If you could wish for a Job Class to be added into FFXIV, what kind would you want? Please everyone who enters this thread writeba full detailed description of what kind of job class it would be in more than just a sentence or two. Thank you. :)
Printable View
If you could wish for a Job Class to be added into FFXIV, what kind would you want? Please everyone who enters this thread writeba full detailed description of what kind of job class it would be in more than just a sentence or two. Thank you. :)
Mystic Knight, a true magic tank. Uses enchantments for debuffing and enhanced damage and barriers for mitigation.
For a garlemald expansion: A Gunblade Job, and Chemist. I say chemist for healer, because if Garleans can't use magic, it'd fit in well. It's also one of the most unique healers in the series, and could have a distinct identity. For a Thavnair expansion I would like Blue Mage, Geomancer, and Dancer. These three could very easily fit with what we know about Thavnair. As for a Sharlayan expansion, I would suggest Oracle, or Mystic Knight, but, Oracle could be tricky. Though to be honest I would also like to see something 100% original and new for the Final Fantasy series in addition to these.
I've done a bunch of job concepts for stuff like this, especially the Blue Mage one in my sig (#shamelessplug).
Whenever I do a job concept, my goal is usually a moldbreaker. I made my Juggler concept to show that a physical ranged DPS doesn't have to have some fancy projectile weapon and how cast times on a physical ranged DPS should reward the player for standing still rather than punish them for having extra mobility. I made my Saint concept to show that healers don't necessarily have to be a stereotypical robed caster. Right now, my next concept is to show that a spellcaster tank could exist in FFXIV.
The biggest obstacle to all of this though are players who want something from a past game (usually XI) exactly like how it was in that game when they fail to realize that it won't happen because bringing in a job from a past game requires it to be readapted and refitted so that it works FFXIV, even if that means it wouldn't work like how previous versions might have.
A real Blue Mage or other monster-skill user, just to show that there's no actual issue with non-standard skill acquisition, or, for that matter, placing decent weight on open-world (ish) content.
A two-handed warhammer swinging, heavy armored tank called Judge that would lore-wise be based off Garlean tech like the MCH is. Bonus if the job NPC is Nero.
Blue Mage tank. It would be a vengeance based tank that juggles between cooldowns that reduce damage, and cooldowns that increase received damage to be used to fuel a vengeance based ability. I envision something of a reversed Wildfire: 10% of all damage taken over 10 seconds gets returned all at once, with an animation taken at random from the boss or mob attacking the tank. Main weapon? I don't know at the moment, I'm told a fencing sword is how BLUs usually operate.
Most necessary jobs, IMO:
Blue Mage: Tank. Learns necessary job abilities through defeating certain mobs during class quests. Can learn some bonus abilities through hunting certain monsters.
Dancer: Melee Healer (since no support role in FF14). Heals and buffs through dances. Could utilize TP in addition to MP.
Other than those two, I'd like to see a Corsair/Musketeer. They have teased Musketeer since the beginning and MCH wasn't it. Could have gameplay similar to Corsair in FF11.
I'd also like to see a Gunblade, since they introduced the concept during HW (the Empire dude with a gunblade, can't remember his name). Could be Tank or DPS.
Blue Mage.
I envision it being a gauntlet(s) user that absorbs aether from its enemies and uses their skills against them. It's a tank that focuses in on debuffing enemies with all the various skills you learn in battle.
Obviously there are only so many skill it could learn so each species would be broken down into simpler catagories. For example humanoid, serpent, voidsent, beast tribe..etc as well as magic.
Now SAM Tank dreams have been crushed... I would like to see either a Warhammer Tank or a Dual Wielding Tank.
I feel a Gunsword job belongs to melee DPS in maiming gear.
Warhammer Tank could be like what Eric mentioned which sounds really cool! Or I could envision a holy crusader that would be related to PLD but use it's holy magic more offensively.
Maybe a Magical Tank in same veins as DRK ie utilizing MP a lot more then the others. Would use it's Hammer as a Magical catalyst and create self barriers! (That self barrier tank some of us have been wanting)
Dual Wielding I could see BLU doing quite well, would be a fast paced tank in the same veins as MNK/NIN speed. Or if they want to save BLU they could use Mystic Knight with a Dual Wielding take, I could envision it's AF being heavy arabian themed armor.
I'd like a combat staff user.
Melee DPS with blunt damage and Ruyi Jingu Bang inspired moves. The TP bar is managed by switching between a slow, "safe" stance in which skills cost no TP and a quick hitting stance in which skills drain TP rapidly, but restore MP. Mana in turn can be used for situational additional skills, such as potent ranged or AoE attacks, self-buffs, party support or simply nukes. Unlike most melees, it doesn't have fixed positionals on its skills, however, each position has its own unique buff associated with it to encourage situational switching. Similarly, it has no set combos, the "rotation" is managed by a priority system which changes depending on the typical group situations: AoE, Burst, Mechanics (Downtime) and Sustained DPS.
The emphasis is on creating a less rigid melee playstyle with a different paradigm to the current ones.
A hammer tank would most likely be Viking.
I would like to see a Shogun Tank original to XIV.
Heavy use of TP to support allies and for survivability, Uses stacks like warrior inorder to use some skills. If going by design such as a field commander or leader of troops, then I think a Nodachi would be most intreasting. As it would be a weapon that only the strongest and most skilled warriors would use on the battlfield.
Well a few mentioned blue mage, so I'll go some sort of demon/esper/primal (Harmonixer/Terra Brandford) morpher:
If not used for Bluemage, like FFXI, i'd like to see that death sentence theme used for a morpher like job. SMN might be using some of this reference in future content, at least when doing the quest it sounded possible it happens, but if not: using high Terra Branford / esper imbued to self sort of content as the basis for it's abilities. With varying visuals depending on which powers you're consuming (can make Espers or a fixed set of "primal" related creatures) - a fire infused state might have a manticore like resemblance for example. The strength of the image based on how deep into the forms you're going, of course if you go too deep there is a punishment (like BLM mechanic). The gameplay would be a slightly expanded monk form dance (with each esper theme having a theme of application like positional, ranged, etc - with certain buffs that you could use to respond to the given situation), and BLM maximizing flow before shifting out - with a few big flow shifters (later abilities that give more on the fly change, but has a longer cooldown). So you'd naturally move from form to form to maximize DD but you'd also prematurely do so to control your timers as well as to apply situation specific buffs. Allow abilities used on the hotbar to shift on a form change would make the hotbar a lot easier to use, so like when you shift form you don't need to macro in a entire bar change.
Time Mage - support DPS (like Bard and Mach, assuming these kind of sub role stay relevent)
I don't really care about the game play even though I'd definitely see a gameplay around cooldown management and reduction. (basically, around TIMErs)
Not if they're following actual historical accuracy like devs have been with other jobs since no viking ever historically used a hammer. Francesca would be the best bet, because all the other weapons that were traditionally used (sword, shield, spear) are all taken.
Judge is the only thing that actually does come to mind when it comes to a 2-handed hammer tank, but the problem there is ensuring it remains different from Paladin in terms of identity.
A melee class with a two handed mace/hammer.
A melee class with a one handed mace/hammer and possibly a shield if they make it a tank.
A melee class with a one handed axe and possibly a shield if they make it a tank.
A pet class with more focus/emphassis on the pet.