sic] at the moment, but I can empathize with those who do. I only returned a few months ago from an extended break myself. I'll probably be ready for another lengthy (or permanent) break after Stormblood releases and I finish the 4.0 storyline.
Only reason why I take breaks is cause this game is to much of a theme park. I come back every 24 days just to make sure I don't get kicked out of my FC. With no open world dungeons or enough open world content besides gathering, best tribe quest which get boring very quickly and hunts this game is a complete bore fest for me once I complete the MSQ and I am up to date with it. I keep hoping that every patch we get might finally break the mold and give us something new instead 2-3 dungeons 24 or 23 man raids and a hard mode version of 2 other dungeons. I'm so sick of the tome stone currancey. Why can't I just pay Gill. Any way here is hoping stormblood will give this game a freash breath of air that the game truly needs.
I just find it funny you went to that other thread, commented without reading what OP was talking about, just following the title of the thread, and then felt the need to make this thread, all without realizing that other thread wasn't a "quitting thread".
At least read the first 3 lines of text in the original post http://forum.square-enix.com/ffxiv/t...m-the-game-but...
Personally I don't agree with this characterization. FFXIV is in many ways fairly non-linear; you can play a variety of jobs (including Crafters and Gatherers), you can run dungeons, larger raids, Primals, PotD, Hunts, Diadem, etc. There's a lot to do for the most part, and the content is non-linear in the sense that there isn't a plain "Dungeon 1 > Dungeon 2 > Raid" progression line that everyone inevitably follows.
Don't get me wrong, I agree that the content cycle in FFXIV is stale. It desperately needs a larger amount of real variety. But that's not a characteristic of 'theme park' MMOs (if any of those truly exist) so much as it's simple bad design on the part of the development team. We should be framing the issue correctly, rather than using the deceptive language of the masses haunting the internet.
I know you read my full comment yet you decided to nit pick on that one specific sentence.
Like I stated I wish there where more things to do when it comes to open world content. Anything that makes you have to que up and wait to get inside a dungeon is not open world content that's a theme park. Yoshida san even stated the whole theme park thing him self. So no matter how you try sugar coat it's a theme park. I'm not quitting this game anytime soon but I am hoping that stormblood brings a bit of a shack up to this game when it comes to open world content.
I'm not taking a break. I feel like I have way too much stuff I want to get done in the 90 days we have left - finish gearing BTN/MIN and get two full stacks of Commercial Survival Manuals for Stormblood leveling, finish leveling up my remaining crafters for crossclass skills, finish two more animas, get to PotD floor 200 with my duo party...
This game seems to be catered to a specific bunch in mind. I like this game don't get me wrong I just think it could be improved in a major way. But the way I would like the game to be would only cater to people who feel the same way as me. SE are trying their best to cater to everyone tastes Without destroying the original image of the game they envisioned.
You have people that take breaks and people who are fully addicted and are on the game 27/4. Then there are people who don't have issues with instances and people that want more danger and Search Results consequence in the game.
Trying to cater to everyone is what SE is trying to do the best they can.
Hopefully Stormblood will see a major improvement. In a way that everyone will like. But that will always be a difficult challenge cause they will be The bunch that always have something to say.
If you played XI, open-world content in the design of a single group claiming a target and killing it themselves while other's wait, is flawed. It's bad game design, there might be people who enjoy the idea of PVE/P for a mob that only they can claim with a 10% chance of dropping the loot they want with a 4hr spawn time but think about those time frames for a moment. Long spawn times are an archaic design of MMO's because they weren't designed to be engaging, they were designed to keep people playing because they just need that 20hr spawn 2% chance drop with 6 other groups fighting over it and each group needing 3 of said item that gave their tank's an extra 5% dmg mitigation towards other content.
The reason why Hunts work, is because their rewards are lacking, they don't have extremely unique loot, the S/A ranks don't have anything special that drops, if you want the achievement fine but overall there is no people to fight over those Hunt mobs other than getting angry if someone didn't wait long enough. But if you don't get that Hunt mob, you have other ways to obtain the currency from that content, the only thing you miss out on is that % chance of getting a book drop and thus saving you X amount of currency that you might of needed.
Honestly, for all the hate Diadem might get, the reason people get so tired of content is because they get a whole pizza and eat it all by themselves in one sitting leaving them bloated over the experience. If Diadem was like current Dynamis which is Daily content, then imagine those hour runs you are doing, 3-10 runs in a single day or more. In XI that would of equate to 3-10 days of Dynamis, because you could only go into the instance daily, you could only be in for an hour max I believe, starting with 30 and being able to find time extension but you knew less about it, and the loot was "harder" to get because you had less chance to get it.