Thought there was actually a poll structure in place but oh well...
Question is: Should the Aetheochemical research facility be only available off the 60 roulette in order to let people who are not farming get something else.
-Yes
-No
-Other specify
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Thought there was actually a poll structure in place but oh well...
Question is: Should the Aetheochemical research facility be only available off the 60 roulette in order to let people who are not farming get something else.
-Yes
-No
-Other specify
Isn't that a main story dungeon that NEEDS to have it's own selection and not locked to a roulette that requires optional dungeons that most new players wouldn't have upon just reaching level 60?
Yes, if we keep the 60 roulette, the ARF should remain in it. I'd also support it being in the Main Scenario roulette.
That said, I personally think we have too many roulettes. Due to roulette overload, I've done 60 roulette ~5x since ARF was added.
I'd prefer fewer roulettes with more stuff in them. Expert having two dungeons is bonkers, and it's not like it needs to be on its own because it is difficult. It's already faceroll, so may as well just have all 60 dungeons included in this faceroll roulette. It would keep things more interesting and varied.
It should be added to the story roulette and taken out of the 60 roulette.
It's fine in 60. I don't see the big issue with running it. Only problem is if you're into gear you won't get any but you do get extra tomes and you can buy lore gear with them.
Either I'm reading it wrong or they're not suggesting to remove it from 60s, but to remove the option to manually select it out of the DF, in order to prevent people from spamming it and dragging those in 60 roulettes in with them.
It needs to be in a roulette somewhere given it's a MSQ dungeon. You can't just take it out of roulette because people have been excessively farming it for tomestones. At some point new players will need the flow of players from it being in roulette.
I think they should just raise the number of tomes in the rest of the level 60 dungeons to encourage people to run something other than ARF for tomes. Right now it is kind of ridiculous that ARF gives 150 where the next best (the current expert dungeons) only give 80.
I pretty much have completely skipped 60 dungeons -"roulette" since it's almost always The Aetherochemical Research Facility.
Still think it should be included in Main Scenario -roulette.
I think it needs to be move to Main Scenario Roulette!
Yes to removing it from the 60s roulette and putting it on the main scenario roulette.
As for the number of current roulettes, they seem about right. Expert, Level 60, Level 50, Leveling, Trials, Main Scenario. This seem to cover all the bases.
Yes, there is a roulette for everything, but imo is too much.
Should just be a Heavensward Roulette with all HW content and A Realm Reborn Roulette with all ARR content. I'd also support keeping Main Scenario and adding anything in there that is required for main story progression.
The experience of lvl 1-49 dungeons and lvl 50 dungeons is way different
The level 60 roulette shouldn't even be a thing. It's INCREDIBLY stale having only 2 dungeons that can pop up. It would be a lot more exciting if all of the 60 dungeons had a chance to pop in expert and would entice me and a lot of others to run it more.
It's a 15-20 minute dungeon, depending on your group. It's the first real healer/tank check with pulls in a long time. It's also the most effecient way to get lore at this point. If you're going purely for Scripture, skip doing it, if you don't want to take a risk. Alex + Expert + Trials should be more than enough to cap each week.
Roulettes are roulettes. Eventually you're going to eat a bullet.
Aether facility should have been an 8 man dungeon so it would fit in the main scenario roulette.
I really don't know why we even have a main scenario roulette if it's only going to forever have 2 dungeons in it.
The fact that bARF is a 4 man dungeon, and that Castrum/Praetorium are both 8 man dungeons, should tell anyone who thinks about it that they will never be all in the same Roulette together.
Given that, I think the perfect place for bARF is not the 60 DR, but rather, the leveling DR.
Actually 9 dungeons can pop-up:
- Aetherochemical Research Facility
- The Fractal Continuum
- Neverreap
- Pharos Sirius (Hard)
- Saint Mocianne's Arboretum
- The Antitower
- Lost City of Amdapor (Hard)
- Sor Khai
- Hullbreaker Isle (Hard)
We seem to be getting the same ones over and over, but that's not because they're the only ones poppable - The thing is that, when needed, the matchmaker pulls people who signed up to the Duty Roulette towards ppl who queued for a specific dungeon. As an example: if I entered DF and asked to go to Aetherochemical specifically (cuz I need it to complete my main scenario), the matchmaker will fill my party with people who queued for lvl 60 roulette.
The main reason the duty roulette exists is to offer an incentive for people to go to dungeons that are not bleeding edge from the latest patch, because of the newer players and to keep older content relevant. The entire design philosophy behind FFXIV is built around this.
Don't need to remove that dungeon. Let SE cut down the tomes there, add some 160 gears instead, then it may work.
(And, to be honest, I don't care running it time and time again.)
ARF is terrible and should be removed. Its the most frequent dungeon. Shouldn't be lvl 60 roulette, they should just call it ARF
You only need 2 lv 60 dungeons to unlock lv 60 roulette. And you can still do it outside of the roulette.
But because it is in the roulette and a story dungeon, there will be no exceptions and everyone will have the same chance to get it throught the roulette.
Just start the Anime questline, and every uncapped tome will give you joy.
I have literally had ARF once in the past week of running the 60 roulette almost every day. I don't think this is a major issue unless you are having really abysmal RNG.
I have no idea how many dungeons that need to be cleared in order to unlock the 60 roulette (50s you need ALL of them) as I've had it unlocked from release, however it doesn't matter if it's 2 or all, OP isn't asking to remove ARF from 60s, they're asking for the individual option to select it to be removed in order to prevent people from spamming it. I don't see the big deal regardless, all the dungeons are the same in the end, at least ARF offers a decent reward. However the point is the same, fresh 60s would not have 60 roulette unlocked right away, they would gate them right off the bat. (Plus, how else would they clear it if they disallow people to select it individually? Such a silly request.)
Nerfing the facility would not cause people to stop farming lore. They would farm the next best thing and in the end you solved nothing plus made a mess.
What i am suggesting is putting facility in no roulette at all. I'm pretty sure that was how it was in 3.0. Also with all the people farming it i don't see how people needing to do it for story would have any trouble getting a group.
EDIT: I think this problem is real and SE would like to look into it.
When 3.4 hit i didn't have expert unlocked and 60 roulette was locked because of that. You need all the dungeons to unlock 60 roulette in 3.4.
Your OP made it sound like you wanted people to not be able to select if manually, but even so I disagree. The reason they put it in roulette is because people would never queue for it. Sure, right now it's popular, so you get it a lot, however, down the road new people will never get a group because they'll be something else to farm, something more convient. Taking it out of roulette would make queues long now as well. A lot of times the roulette will throw everyone in ARF even if no one is farming it. If they took it out, EU / night time NA players on NA servers (vice versa for EU / JP servers) would never get in.
I think it should stay as is.
Is it possible to queue as a party for guildhest and mentor or are they solo queue only? The matching algorithm probably can readily match in solo players into variabled party sized content but could implode and destroy the world if you were to throw a party at a variable sized party roulette. ;-)
People are farming it excessively now, but player farm patterns can change with little to no notice and removing it from roulette could introduce a window in which newer players would fail to match when queued until devs could then re-add it back in if the ARF farming were to suddenly die off. Given that it's MSQ, any potential downtime from such a change needs to be prevented. It would be a bad idea to remove it from roulette and leave readily entering the dungeon solely to the whim of the playerbase's desire to farm it excessively.
Guildhest Roulette allows you to queue as a party. According to the description the only restriction is if you queue as a group of 4 it won't pick the 8 man.
I've done it as a Healer/DPS duo with a friend to fill out our Guildhest challenge log for squadron recruits.
Mentor and Frontline are solo queue.